5e torch as weapon If you make a melee Attack with a burning torch and hit, it deals 1 fire damage. Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. In fact, green flame blade wouldn't work either for the same reason. Base Torch: A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. The torch provides bright light in a 20-foot radius and dim light for an additional 20 feet. Equipment Packs Often, an improvised weapon is similar to an actual weapon and can be treated as such. May 20, 2015 · Against targets vulnerable to fire damage: If your damage modifier (for both your primary weapon and the torch) is 4, then it's better than using a weapon with a d10 damage die. This can be used for anything that deals damage but wouldn’t have a set amount applied to it in the rules or books. Lightbringer, this weapon glows as bright as a torch when its wielder commands. Aug 15, 2017 · Below please find twelve torch variations and their respective magical properties. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. The head is normally enveloped in a brilliant blue flame which creates no heat, doesn’t use oxygen, and casts light equal to that of a normal torch. Magic Torch Subtype: 01. Adventuring Gear Common A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. Category Adventuring Gear Description A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light). Improvised Damage Examples Dedicated to supplying D&D 5e resources to DMs and players Torch: A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. That aside though, the text for the Torch specifically mentions as happening when you hit with a melee attack with a burning torch. While lit, a torch mace emits bright light in a 20-foot radius and dim light for an additional 20 feet. the character not holding the torch over their head, instead carrying it as if he's just walking around with a weapon. Uni and the Hunt for the Lost Horn; Scions of Elemental Evil; 2025 Unfortunately, a torch is not considered a weapon, light, or otherwise in the rulebook. Jun 4, 2016 · This is going to be a DM call either way, but the DM probably wants to use the torch and the improvised weapon rules to inform that ruling, so it can go one of several ways: +1 fire damage: The burning weapon is similar to a torch, so it should act as a torch on a hit as well as performing its own "job. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Jul 11, 2022 · Torch. If this weapon is thrown as part of a ranged attack while it is filled with oil, it fires on impact in a direction opposite from where it was thrown. It doesn't require any item worth 1 silver, it specifically requires a weapon, which the torch isn't. A damage value in parentheses appears with the property. On a hit, the target takes 1 Fire damage. x) and dealing a single point of fire damage. Lighting any other fire takes 1 minute. Cost: 3cp Weight: 3lb. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. The latest and exclusive Torch - Weapon - Zelda: Tears of the Kingdom coverage from Hardcore Gamer. I read that as something that happens when you hit someone with a melee attack with a burning torch. Historically speaking, the torch should be exclusively a weapon, meant mostly for catching things on fire, particularly by throwing the torch, but also as a serviceable club. Uni and the Hunt for the Lost Horn; Scions of Elemental Evil; 2025 Everburning Torch. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. May 11, 2022 · All in all, there are 37 different weapons in the D&D 5e equipment list. The flame persists for 1 hour, and burns even in heavy rain. Damage: 1 Damage Type: Fire Weight: 1 The torch improvised weapon card is discarded after use, but you still have a torch, a torch that behaves like a normal torch, not like an improvised weapon torch. To use this property, you must have a feature that lets you use it. Simple Melee Weapons Feb 25, 2015 · Weapons Simple Melee Weapons Cost Damage Weight Properties Barbed Dagger 10 gp 2d4 piercing 1 pound Light, Finesse, Thrown (20/60) Brandistock 10 gp 1d8 piercing 4 lb. Only one script should be active at a time. And a club is listed on the weapons table as a light melee weapon. According to the Torch entry in the Player's Handbook, hitting somebody with a lit torch does one point of fire damage. Yes RAW a torch can be wielded as an improvised weapon to deal 1 damage- the strangest rule in the book given literally any other object would deal 1d4 in this manner. A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The way Larian implemented Dual Wielding, you either need a feat/fighting style, or you can only use light weapons. Additionally, the blade of the axe catches fire for 1 minute. It would not work well as a light source. Apr 20, 2023 · The Master Torch is a simple looking warhammer with a wooden handle and a steel head, though the hammer is worn down to the point that the weapon more closely resembles a mace. EDIT: PHB 147-148 has the rules for improvised weapons. Light, Finesse Cestus 5 sp 1d4 bludgeoning 1/2 lb. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. A Published; Legend; AI: Acquisitions Incorporated: BG:DA: Baldur's Gate: Descent into Avernus: BOMT: The Book of Many Things: BP:GOG: Bigby Presents: Glory of the Giants The torch mount frequently catches on things. But equally RAW an item that’s sufficiently similar to a weapon can use its stats instead hence using a torch as a club. " If you're using another source to light the torch your DM can tell you how long that would take. This weapon, known as Lightbringer, was made for a cleric of Lathander, the god of dawn. Anything more is up to your GM to homebrew for you. The materials required to make a new bundle cost 1 cp. g. If it's 5, then the average is the same as a 2d6 damage die weapon. There are a couple of weirder, unofficial outliers as well, but we’ll get to them in a minute. So if you hit someone with a torch, which weigh a pound, they should do 1d4 damage as either a club or an improvised weapon, right? But the item description for a torch says that if it is lit, it does 1 fire Torch Adventuring gear. 158 Price 1 cp; Weight 1 lb. You have a +1 bonus to attack and damage rolls made with this magic weapon. Slow. So, if you rule that a torch works as a club, then there's no reason to ever use an actual club. Unlit may be a different story depending on the DM. [13] As well as being used as a source of light, torches or fire sources equivalent to Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. A Two-Handed weapon requires two hands when you attack with it. Weight: 1 lb. It's stupid, because according to the 5e rules, you can use any one-handed weapon, but only attack with light weapons as a bonus action. A Versatile weapon can be used with one or two hands. The flame gives off bright light in a 20-foot radius and dim light for another 20 feet. [11] These wooden implements often had one end covered in a cloth (or flax) that was doused with a flammable substance. Given a melee attack with a lit torch only does one point of fire damage, a thrown torch should probably also do no more than that either. 2. I would assume since 5E is just a 3rd-ed retroclone/homebrew mashup, porting those rules over if there aren't already some for torches makes the most sense. If you rule the weapon "resembles" an actual weapon, then it works as like a normal weapon of that type (IE normal damage dice and proficiency). 58, PRPG Core Rulebook pg. You've run up against an odd quirk of the rules. This also means that you can’t have anything else in your hands, like a shield or torch. " A kensei can't make a torch a kensei weapon, on account of it not being a weapon at all. This is a common way to use torcehs in 5e, you come to an encounger, drop the torch to the ground and draw your weapon. Versatile. First you check if you hit someone with an improvised weapon (torch), dealing 1d4+str mod bludgeoning damage A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The attack must use a finesse or a ranged weapon. It uses a flask of lamp oil as fuel. This would turn it into an improvised melee weapon that isn’t particularly light. Dec 12, 2008 · This is an old chestnut as far back as basic D&D: What happens when you use a torch as a weapon? The simple answer is that it is an improvised weapon of its size, and that's fine for the basic whacking aspect of the torch, but what about the fire? 1. A character wants to throw a lit torch to an unlit area and draw a regular weapon. This weapon has the Light property and does fire damage instead of slashing. However: a club is two pounds while a torch is one pound (if desired, this Q&A illuminates using a torch as an improvised weapon). A torch was a rod, most often made of wood, that could be lit to provide illumination in dark areas. ProTip: Once 1 torch is lit use it to light the others! This weapon has the following mastery property. Burning Strike. Special, two-handed Broken Sword 5 sp 1d4 Piercing 1 lb. The mace glows as bright as a torch when its wielder commands. Collections My Characters My Campaigns My Encounters My Dice Jun 23, 2015 · A Torch can be used as a weapon, but is not considered one inherently. DnD 5e SRD Torch. This thread covers that discussion. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. Cost: 1 cp Weight: 1 lb Oct 22, 2020 · 1. A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40- foot radius. Jun 18, 2018 · A typical "get six for a silver" torch is just a light improvised weapon (1d3 + strength modifier for a medium sized character in 3. When you take the Attack action, you can attack with the Torch, using it as a Simple Melee weapon. Wondrous item, common. A battle torch resembles a mace, with a hollow head and vents for flames between its flanges. Another character could wield a torch, or cast a Aug 29, 2019 · Throwing a torch 40 feet to land in a particular place amongst the enemy would a different proposition; that starts to look a lot more like throwing a weapon and therefore could require an action (e. When held, a magical flame forms at the top of the whip's handle. Provides details and characteristics of the Torch item for Dungeons & Dragons 5th Edition. A lit torch does 1d2 points of damage, plus 1 point of additional fire damage that is not doubled on a critical hit. Is a torch 5e a light weapon? Specific overrules general because torch would deal 1d4 unlit as an improvised weapon, and only 1 lit as per torch description. Sep 16, 2002 · Torch Category: Non-Standard Cost: 1cp Damage: 1d2 Critical: 20/x2 Range: 10 Weight: 1 Type: B Size: S Since a torch is not designed to be used as a weapon, all characters suffer a –4 attack penalty when using one in this way. Thank you so much! Burn the book. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. The head of the mace is shaped like a sunburst and is made of solid brass. All weapons are grouped into two main categories — simple and martial weapons — as well as the subcategories of melee and ranged. We would like to show you a description here but the site won’t allow us. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. A character has a shield and one-handed weapon drawn, and wants to strike a torch. Cost: 1 cp. Light, special Double Spear 5 gp 1d6 piercing 4…. But a real torch would tend to burn too bright, night-blinding the user, and belch nasty smoke and fumes. A character has a 2 handed weapon drawn and wants to light and drop a torch while keeping their weapon out. Install Tampermonkey (Chrome/Firefox), and the betteR20 script [2014/2024/Jumpgate 2014 (experimental)/Jumpgate 2024 (experimental)], all of which require the D&D 5E by Roll20 sheet. Cost: 1cp Weight: 1lb Feb 6, 2019 · Two-Handed Weapons: This is perhaps the simplest one, you need to use two hands to wield the weapon. Torch Source Ultimate Equipment pg. Battle Torch: Martial weapon, 1d6 (bludgeoning). Nov 5, 2021 · Torch. You can't hold it in your off hand, or automatically drop it to the ground when combat starts. Improvised weapons either deal 1d4 damage, or the damage of a weapon they resemble (a tree branch doing great club damage, for example). Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. This item appears to be identical to a regular torch. Jul 19, 2022 · Often, an improvised weapon is similar to an actual weapon and can be treated as such. with reserves contained in the hollow handle. A creature hit with a burning torch mace takes an additional 1 fire damage. Torch. [11] They were popular with adventurers that explored dark avenues and darker dungeons. Two-Handed. Just keep in mind that a torch was designed to be a trade off for a weapon or shield, in dark areas. However, when you speak a command word it lights up with a green flame and continues burning until you speak another command word. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Weapon (whip), uncommon. Torch: A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. Should a torch used as a weapon inflict fire damage on a hit? (probably 1 point of fire damage) 2. Improvised damage is a way to figure out how much damage a nonstandard weapon or attack might do. using a one handed weapon with a torch means the light source moves with you, dropping it to use a two handed weapon means the light source is now in a static area, which means the player is now only able to fight effectively in a limited, non moving area, an enemy with darkvision and a ranged weapon would see this and know to take advantage of it by staying in complete darkness and shooting Jul 15, 2020 · Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. (Have weapons get stuck on it, effectively grappling both characters, or having it easily break off) Glare over the shield edge distracts the wielder. A battle torch can be lit using an action, either with a flint & steel or a suitable spell or cantrip. For example, a table leg is akin to a club. Attacks with this weapon deal an additional 1d6 fire damage while the blade is alight. Versatile Weapons: A weapon with this property can be used one or two handed and uses different damage rolls depending on that choice. a hand axe has a thrown range of 20/60 feet, and requires a successful attack to get it "on target"). If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon. cufh fvslf dmeu jhuy zkztx wkp rleqxl gwakw yszd kizyjkz