Wow classic frost spell damage items reddit. And 1 crit is about 8-10 spell power worth.

Wow classic frost spell damage items reddit The Minor and Major Recombobulators each have 100% of your +Healing stat added to the total heal. for when you already crit 20% of Currently running a frost mage with full spell damage gear(who needs stats anyway?) and I’m not seeing a lot of consistency. From my understanding (educated guess) lower ranked spells benefit extremely little from spell power. The Skullflame Shield and Engineering shield have an AoE return damage proc. Then repeat with say, 10 spell power. The Hammer of the northern wind has the best proc rate of its frost damage proc, followed by the dagger from RFD and glacial blade, in terms of weapons rogues can use at least. -Magic damage will affect all spells in the holy (including healing and damage) and shadow spec. true. So each cast is doing 1,000 damage. If an item "increases spell damage by 50", and I cast a spell that normally does 50 damage, I would expect to end up with a spell that deals 100 damage (before enemy resistances). 4bil dollar company last year btw. Most generic aoeing is pretty easy and zf isn't very hard to learn. It is looted from Vinchaxa. An item from Classic World of Warcraft. 157, Frostbolt on the other hand is . 0 speed weapon, you'd have (3x15) = 45% The helmet from Gnomer gives you a 10 minute thorns like buff after Zaping everything in front of you for Nature Damage. item gives +7 frost damage and -13 spell damage to all other Sinister Strike has a damage bonus of 130%, so 1% crit is worth 1. Usually I do quite a bit more damage than my frost mage guildie that's 2 levels above me with almost identical gear. 5 more, and Frostbolt for 407 more. 5 = 57% of your +spell damage applied. I think if you have +(spell type) on gear and use a wand of that type, the damage can add up quite quickly. Members Online Classic WOW devs tell Dexerto they're happy with the GDKP ban and how fast players have gotten over it, STV was made to be entirely PvP focused, and the future of SoD is still up in the air but nothing is off the table. Get the Reddit app Scan this QR code to download the app now 3 mages deep fire for the damage. A community for World of Warcraft: Classic fans. The thing is, once the boss hits 0 resistance, it is worth 0. 3% increased damage on Sinister Strike. Black Ice is a really good talent that interacts beautifully with KM and Rime procs, making them even better. " And the Blizzard mage ability says: "Ice shards pelt the target area doing [X amount] of Frost damage over 8 sec. We can't really answer on one item. Frostfire bolt does benefit from talents and effects that apply to “fire” and/or “frost” spells and damage. To optimize slave pens you want int/spirit gear. 5 seconds the original spell costs. So, if you had 500 spell power: your blizzard would hit for 21 more damage per tick, CoC 64. Does this add 13 damage to each spell? Or is that too simplistic. instant spells only 40%. Interesting comparison. Permanently enchant gloves to increase frost damage by up to 20. Also from my experience if you're ganking someone and he doesn't see you coming or resist any of your spell, pyroblast -> fireball -> fireblast will put them A complete searchable and filterable list of all Frost Abilities in World of Warcraft: Classic. This green wand has an item level of 45. 5 second cast though I may be wrong on that one. You will be a glass cannon so it might not be the best on a pvp server. For arcane, Arcane missiles scale the best with 100% scaling, that is your arcane missiles would do 9 damage more (total assuming all 5 missiles hit). 1 mage frost specced with imp blizz. It comes down to hitting harder with occasionally getting resisted or hitting softer with far fewer resists. Because an item giving only frost dmg is limited in that regard, the "worth" of the frost dmg in an item stat budget is less than spell dmg. Blizzard (8 second cast) will gain approximately 34 extra damage. A rank 7 frostbolt with 0 +spell damage does 227 minimum damage and with the spellpower gear listed the minimum damage is 324. Hello friends, I played the classic for a while, but I don't know much about Endgame. Very mana hungry though, and lack of slows is very noticeable if you don't have good gear. 5 seconds, if the cast time is less than that then the +spell damage is applied as a percentage equal to the cast time/3. Frost damage items I am looking for a frost potion or something to use on the slime boss from vanilla temple raid. + shadow damage is fantastic however it’s not versatile. Essentially, the value is around 1 spell pen = 4 spellpower (This varies based on your gear and class) in equivalency points. Thats a proc that shoots out frost damage, not a weapon with + X - X frost damage like the axe from scholo. Spell is the best stat but he needs to stack it. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Priest for shields before To be fair, the main reason I'm asking for is the r13 shoulders. blizzpls- what do you honestly have to say about this? is this the intended experience that we pay for? 4. E. Always up to date with the latest patch (1. 000 to (1000*79+2*1000*21) = 121000, a 0 Greetings all - Long story short, returning to Classic and want to power level a Mage. Some people don't use them at all in raids. If you really want to be the carry even at low levels just go arcane and spam arcane blast till you are out of mana, then go into the normal arcane barrage then Except he's asking for level 20s of which there are hardly any pure spell damage pieces even the tailored Azure set which some pieces you can wear in high 20s is +frost damage and unless you're shit you're not using arcane explosion in your 20s. You have evocation, gem, mana pots and then dark runes and alike. Kel thuzads single target frostbolt is getting completely resisted which should not be possible acording to the wiki. It depends about the rest of his stuff. My WoW experienced friend told me that even high lvl frost mages still use fire spells to augment their damage, which i find completely wrong since the shatter and ice shards talents combined with frostbolts should be higher. i'm pretty sure ones that do spell damage (e. wrath - only half bonus from spell power on items. and fast cast spells less. You can put the plus wand damage from discipline if you want but he recommends putting all talents into shadow from the beginning so you can get the spirit regen to help with mana. 042 coefficient, Cone of Cold has 0. basically get a life-steal weapon, get consumable and spam wing clip and raptor strike, theres a melee hunter guide on youtube if you want to know more. Instant casts are considered to be 1. No spell damage. In Cata it was changed to use the new multi-school frostfire damage: Say I have +10 shadow spell damage and corruption does 10dmg per second for 10 seconds - will I do 110dmg over 10 seconds, or 20dmg per second for 1… After this patch the curses gave 10% more damage to Frost and Fire spells instead. 15. 5 seconds. If the other team doesn't have any fire/frost damage to return mana through talents, I feel absolutely fucked. However one is, iirc, shadow spell damage and the other frost spell damage. 5 sec cast time. 814. I've tried googling to my hearst content but I can't find any decent list of damage reflection items available in Vanilla. In the Elixirs category. The way the formula works is the spell must have at least a base cast of 3. You still get demolished by two frost mages or two warlocks, for example. They are also doing very little damage when it hits. So a 2 second cast spell will have 2/3. Is the damage increase worth the hit loss? The tactic became to use the spell with the best damage per mana spent, which normally wouldn't matter, but the spell power bonus wasn't a % of damage, it was a flat number. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage. Does that increase the damage of each frost spell by 19? Have an orb that increases damage and healing and magic effects by 13. Also, spellfire bolt is always going to be better to use with brain freeze procs so what exactly is spellfrost bolt any good for ? Does anyone have any insight on how items that increase damage and healing will affect mage healing? It occurred to me that items that “Increase damage and healing done by magical spells and effects…” could increase arcane damage, which then gets converted to healing and then increase the healing, allowing a double dip on these items. 5 × SP = additional damage/healing per cast Assume your spell does a base of 100 damage, and you have 0% crit to start with. Am I supposed to focus purely on utility and peel while my teammate contributes damage? Launches a bolt of frostfire at the enemy, causing X to Y Fire damage, slowing movement speed by 40% and causing an additional Z Fire damage over 9 sec. +20 shadow does the same as +20 spell power. It is a good alternative to the Deep Frost build if you are looking to play a bit faster paced and want to blow people up. I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. You also have to take into account that as you get more Crit spellpower becomes more efficient as well. In addition, hit rate helps binary spells, so hit rate directly counters frost resist for frost mages. Despite being told not to, it looked really fun so I decided to spec Fire and farm Fire pre-bis items. So if u have 15% Crit from frost talent and base you need to add that 15% to your frostbolt base damage and current spellpower to make that assessment but in general you are correct and this was good work here. It's even more important to have a fair bit of spell penetration in PVP; not only does spell penetration affect your damage dealt, it also ensures your binary CC spells get resisted less often. In the Wands category. If you are like me and have all the MC BIS items and a decent bit of BWL gear not being hit capped isnt necessarily needed to be a top parser. Any other tips on busting through the leveling process as Mage? May 3, 2020 · Trying to figure out how these stats work. The +0 damage mage needs a maximum (without resists or crits) of 8. At full BWLish level gear, fire starts heavily outstripping frost damage just because of the scaling and gear that's available. Even then though, opening up each mob with a frostbolt isn't a bad idea, because it will slow them enough for you to generally kill anything while taking minimal damage. And 1 crit is about 8-10 spell power worth. Alternatively, any item which procs an AOE or limited AOE is also nice as well. In Classic (Vanilla) WoW, poisons don't scale with gear. 1 int in vanilla = 1/59. I avoid +spell power/healing power items in the AH while leveling in HC for this reason. Also every one of KT's spells exists in the wowhead database, except the frostbolt linked from the wiki. aoe spells get really bad bonus from spell power 10-30% increase. The BEST weapon for causing frost damage procs is Coldrage Dagger with Frost Oil, Coldrage Dagger is also free and easily farmed from RFD. Comment by Thottbot ya i agree with the person above. Int vs spell power. 10 votes, 16 comments. There's a very tiny pvp effect in that Frost and Unholy deathknights get an honor talent called Dark Simulacrum that copies an enemy spell cast. Mage has a lot of aoe though, just not always obvious. Therefore you typically find that an item with only + to one school of magic has a higher amount of +dmg, or higher values of other stats, compared to items o There’s some merit to this theory, the standard Spell Power items state that the damage is increased “by up to X”, suggesting that you may get less (due to coefficients) while the items where spell power is a random property instead state “+X damage” sort of suggesting you always get that much bonus damage. The other thing is gear with a main stat can have an off stat aswell. This means that, for casters, 1% crit is often going to be a 0. Howling Blast is all Frost damage. +Spell damage is applied in full only to spells with a cast time of 3. I have the following option: 1: chest and back adding flat +34 Frost damage (so that would be a +28 damage on my level 7 ice bolt at lvl 40), which would be roughly a+10% damage output (not counting crit) I'm a lvl 48 affliction lock and have been using Illusionary Rod as my weapon: +15 intellect +7 stamina +10 spirit Today I got a Diviner Long staff of Shadow Wrath as a random drop: Haha well its great but it isnt as good as you'd think. But while leveling, none of this matters anyway and it mostly just preference. g. 1 spell power = 1% crit. 45 frostbolts to kill the target. While WF has a 20% chance to proc on hit, I'm not entirely sure about FB; I've seen people mention that slower weapons have a higher chance to proc, and that the weapon speed should be multiplied by 15 to yield the proc chance (so for a 3. A list of the best gear for Frost Mages for Pre Raid, Phase 1, Phase 2, Phase 3, and Phase 4 in World of Warcraft Classic. Stacks up to 5 times. Members Online P3 prequest sheets done for dungeon spammers - 388k xp for Horde and 457k xp for Alliance It is a bit of a balancing act when it comes to hit vs spell damage. A good example is a shadow bolt rank 4 might do 92 - 104 damage, you will need to cast this at least 10-20 times and record every single one, then figure out the average damage, with no spell power. Classic Mage PvP Stats The WoW Classic PvP stat priority for Mages is a lot different from PvE. Frost power and spell power are the same thing with the exception of rat being limited to only one school of spells. If Ragnaros had say 0 Frost Resist before the patch, the giving him -75 Frost resist, assuming it works the same was as regular resistances should in theory give spells a chance to do 25%, 50%, 75% etc additional damage. It'll be worth exactly 1% extra damage on Eviscerate, however, since no modifier increase exists for that. Frost nova and frost bolt and maybe fire blast to finish something off. There just isn't any good info on these numbers, but people are aware these items did scale to some degree. A lot of fire's aoe is in ignite. While leveling I am a huge fan of the Azure "set" for frost mages, but that's because I go with the crit build. Frostbrand and Windfury are both inconsistent, in that they have a chance per hit to proc. Members Online WoW Classic (Cataclysm) Interactive Map Update - Locations of all Herb Nodes, Mining Veins, NPCs & Mobs, Quests Start / End & Required, Trainers, Repairers, Travel Routes & Fishing Pools. Now if you have the choice to pick an item that adds either 1 more spell damage or 1% crit, on average they will boost damage output by the same amount: 100 * 1. The damage is there, the control is there, but between shit missing from not having max hit% and max spell pen, it just feels really frustrating. Its normally just to intimidate people. You're going to be using scorch or fireball depending on which rank you got recently, at 28 you just got a new scorch which makes fireball redundant, but at 30 new fireball takes over again. 1% crit would increase your average damage by 1%, so 100 * 1. The most notorious of these examples is how do weapon proc effects and +<element> to attacks items scale with spell power / + <element> damage. Frost Damage is a gear set from World of Warcraft. As far as I'm aware playing Frost revolves around utilizing doing extra damage to frozen enemies, one of the big ways is with the Winter's Chill debuff which procs from Flurry. I'd love them - Truly I would, and that 10 spell pen seems tasty. 5 seconds before talents, gear, or buffs are applied to receive the full 20 and instants get the same bonus as if it had a 0. So, I am relatively new compared to many experienced friends. ". So. 5% damage increase, increased to 1% for spells modified by talents. Asmongold has been voted 'Best MMORPG Streamer' at the 2022 and 2023 Streamer Awards. Equip: Increases damage and healing done by magical spells and effects by up to (amount) OR the damage type like this Equip: Increases damage done by Frost spells and effects by up to 29. Dec 2, 2023 · The Elemental Mage build focuses on burst and AoE damage, using both Fire and Frost spells to maximize damage. My test was wearing all azure +frost dmg gear and the lvl 30 wand with +9 as well and the difference per hit was at max 3 from what i saw (from 69 to 70-71 ) Using frostbolt with frost gear seem to take the frost damage gear and just adds it to the base damage of the frostbolt used. Gearing depends. Check out the shadow priest guides by Kala on YouTube and twitch. Fire is just not viable for the first few raids because of fire mobs. Spell dmg and frost dmg do the same thing for frost spells. That way you kill normal mobs of your lvl with 2-3 casts, and you save on mana. Now imagine you have 900 spell damage. Int gives crit only. Formula is as follows: [Cast time]/3. 00 = 101 But if you already have some crit, adding 1 spell power is slightly more beneficial than adding 1 per cent point of crit. I was learning about damage types and this question popped up on my mind: Does DK, Blood, Frost or Unholy have any magic damage? So Winter's Chill talent says: "Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Always up to date. Members Online usually long cast spells get full bonus from spell power. For instance. the other build is using arcane shot in ranged when Exposed Weakness is not active and NF is active A spell that does plague (nature+shadow) damage will hit KT and lets say hypothetically he has 200 shadow res and 0 nature, it will use the 0 nature resist roll against your spell and it'll deal full damage Frost Strike is all Frost damage. 5s cast. For raiding purposes the only time you would prefer int over small amounts of spell power is if the crit provided by the int actually outweighs it. It is very simple: you'd have +100 Fire damage and + 100 Frost damage, putting you at +200 to Fire and Frost combined. For example, Mana igniting Cord from Molten Core gives 25 spell damage and 1% spell crit, would this be a viable replacement for ban’thok Sash which gives 12 spell damage and 1% spell hit. This would be a very easy-to-understand system and would make the OP's question simple to answer. It makes me think KT is currently using a wrong version of the spell. So, I have some questions for the mighty mages; 1-) What is the priority of frost mage stats? (Frost spell damage, int/spirit/ stamina) both aoe leveling and dps. Horde rogues have windfury totem and if you can afford it, Shadow Oil. When looking at spell power and how it benefits spells you have to look at the cast time. I know about the diminishing bonuses of + Frost damage on every spell < 3. Don Rodrigo's is a nice DPS boost there - 20 spell pen is a 5+% damage increase when the target has resistance. Asmongold is primarily known for his World of Warcraft content. Balefire only does arcane/fire damage so it would pull 6 hit from arcane focus and 6 from the fire half of elemental precision. 5 more, Flamestrike 78. That means you need about 6-8 int to get 1 spellpower worth of dps, however the increased mana pool can be useful in some cases. It is crafted. Like others have said, there are niche pve cases outside of leveling as a preist where it can be quite useful. Reply reply More replies What’s the point of this rune? It does less damage than frostbolt and I assume inherits less spell damage because it’s a base 2. However I'm hitting r12 next week, and would take another 3 weeks of 16-20 hours playtime a day to get r13, and really trying to decide if r12 will suffice as can get spell pen from various items later in the game, or do I somehow push through and do yet another 3 Most farms are doable in green rags, but let me cover the two most efficient ones. Mara and zg are harder because they what I would describe as long pulls compared to individual pulls of <10 mobs or zf which is broken into pieces with safe spots. Members Online just another post about how bad the bot situation is atm. Frost scales better with extreme crit builds, but doesn't get as much benefit from spell power as fire does. I have +450 Fire spell power and hit like an absolute truck. 01 = 101 * 1. You get 100% of the spellpower bonus for every 3. I equipped rank 1 frost bolt for low mana kiting and I’m noticing a 20-30 spell damage boost when my gear is +198 altogether, without an arcane elixir. Well the 2 other procs in-game with the same effect (Fiery Plate Gauntlets and Storm Gauntlets) have been tested in Classic recently and don't scale with +spelldam, and the datamine says that the Blazefury Medallion doesn't scale with +spelldam, and the only records anyone has of the Blazefury Medallion scaling with +spelldam comes from BC era, so the current popular theory is that the systems I'm thinking about gearing a prot paladin to do maximum damage reflection, using a few unique pieces of gear. Assuming you get 1% crit from 59. Their masteries increase certain types of spell damage (frost and shadow respectively). If he has none, get and wear the other item, and put the min/max +spell in bank waiting for other pieces to actually make a difference. Which most pieces of gear (especially lower level gear) does not have. You pretty much only use Shadow Oil with Azure silk vest and pants or int stamina gear for aoe leveling Loading A community for World of Warcraft: Classic fans. Conserving mana is one, and the notable other two are frost wands for viscidous and BWL chromati 9 Spell power, depending on spell is from around 1 to 9 extra damage per spell depending on the spell you use. That's very wrong, in WoW classic spell power is absolutely worth it even if you aren't doubling the damage on a max rank spell cast, typically you will start to get gear with spellpower in the mid-late lvl 30 range, at this level even having 30-50 spellpower is pretty good as it means you can downrank your spells but get similar damage. Given how low it is at high level, you're probably going to be able to do more damage in a fight if you use rank 1 and save the mana from Novas for a fire blast or something, but yes there will be scenarios where a max rank Novas minimal increase in damage would get you a kill you wouldn't otherwise have had, however the reverse for mana conservation is also true. doom bringer, fiery weapon, NOT rend's doomsaw) do scale, but at a reduced rate. Here's a quick writeup of the Viscidus frost proc situation since this has changed a few times and new information has been discovered. Also you should see some decent 40+ items with shadow damage later on Reply reply Elixir of Frost Power is a level 38 battle elixir. dots get full increase, but it spread across all ticks. Virulence is the talent that should be dropped here, as being Spell Hit capped is not necessarily your biggest concern as Frost. The reason people say Int over spell damage, is that spell damage doesn't do a lot for AOE-channeled spells like blizzard. For example if you are only casting frostfire bolt then yea you would want the highest number out of frost/fire/regular spell damage. On a 1000 damage frost bolt, 7 extra Frost spell power is still only 6 extra damage, so 0,6 a percent. 5 seconds for coefficient for raiding: Spell damage = frost spell damage pretty much. 5 second cast) will get about 7 extra frost damage. 5 int and that 1% crit is worth roughly 10 spell damage (frost), you would need ~6 int to outweigh 1 spell power. Fire is fun. g. Fireball gets 100% of the spell power added to its damage, frostbolt gets around 81% and aoe/instant cast spells much less 5-10% For the first few levels, you should use whichever is the higher level spell. 5 % crit. There's 2 Dreamweave items in your 40s that are flat spell power. I reached level 50 before. It doesn’t increase your mana pool. Healing spells are easier because you can do them on yourself. That said, some spells consume a stack and some don't, but I don't understand why. Added in Classic World of Warcraft. 01 = 101. I’m only level 13 and I’m aiming for AOE leveling at Level 22+ but from levels 13-22, is Int/Stam gear still recommended or +fire/frost damage? I keep reading conflicting information. 129, Flamestrike has 0. The Arcanist set bonus for 5 piece is equivalent to spell penetration, while elemental precision is equivalent to hit chance. So you could use a lower rank of the spell where the mana cost was lower, the base damage was lower, and the bonus damage was a greater % boost to the spell. In my experience spell damage does next to nothing to Blizz. In the Profession Spells category. For example, Frostbolt Rank 1 (1. Members Online I leveled my druid from 80 to 85 purely by archeology trying to get the dwarf caster staff, and I still don't have the dwarf caster staff Icyveins should honestly tell you to be arcane until level 41 when you get frost orb…until frost orb frost is just painful dps wise, so I wouldn’t worry much about being outshined. Frost requires another debuff slot to be remotely viable (Winter's Chill) and fire just straight does more damage after you get BWL/AQ gear, so there is just no reason to be frost at that point. My frost mage has a chest piece that has +19 frost spell damage. Inferno Robe Item Level 40 Binds when picked up Chest Cloth 53 Armor Durability 70 / 70 Equip: Increases damage done by Fire spells and effects by up to 23. Oh, I 100% agree with the sentiment, but due to healing being based on Arcane Damage dealt, and Arcane DPS is a viable DPS alternative, they've locked themselves into a bind, and the route they've chosen to escape the bind is giving Temporal Beacon the effect that makes it so healing done is "80% of all arcane damage done by the caster, reduced by 50% on self". In my experience this rounds out in the higher 40s. 5 seconds for coefficient The Six Demon Bag has 6 possible spells it casts, 2 of which add 100% of your +Spell Damage to their damage and 1 of which is a Chain Lightning that adds 100% of your +Spell Damage to each hit for a maximum potential of 300% +Spell Damage scaling. Shadow Oil scales with debuffs and spell power on the target. But in reality, I'm more likely to get something much A community for World of Warcraft: Classic fans. Spell penetration is more for PvP while PvE is more hit chance as the bosses you fight are considered to be higher level, thus your ability to hit them with spells decreases - this is not the same as resistance (PvP does have a hit cap of 3% since you only fight lvl 60 the most optimal spell damage build for hunter is melee hunter spell damage capable of dishing dps that is nearly comparable to ranged dps. You can make general statements like, int is better for leveling and spell damage is better for single target. spell damage definitely affects seal of righteousness!! spell damage items also work, dreamweave items, shadoweave, red(or black lol) mageweave items, all would be ok for you. Only thing that makes you actually faster is spell damage (frozen wrath suffix for frost) For AoE, stamina is super important as RNG can fuck you over, so just go stam+int Reply reply DontCareII Official subreddit of Asmongold (as seen on Netflix) aka ZackRawrr, an Austin, Texas based Twitch streamer, YouTube personality, and gaming organization owner and content creator of One True King (OTK), a group of mostly Austin, Texas based content creators and owner of Starforge Systems, selling prebuilt gaming PCs. Higher rank spells apply more spell damage and talents may modify this. For boss fights you always want that +spell hit and similarly worthy stats. . -Shadow damage will only increase shadow damage spells, like sw:pain and mind blast, but the holy spells are not affected For warlocks i think it works the same way, for example: immolate is fire damage. Blizzard has a 0. The way spell damage is applied is a little complicated, but all you really need to know is that all your casted spells gain a portion of your spell damage such that roughly the same amount of spell damage is applied per second no matter what damaging spells you are casting. 1 spell power would increase your damage to 101. However I've noticed that my level 61 frost mage has out damaged both a level 70 fire AND level 70 arcane mage for single target damage. He covers this topic on one of his vids. The strategy is a bit dependable on having (fire) spell damage. Robes of Arugal Item Level 29 Binds when picked up Chest Cloth 46 Armor +3 Agility +5 Stamina +9 Intellect +10 Spirit Durability 80 / 80 Is the fire damage buff worth the drop in stats? I seem to recall that there was a private server bug where school-specific damage applied 1:1 to all spells, so 20 fire damage would add 20 damage to Fire Blast and things like that while regular spell power would have coefficients and thus do very little for instant spells. shadow oil should also scale i was planning to play a holy/reck pala with a focus on spell damage and reckoning. The glow shouldnt really matter. Neither of them are bad players in the slightest but comparing my damage to my level 70 rogue my Frost mage could rival even him in damage. So a Frost DK will do more damage copying a frostbolt than an unholy DK will. 6). In the Top 1% of largest communities on Reddit. This Frostbolt is a copy of the rank 2 Frostbolt learned by Mages, and as such it deals an average of 35 damage and gets 27% of your total +Spell Damage stat added to its proc damage. For those who don't know, there are groups of trash mobs that have a random spell school weakness, so for BWL it makes sense to have a wand for each spell school you cannot cast as the wand will do more damage than your normal spells if they are weak to a school you can't cast from! The spell schools are: Nature Ice Fire Shadow Arcane A community for World of Warcraft: Classic fans. If you'd like to be frost for PvP you'll have to respec between raids. Long mage fights won't happen till like AQ40 and Naxx and by then you have extras for mana regen and mana pool. It gives it a 30-minute buff with a 10% chance to instantly cast a Frostbolt at your current target on each melee hit. In classic, you have to compare two items, one with 2 int and 30 spell damage, and the other with 10 int and 10 spell damage. Frost has a lot of aoe in frozen orb, and while the 1 minute cd looks long, you can get it to even under 5 seconds if you have enough mobs to hit. To do more damage and kill mobs faster you need more mana to spam max rank blizzards/flamestrikes without running oom and nothing else really matters other than those 2 stats. Lol its like the lvl 19 garbage rogue (alliance) who shows up in a b with duel beastslaying and red defias mask to intimidate people yet i can one shot him on my twink (horde FTW). Members Online Some of you are losing your minds at how strong Tank damage is right now because of Vengeance and I just want you to know that this is exactly how it works - Do not witch hunt your DPS players because of it. Then again, that 1000 damage frost bolt comes from a mage with full raid buffs, and that same 60 int increases their crit chance from 20% to 21%, which increase the damage from (1000*80+1000*2*20) = 120. starfire - full bonus. If you added +7 frost damage, you'd have +207 Fire + Frost damage. I want to farm it on my pally and other classes, but the only two vanilla classes (not counting dk since I am also farming the tier tmogs) that have frost damage is mage and hunter with a chimera. It does NOT benefit from talents and effects that specify a certain spell. vwz unk woie gcshc ppb fozmb nolou lrvjz ynhswa vlyg tdqg ffjs lgly skxmlds yppfwf