Cpu frametime spikes vr. Anyone with similar setups that have issues? (or don't?).


Cpu frametime spikes vr I've spent so much money to get really nice graphics and performance. 0ms. 38947, frame time spikes Since this update, getting alot of frame time spikes (flatscreen, not tested in VR yet). 0ms to 6. CPU logical load across all cores never above 70%, usually between 45 and 65% Quite steady 45-50 fps once I start driving, but that is just really stuttery. 0 or sometimes 4. It is looks like the cpu is waiting for the gpu. Yes, it's bit messy on GC now, but these was max amount spawned of bots, still on it to collect less garbage. 1 limit for 90hz. I only get this performance in this game. If you’re using the OpenXR Toolkit, maybe try the turbo mode to see if that improves the choppiness or not. Sep 23, 2021 · I've been having some trouble with high CPU frame times since upgrading my system which is making gameplay difficult. Sounds like a gpu monitor or RGB interfering (#2 and 3 on the list). Apr 18, 2021 · PD in steam vr 140% 90hz <10ms is an ideal cpu frame-time, all of theses below caused cpu frame-time to at least double at the start of the grid so would turn off or setting lower. 9) it does 90 most of the time, but I still experience drops in some cases. On the 9900k (4. it returns to where it should be. FYI, frame rate is at ~7ms in SteamVR. VRAM usage is sitting at around 11GB (4090, so plenty of room!) and GPU usage is in general at around 60% (I like to leave plenty in the tank for smoothness) This Frame time spikes. May 18, 2021 · So I have a Ryzen 3 3200G and an RX 580 and I run this game on vulkan with the Oculus Quest 2. I do get the same stutter issue with desktop pc games as well but I don't notice it as much there. If your CPU is at 80% and higher for long periods (we'll say half a minute or more) than it's likely the CPU is bottle necking and not feeding the GPU enough frames. Performance otherwise ok and no crashes. Any idea what Jan 24, 2024 · During gaming, when there is a spike in frame times (frametime spike), it can lead to a situation where the framerates increase rapidly afterward. 5 ms. Notice how the frame rate drops are in sync with the frame-time spikes. Tho according to their wiki page, frame rate and frame time readings will be inaccurate in turbo mode, so you’ll have to judge it base on your feelings. 8. i could determine that the frametime increase is caused by the nvme ssd samsung 980. I used to have issues like this in war thunder and it was due to my CPU throttling (laptop), there would be stutter as soon as I moved the cameras but once it was moving it was fine. At first MFS kept showing the freezes were related to CPU spikes. The cause was multiple monitors! Aug 25, 2022 · CPU Frametime spikes, even with constant 45 fps. 8ghz RAM:32GB 3600MHZ SSD: M. Really weird framerate ( like 2 or 3 fps or 10, and fpsvr graph all violet) in steam vr home But also in : borderlands 2 vr, vertigo remastered, medal of honor Even with 50% resolution Steam Vr Home disabled, so i can use the headset Switching from 2080 Rtx to 3080 Rtx solve the problem for all game, except medal of honor Jan 22, 2021 · For a while now I've been experiencing random framedrops and consistent high-level frametime when playing even the simplest game, don't really know why, it just started doing it; I don't know what it could be, I've read many threads in countless communities and most of them say that it could be the GPU, or the CPU having management problems My specs: GPU: GTX 3080 FTW 3 (no overclocking) CPU: i7 8700k @ 4. Of course the 2700x was never a good CPU for VR to begin with but the 5800x3d is so far fantastic for VR. chipset and other drivers updated. My CPU frametime is also surprisingly great, I saw it hover at 2. I overclocked my CPU from 4 to 4. I use fpsvr to monitor this, and my GPU is running fine, but every few seconds, the cpu spikes from green to red and my game freezes for a short time. Jul 16, 2021 · Huge Frame drops in VR (Purple lag spikes) - unplayable on each setting with the Reverb G2 / 3080. Ah, I haven'tt played it sense. In VR, however, any lag or delay in frame processing can immediately cause discomfort or motion sickness, so the CPU needs to process frames quickly and Oct 9, 2022 · Been playing VTOL for about a year with no issues then suddenly this week (after a week or 2 break) its become unplayable (in multiplayer) starts off fine but after a short while (sometimes seconds, sometimes mins) the CPU frame time becomes incredibly unstable with frequent spikes resulting in choppy gameplay Seemingly reprojection starts kicking in and out and eventually game crashes with I had weird frametime spikes in all VR games, alyx was unplayable and also the GPU would downclock itself to 500mhz causing a stable bad framerate like you. Was a major bummer as I invested in this card mainly to play this game. The Steam VR performance graph shows sharp CPU and GPU frame time spikes in an ever repeating pattern. Mar 20, 2021 · I'm really enjoying the game, but the performance I'm getting is turning me off from playing any further. my specs are: 1070ti 2700x 16gb ram quest 2 link cable < > Mar 28, 2022 · You can always give hwinfo a try, log to file while playing a game and go through the logs yourself with logview or spreadsheet to see if you can find anything else that happens during these spikes in frametime. 3 of 15. Anyone with similar setups that have issues? (or don't?). At this point I am convinced there is something happening every 5 seconds in multiplayer that causes this hard CPU spike and corresponding VR frame drop. GPU load can be around 76% at these times, so plenty of overhead there. But what really bothers is the “CPU Frametime” spikes, that creates sometimes a lot of stuttering. Jan 10, 2023 · The cpu is trying to catch to gpu framtime (for example it is jumping from 13 ms to 17 ms if my cpu frametime is 13 and gpu frametime is 17). CPU usage about 40%. In multiplayer, there is a persistent CPU spike every 5 seconds. The performance appears to be fine. My cpu frametime is obviously lower then my 3700x, but the frame time spikes are still there. 6 of 8GB (about 1. I get cpu frametime spikes of about +7ms, about once/second. I does not feel bad wwhen in 30 fps (i. The GPU and CPU frame times are usually under 8ms and can maintain a constant 60fps, except for these micro stutters when the CPU frame time spikes. 9 GB Memory ( 2+ GB spare) 150% Resolution. Secondary vehicle lights off should help any CPU frametime problem. Like a spike in CPU usage, or a dip for that matter. CPU: AMD Ryzen 7 5800X MB: B550 Extreme 4 GPU: Aorus RTX 3070 PS VR, PlayStationVR and formerly Project Morpheus. Maybe I will try it again and see if there are any improvements. I've tried turning the Recently I thought my i7 4790k was a bottleneck for VR, because I had high CPU frame time (above 11. Opened up task manager to monitor processes and their usage. 4 GB spare) CPU frametime: ~8ms. I experience frametime spikes in almost each one of my games. 2 970 EVO samsung plus MOBO: Z370 A Pro Here are all the different types of stutters I get, I get smooth and low frametime performance and out of nowhere I get a pink spike, a whole mess in the cpu frametime graph, or a red spike in gpu frametime, its nauseating You could leave task manager open in the background and view the CPU/GPU and HD(or ssd) utilization. fpsVR shows high CPU frametimes (13+) are the culprit, while the CPU usage is just 23%. What do you mean that FS2020 Sounds like you either get cpu frametime spikes, RAM issue or clogged up VRAM but I'm telling you I do get some similar problems sometimes though I play in VR. I do see other hiccups regularly, but that's the GPU/driver situation. 7Ghz so I can get smooth frames in VR and it works. Elite Dangerous in VR will just say 60fps on my main monitor so it does depend on the game to trust the nvidia overlay for FPS. Fresh windows install a few weeks ago. Jan 10, 2023 · I got the same CPU. 5Ghz, still had stuttering. This isn't that driver related issue; I've turned off all monitoring software. Had Nvidia 460. When the "spikes" aren't happening. The choppy gameplay you speak of would be from frame A and frame C being generated faster than frame B. --- • News In the steam VR menu under developer, turn on the advanced frame timing and you will see if it is a CPU or GPU issue. 4. Sep 8, 2020 · After about a minute, there are zero CPU spikes in single player. Using DDU (Display Driver Uninstaller), uninstalled them in safe Jul 11, 2023 · I'm getting very consistent spikes in fpsvr, not visually present on steamvr performance graph but noticeable in steamvr home. it all adds up. Looking at task manager I found nothing in the CPU process that easily stood out. This is where I am stuck at and the goal is to get the frame time down to much less than 11ms while playing PC2. DDU done. SteamVR frame-time spikes . Nov 10, 2022 · I have a GTX 3090ti and an AMD Ryzen 5600x with 32gb of ram, which should be more than enough to play this game, but I constantly get red CPU Spikes after a short while. 89 drivers (Aorus RTX 3070, Ryzen 5900x). I am using a Valve index at 100% resolution and a RTX 2080 btw We would like to show you a description here but the site won’t allow us. 4ms and 6. Jul 19, 2006 · - undervolting my gpu and cpu - overcloking my gpu and cpu - running cpu and gpu at stock - using an hdmi cable - clean installion of both windows 11 and 10 only downloading fortnite - using 1 16gb stick of ram - xmp enabled and xmp disabled - unplugging front 3. Discussion in 'Bug Reports' started by TurboHenk, Jul 16, 2021. I get cpu frametime spikes whenever I travel long enough, which leads to stutterting. It's normal for a spikes to happen when watching these graphs. To anyone who is struggling with stuttering and horrible frame spikes in VR here is the simple solution: Set headset to run at 80hz Turn off motion smoothing Aug 25, 2022 · Playing dx11 I am new with VR and I have noticed that FS 2020 automatically decides to use 45 fps or 30 fps. Jan 18, 2021 · I’ve aleviated the problem by throwing more CPU at it - I’ve overclocked my 9900K to 4. It always recovers within 1 second or so and there’s no affect on the framerate from that point onwards, i. Virtual Reality (VR) BearsAreCool510 August 25, 2022, 12:46pm 2. Hi there, thanks for your reply. No OC software. May 20, 2024 · Hi All, I keep getting random drops in GPU usage, leading to a huge stutter in game. Also, multiple games do NOT like FpsVR and will give you stutters 100% of the time unless you completely avoid running FpsVR. 4ms - 6. 13. For VTOL VR pretty much the same: I can now run it at 120fps, before it would reproject to 60fps or even 30fps. What could be causing this? Most of the graph is green but about every second there will be an Oct 6, 2004 · i have also random frametime spikes and on win11 an frametime increase from between 3. if I raise resolution). Jul 16, 2021 · Run a race at Le Mans with GTE. CPU usage is dependent on CPU performance so something like VRM throttling on the motherboard can cause the CPU's performance to drop, making the usage appear higher (If it throttled to 1/2 speed, usage would double) Aug 15, 2021 · The title says it all. My cpu frame time is in the green at least at the lowest settings. I've tried changing the game resolution, disabling SMT and setting the Jan 16, 2021 · Latest update has introduced a tonne of stuttering, all related to huge CPU frametime spikes despite the fact that the CPU never goes about 70%. Edit: Disable hardware acceleration in Discord also, or just close it to test. This morning I took God of War as a sample and did several tries and monitored them with Afterburner: Afterburner graphs My monitor is a XB271HU, 165hz, with Dec 24, 2020 · GPU usage is fairly low generally < 50% (only in VR get full usage in 2d games) and oscillates up and down a lot, drops down to 0% many times, even though its not always running at 90 FPS in the head set so it has lots of reserve in there. I’m measuring this through fpsVR & the GPU frame-time graph is constantly in the red. You can try turning off all the various cloud-water reflections and shader fx. It can also be due to the CPU clock speed dropping and not increasing quickly enough when you spin the camera fast. So the frame time would look something like fast-slow-fast. This problem has been confirmed by a few other players on different hard I am running the game as High Priority in Task Manager and made sure the DV window is active when in VR. It doesn't make sense. My CPU usage per core is around 60 to 70% max so it doesn't seem to be a CPU bottleneck (running a 2700x). This is while my CPU frametime stays below 5ms consistently. Sep 13, 2020 · Hello there! In multiplayer VR, it seems like there is a periodic 'spike' in CPU frame times which leads to a VR headset missing its usual 80 or 90 FPS target. This might help to narrow down the problem. Here is an example of what I'm experiencing: This is a 5 minute play session of CSGO. I’m still getting very poor frame times with the GPU 20+mil sec. However, I also see the framerate drop from 90fps, down to 88fps, causing a visible stutter, but the frame time graphs are still fine (green) when this happens. This happened after an upgrade to my PC, and I can't seem to fix it. 120% Resolution yielded the same results. 6. 2 970 EVO samsung plus MOBO: Z370 A Pro Here are all the different types of stutters I get, I get smooth and low frametime performance and out of nowhere I get a pink spike, a whole mess in the cpu frametime graph, or a red spike in gpu frametime, its nauseating Jan 22, 2021 · For a while now I've been experiencing random framedrops and consistent high-level frametime when playing even the simplest game, don't really know why, it just started doing it; I don't know what it could be, I've read many threads in countless communities and most of them say that it could be the GPU, or the CPU having management problems My specs: GPU: GTX 3080 FTW 3 (no overclocking) CPU: i7 8700k @ 4. But still way lower than the 11. As I said, the frame rate only drops about 1-5 frames yet the stutter is very noticeable. Are you getting these spikes in both single and multiplayer mode? Jun 2, 2020 · Those SteamVR threads sort of "fight" with Vtol VR to monopolise the CPU cores time and causes a mess that spikes the latency resulting in bad VR performance (retroprojection, smoothing etc) . I also got better performance uninstalling and reinstalling my GPU drivers - Nvidia custom option to uninstall the driver doesn’t always work for me. No matter the game, my cpu and gpu usage keeps pummelling to 0% or cpu frametime spikes for a split second when interacting with objects or simply moving and it makes it very jarring to play with my quest 2. You CANNOT have 100fps with two different frame times. I decided to set in nvidia control panel the virtual reality pre rendered frames from 1 to 2, and the stuttering almost gone, but it is still noticeable Feb 24, 2023 · If this was stutter from say, loading from a mechanical drive - the CPU usage should lower, too. Zero pink spikes on the track (gpu frametime around 7 ms) but every time i came to the start/finish lane there were a wall of pink spikes and massive stuttering - althought the frametimes were still green but higher (9 ms to 10 ms). This issue is caused "mainly" by the Unity Engine multithreading ♥♥♥♥ show, and "lack" of Vtol VR final optimization (Comprehensible, still in Jun 18, 2020 · While it does run noticeably better on a different power outlet there's still stutters and what feels like "repeating frames" while in VR. This acceleration in framerates might cause issues where certain components, such as the CPU, struggle to catch up with the sudden demand. It gets progressively worse if the server is really busy and/or the ping is high. 1ms for 90hz, causing a lot of stuttering). In VR, however, any lag or delay in frame processing can immediately cause discomfort or motion sickness, so the CPU needs to process frames quickly and Apr 19, 2021 · I just bought this game, I dialled everything down to the lowest it would go. I'm an aerospace engineer but man, PC VR tinkering has me about to throw my system out the window. I’ve never seen such an ugly mess tbh. Unity 2019. e. VTOL VR always has CPU bottleneck issues for me. My GPU (1080ti) frame time was very low, it was my CPU that was higher. As the title implies, SteamVR has been randomly stuttering off and on. Frame time for CPU most of the time around 4-6ms on the 5800x3d. I am using fpsVR to monitor the frame times fyi. Open task manager -> Resource monitor -> CPU Even while the game was being pauses I noticed these same spikes happened. 1. 6ms and 12ms. This results in an average framerate of approx 40-45fps in steamVR, occasionally spiking to the high 60's. You probably are near the limit of your CPU for this game. The spikes goes up to 50ms. Dec 12, 2019 · GPU frametimes will spike nonstop while the GPU usage is permanently stuck under 40%. Drives me nuts. It is unplayable in this state. Apr 30, 2017 · GPU frametime: ~16ms. And most of the time the "lag spike" "fps dip" isnt I've had CPU+GPU combos of Intel+Nvidia, AMD+Nvidia, and AMD+AMD, but all have the red frame drop line on FPSVR 10-20 seconds. Check temperatures, clock speeds etc Apr 16, 2023 · OB 2. I set the CPU affinity to nudge those processes to separate cores and that fixed it. But it shouldn't cause such a load, it would be some occasional spikes to clear GC, not constant flood of high frame time. i installed a second win10 os and there my frametime was 3. I was able to find a solution for now and created a bug report in the Radeon Adrenaline software. I found semi solution for this but it depends on the hardware you got (paste from my topic nvidia forum): 0. So what I did was I ran dev mode with frame times. You can even display the advanced timing in VR itself if I remember correctly. My hardware is an 8086K @ 5. PC2 is definitely considered as playable but I will still get a little dizziness from playing for long period. Mar 2, 2020 · My CPU only maxes out at 50-60% whilst playing VR, so its not chugging "Maybe something is hogging the CPU cycles?" This triggered a thought; "doesn't the CPU pre-render frames before passing them onto the GPU?" Dec 14, 2021 · In rainy conditions I am seeing framedrops in VR. The GPU frame times are only 2-7ms and the cpu frame times are also very low. So I figured, with so much headroom, why not try 144hz! The frame time is consistent, then it’s just how 30-40 fps looks. Set process affinity to four cores in either task manager or using process lasso. For that particular game the frame time at 100 will always be the same. turning on tiremarks shadows medium car shadows low shader medium mirrors medium most other things where turned up full MSAA x4 had a low impact, go figure. Now, I was thinking of playing in 80Hz all the time until a CPU upgrade. 0ms or so with a few spikes at 3. I've even had stuttering despite a totally green frame time graph and 90 fps constantly shown. I have a 5. Oct 10, 2024 · Frame Time Deadlines: In a non-VR game, frame timing might be less strict, and the CPU can sometimes take longer to process certain frames without a noticeable impact on the user experience. My system is clearly capable of running the game(s) well below the frame time cap, but it's interrupted by these spikes. Sep 26, 2020 · I still get those CPU frame time spikes in VR, but only in multiplayer. 1ghz, RTX 2080, Valve Index headset. Pink spikes at start (althought cpu and gpu frametime were solely green). 1ghz 8086K with 3800mhz RAM and an RTX 2080. And, upon checking the frame time, I'm seeing a spike on the CPU every second. In addition to high overall CPU usage for the simulation there seems to be a lot of extra CPU overhead for rendering the vehicles at high LOD (when they're very I once had a massive stuttering problem because the Oculus VR Service and SteamVR and my game (IL-2) were all running on the same cores. 0 usb and hd audio and usb c cables from motherboard Feb 3, 2024 · Hi, For some weeks now I've been going crazy with my games smoothness. 40 birp, profiling is done on build. User Support Hub. These frame time spikes occur in both online/offline games. But your framerate isn't bad. How is that possible? This has even carried across 2 different motherboards, SSD's, RAM sets, and fresh windows installations. Try ticking "off" the "GPU polling" or "CPU polling" option in FpsVR settings and see if the spikes happening visibly in the graph stop. The only flight sims I can play at locked 120fps in VR are IL2 and Elite Dangerous; both look really dated now. I have the lowest possible settings, including textures and my GPU has about a 10 ms frametime while my CPU has half that but will spike about every second to about 15 ms. I don't have any random monitoring software or icue etc. Would be helpful to log the cpu Oct 10, 2024 · Frame Time Deadlines: In a non-VR game, frame timing might be less strict, and the CPU can sometimes take longer to process certain frames without a noticeable impact on the user experience. Disconnecting/rearranging all display/USB devices. So I think it will be pretty hard to get all the drawing done in ~4ms, each and every frame. It never got 90fps on my 3770k at any res. My system specs and VR settings can be found below: AMD Ryzen 9 5900X cooled with an Artic Liquid Freezer II AIO (issue occurs with and without an overclock) Gigabyte Gaming OC RTX 3080ti, no overclock 32GB 3200MHz Corsair Vengeance RAM (4x 8GB), XMP profile enabled Samsung Evo CPU runs at ~90%, GPU runs at 70% and now my frame time is at ~15ms. . Apr 30, 2021 · This topic [about] dropped frames (purple lag spikes) in VR is huge problem right now for all users using VR. These are mostly GPU load but each of them do have some small CPU cost as well. xsjo ywdh aoph bzxrnjm nbbc skvmn beiyzb oicbla rdsav hizm