Mhr blast vs poison reddit Poison will make it good enough to use probably. Other than MH3U, blast was always just a minor bonus damage similar to poison. Magnamalo has more slots than Wroggi, but you'll likely be using those to keep the sharpness in purple more than with Wroggi, but less than with Blast weapons are amazing, just because something doesn’t have over 40% affinity doesn’t mean it’s bad Build around what blast weapon you wanna use and have funWith how high monster HP is in Rise I definitely wouldnt call blast amazing. It's a long DoT status that lets you build it up WHILE its doing damage. 200 in Sunbreak) 2. Also, a fully min-maxed poison build will for sure have more damage than hit based. for blast its variable. Crit and artillery: With this build I can normally take out risen shagaru in about 20 min but I can usually do it within 15 minutes with a blast greatsword or even 10 with a sacred sheath poison long sword build Any other skills I should add to make this build better? But Magnamalo has 33 Blast. Right now the best longsword in the game is a poison longsword (gold rathian longsword). 0s vs 3. But World is the only time Poison didn't build up while the monster was poisoned. I didn't mention it it my post because I didn't want this to turn into another MHW vs MHR topic. Blast weapons aren’t the best in rise but they’re still fun to use Nov 17, 2024 · This is a guide to the Blast Attack Skill in Monster Hunter Rise (MH Rise). It affects specifically only the triggering of fire,ice,water,dragon, and thunder blights. Blast is only on one weapon (more or less) for each type right now, so I wouldn't worry about it. that said for most weapons the gold rathian weapon is typically your best poison weapon all round. It is unaffected by Elemental or raw damage increases. That’s why most of the builds you see on ninja are poison based The current set im running is the build-up boost and poison maxed with the Bilbobrix Kinsect; monster is poisoned for most of the hunt and it's getting blasted. So I’d also not have Kushala soul, so I’d be at 90% affinity instead of 100, but I’d have Teostra soul for blast boost. Also once you get to 8* I hear elemental is a necessity, and even if it’s not it’s always significantly better. Hitting a 25+ weak point with the correct element is always going to output a not insignificant amount of extra damage, but it's never going to be the difference Poison is nice because it does extra damage, but you'll only get a handful of procs over the course of a hunt vs, say, an element build that does extra damage with every hit. So say its top 10 in stats without poison. Yeah, I also considered the Magna DBs for blast spam, but you'd lose the benefit of Foray from consistent poison procs. 6s Blast is 300 damage per proc (600 for a few selected monsters) regardless of the weakness to blast, poison procs deal less damage the more resistant to poison the monster is Blast buildup works all the time, but you can't build up poison while poison is already procced Blast buildup doesn't decay over time, poison buildup does Blast is better Blunt Kinsects deal K. poison buildup was nerfed from previous gens (a change that was rolled back in Rise) 3. 2: Greatly reduces the number of times poison damages the hunter while they are afflicted: Lv. Has every coating which will give you hundreds of shots that deal +20% damage with 3 points of buildup boost, not to mention the bonus damage from blast and poison directly and from exhaust (stuns if hitting their heads) sleep and paralyze indirectly. If I’m feeling toxic I go for poison. and i wouldnt use poison against anything with a 1 star to it i'd use blast instead. 4s vs 2. ), in your opinion, from your experience, which one did you benefit better from - elemental dmg (raw dmg) vs. LS main here, I currently have around 500 hours on MHR, and I would say that with qurio crafting you can get away with basically whatever kind of build you want. The blast/ xx element duals work well vs the match up the monster is weak against, there's a ice/blast and a fire/blast I think, I have them both but I don't use them often as Im not that crazy about DB. Right now poison is way better than blast because: 1. Blast is a status just like paralysis, poison, and the like. Poison and blast can be very very good too, even more if you can boost the raw attack. The age old question, poison or blast. 2nd poison does not stack and neither does blast in fact youve been misinformed in this regard as poison and blast when procs do their thing but the monster builds up resistance to it so between procs its actually longer to trigger again. Edit- if you're using it against safi, I'd 100% go blast though. I think scorned magna is the better choice with it's natural purple sharpness, good slots and non-negative affinity vs seething bazel. Acricius13 posted Blast is treated as status by capcom for a reason, both poison and Mar 1, 2020 · i wouldnt use blast against Brachydios for example, but i'd use poison. 3. For wyvern strife, you’re hitting Kushala’s Poison and Fire weakness at the same time. Only the word "status" or "blast" buildup improves it. O. element is trash with LS and Hammer anyway so it's poison or blast. I think I liked the poison one's look better. While most of my slay times average about 10 minutes, I do maintain a consistent clear time with blast and poison. Blast helps in breaking parts outside of part breaker. The damage per tick of poison is set by difficulty. Internet searches say that blast is generally better, but that's in comparable values. there's a skill that gives you extra raw and affinity when hitting a poisoned monster, and 4 With that in mind, we have 18 "optimal" builds that are suitable for at least one monster. 2 or 3 points to raise the shelling, then 4 points for rampage deco in case is only level 1 and then the rest filled with element. Blast: Surprisingly, there's not really a clear-cut winner with Blast SAs. Barroth is weak to fire and resistant to water but it’s the opposite when covered in mud armor. Certain meta builds have blast attack points due to the Teostra arms, but they aren't really something people want. Hey Ark! Nice playing with ya for a bit last night lol, I'll be farming all weekend if ya want to join up again. 5s vs 1. This is argubly the main reason poison is so strong in Sunbreak. they ended up adding a blast weapon tree (Lightbreak) with better stats than the best poison tree (Goldian). there's a skill that doubles the poison duration (hence the poison damage) which is very easy to fit since TU2, 3. Some weapons come with element exploit, usually one fire and one water weapon per weapon type, those weapons can really outperform their raw counterparts on specific matchups. 3: Prevents poison and reduces the effects of venom. For the meantime, I think seething bazel is an ok option. On a different LS like the Gold Rath one where it does have a lot of poison you would value it more because you could get a decent number of poison off even on poison resistant monsters. it dealt 300 damage per proc against most monsters (vs. Sleep/paralysis coatings are good but you usually want to use them strategically. Either going all 5 slots Attack or 3 attack, 2 sharp to hit The whole debate with poison Vs blast aw. if you havent taken a break between games you might just have tapped yourself out of the genre for the moment. It's likely completely personal preference. This happens rather easily because blast can be built continuously throughout the hunt, while poison can't be built while poison damage is already ticking on the monster. I normally go full on with one element, but her poison attacks are too good not to use. ) blast damage does not add to the cutting threshold to sever a tail. So towards the end of the hunt, it'll be almost as easy to put Valstrax to sleep, poison it, or paralyze it, as it is to cause a SINGLE blast explosion. a single poison proc usually deals damage equivalent to 3 or more blast procs, 2. Part 1: Blast Builds From Early to Mid Game [With brief introduction on Bloodlust and Coalescence] Probably the best all round weapon, especially if you want to quickly blitz through Master Rank. depending on what your trying to do. 3s 5 = 2. Situationally you're looking at a situation where each choice has their own pros and cons. What really makes kushala weak to poison is the amount of damage that it deals to him, which is a number way higher than a normal ED. you're misremembering I wouldn't recommend Dereliction or Dereliction + Bloodlust on most melee weapons unless you're a speedrunner or, in the case of IG, you're using a powder kinsect with heals (which is still worse than assist kinsects). Lightbreak has Power Phial, a bit of purple sharpness with S+1, a decoration slot, tied for the lowest base raw and only two points away from tying for lost Blast buildup. ) blast damage on its own cannot sever a tail 2. İt’ll make applying poison easier and if you can get 2 poison procs already its pointless. This is the main use for blast weapons. New TLDR: Use the Nargacuga with the new Build if you consistently hit Weak spots and expect to reliably have some kind of Attack Buff (including the Permanent ones from your Petalace). ) blast damage on its own is unable or unlikely to actually break breakable parts of the monster. Those 2 statuses have varying effectiveness, but usually are good on everything, and they deal superb damage on a few monsters, specially the feared Deviljho. People used blast for a while in World because the numbers were bigger. With espinas the dmg is close(but still lower i think) to other more meta builds and antique machina seems like trolling, the db dmg without element is non existent The issue with blast is that in Rise it's an inferior status to poison. I also have to do a second round with poison. However Scorned Magnamalos blast GS held its spot at the top of GS meta weapons almost flawlessly. But the meta builds, the ones that push the most damage possible out of the weapon type, will always be elemental. An approximation for Poison, Blast, and Protective Polish has been added. You can fill up that progress bar towards the next poison while the monster is poisoned so higher build-up is Poison Coating Blast Coating: Summit's Glory Glow + 320: Blast 14: 0%: Brace: Spread Level 3: Rapid Level 4: Rapid Level 4: Spread Level 4: 0: Rarity 8--Close-range Coating Power Coating Poison Coating Blast Coating: Six Glowing Oaths: 340: Blast 16: 0%: Brace: Spred Level 3: Rapid Level 4: Rapid Level 4: Spread Level 5: 0: Rarity 10--Close later I will be making element weapons and put element boosts got enough slots for it, l depends on the monster aliment build-up, I want to make either poison or blast as the main common weapon, tried buffing AP with Rampage weapon but crit sux so hard because of negative affinity, Just so you know the amount of energy needed to amp element phials is the exact same as exhaust. All other status effects, you have to wait for it to wear off before you can try to trigger another (think paralysis, etc). Pros: Dual weapons allow you to cover two weaknesses at once. When a charged attack hits a monster, the element and status buildup of the charged attack increases. 330 x 1. (Poison buildup has a maximum limit. There may be some individual attacks that count, but that would require testing, such as the Lance's sid In my experience even a basic hit-based variant of hexblast is far better than the poison variant. Elements are different, they do not inflict status like Poison and Blast and do not have a build up, they deal damage same as raw. 05 = 35, which is less than 42 poison, but I don't know which one is actually better, slightly more poison or slightly less blast. At the end of the day, unfortunately making specifically status-focused builds is mostly bad in MHW because of the exponentially higher requirements to proc statuses. And 3/2 slots vs 2/1 slots. Overall good damage consistency and can proc quite often, 4-6 times per hunt solo. I've been messing around with builds this morning and right now I'm torn between two. İts not really worth building for. Simply because blast build up takes so much longer in group play so if you're the only one playing a blast weapon, you won't get nearly enough blast procs to make it better than poison/para. Outside of DBs: The Nargacuga Switch Axe is R6 and has a poison phial, and is a really great Raw option on top of that. Usually raw weapons have none (neither status nor element), but right now the best raw weapons happen to have Blast in it when it comes down to Lightbreaker weapons, you can opt in for the other statuses like Para/Poison/Sleep if you have a Safi weapon, but they Thus Any weapon with a status (sleep, poison, paralyse and blast) have a 1/3 chance to get a damage boost FOR a hit Foray on the other hand boosts you WHILE a monster is under the effects of a status (poison paralysis or sleep, blast does damage on trigger and thus has no duration to work with) Does Buildup Boost stack with the status attack skills? In this context, I'm referring specifically to Poison Attack, but I might be able to add some Blast Attack to my blast build too. Statuses in general are more useful in multiple monster hunts, yes. Teostra’s flame mode is weaker to water and blast mode is weaker to ice. It can be serviceable if you build for it but its very niche once you hit HR. Personally I'm going to augment both of them out and see which I like. I was also thinking of investing in my Safi Poison CB, but I don't really like CB. Or for any weapon, you can bring poison smoke bombs for some free poison damage. Poison is more or less used to activate Foray more than for the poison damage but still deals respectable damage by itself. Gold Rathian or Scorned Magnomalo LS's are the best raw options when you are using Build Up Boost 1-3. If you don't have build up boost yet, another easy to craft option is the Kamura tree. These sets range from minute differences (Lohenschwert+ vs Aurora Somnacanth; ~1% improvement) to the absolutely massive (Volcanic Apocalypse vs Daimyo Hermitaur; >+30% damage). Sever Kinsects apparently inherit your Glaive's elemental damage, so they do have the potential for higher dps specifically for the bug. Even without counter signal. . 2s vs 1. Technically the Taroth Poison IG can fit in a smidge more poison, but the sharpness is awful and you can't use health augment with it, so I think it's a non-starter. element, it is very matchup dependent. Sleep and Paralysis are useful in multiplayer, and a little bit in single player. Your poison damage wont increase. So Foray would really be a lot better against a wider amount of monsters if not all of them when just considering the other options of the Gold Rath LS. 1. But that's partially mitigated by the better slots, and again, 33 Blast vs 0 status/element. And even then you're better off using endemic life or your buddies. Blast is a fixed (100?) Later on but is instantenous. Impact phials are only worth it when you know you'll get enough damage on KOs to make up for element phials doing more damage overall. Problem is any status builds is sub optimal in damage: para and sleep are support oriented anyways so you can get away with it; poison is just bad, ~30 damage ticking for 30 seconds (total ~900) is just pretty underwhelming when we can do more than 1k in a few seconds with the right hits. The teostra Lance paired with 2 pieces of teostra armor also procs fairly often and pairs really well with 2 bomb palicoes with teostra maces. 4. Blast Dash is astoundingly good and lets you be crazy aggressive; Charged Shells only for stakespam. Poison is just bonus damage to give it a slight edge. If the hit zones suck I go for blast. Compared to Pukei, it has the same raw, 30 blast compared to 36 poison, a 2-slot rampage deco instead of a 3-slot, and 2/1 decos vs 3/2, so I’d have a hair less purple sharpness. Blast: Refer to the raw portion of the post for the MR100 blast build, the Teostra and Blood Bishaten SnS cannot compete, you could run Blood Bishaten SnS with Handicraft 2 for a total of 90 white hits and 10 Purple then fill the blanks, but Blast isn't particularly good either due to the HP bloat and Rampage isn't a thing anymore. rathalos/azure rathalos are the only ones who ever ever attack more than twice in the air, not counting a possible rathian 3rd attack which will always always be the landing divebomb. 1s 6 = 2. This means that as long as you can proc blast slightly more than poison on 2-star or twice as much on 3-star blast will be ahead of poison. It blast still the way to go? Or am I missing a better blast glaive? (Just completed iceborne) The dual blades espinas weapon seems a lot better that the antique machina blast/poison weapon. Poison with no build up jewels can get you some okay dps over time and okay clear time. In MHR, elemental is the way to go, so maybe start with all the best in slot elemental weapons. poison is viable with those weapons. Poison Attack: Increases the rate of poison buildup. They also trigger the status objectives since blast counts as status and is very easy to proc. For other elements, IIRC Valstrax loses all elemental hzvs when charged, Magnamalo’s hellfire spotstake more damage from thunder than water. With that Rampage SnS you'd have around 200 attack and 20 poison for the weapon, compared to the Rathian SnS' 220 attack and 28 poison. In fact, poison damage is marked with 4 bars. Monsters in MH have different resistances to elements and status, if you really want to make the most out of your weapons you'd need one of each element, elemental weapons are generally better than status weapons, but if you want a weapon that's simply good against anything you'd want to either go raw damage (no element at all) with weapons made of Nargacuga/Tigrex/Diablos parts or blast You can scale poison duration with Chameleos Blessing skill. Have fun with it. Healing dust bugs are the slowest at producing dust and deal no damage with their dust, so I consider them the worst type. 1: Poison Buildup She has a gene for a single-target Speed attack (non-elemental) that inflicts Severe Poison as well as an AoE Noxious Poison attack. Blast,poison,sleep, para,effluvium are not blights. There's no way to scale this number. Getting 3 procs is really rare. Really depends on how fast I was at finding monster. You build it up and when you reach the monster's threshold it deals a big blast of damage and then becomes more resistant to blast. It seems to proc like status normally would and it is affected by the status mods of the weapon, so it looks like it's actually just a hidden poison stat. Blast vs poison is a minimal difference for weapons primarily using raw damage. Poison is deduced by the number of ticks landed per second and the odds of your chosen weapon having actually enabled the Status condition. I use blast dual blades on rampages, pretty good, can hold the line of gate crashers. It’s pretty good, and there are similar monsters weak to dual types in Iceborn as well (pick up the Daora/Teostra set, blast and ice together is surprisingly applicable). Element vs impact phials: Element phials do MASSIVELY more damage than impact for SAED playstyle. Teostra's Striker vs Gore Magala (considered a small/soft monster): Initial resistance is 70, that's 5 hits on average (easy peasy) to do 100 damage on the Blast. This is a growing problem since World, as the availability of those calculations has gone way, way up. With Weakness Exploit Lv3 and Critical Eye Lv7, you're at 90% affinity on weak points. ) blast damage /does/ affect all breakable parts, reducing them to a very low amount of health without actually breaking them. Only raw bow I could say is decent is the chaos bow, but its spread. Blast and poison don't really take big hits on raw like paralyze and sleep do, and most multi monster hunts have different elemental weaknesses, so unless more than 1 of the monsters is completely immune to blast or poison, blast/poison built for raw are a pretty good way to go. The games are similar enough. That is why I, quite foolishly, opt to keep my Dreadqueen as a Fire / Non-Elem hybrid. 8s 3 = 3. I personally go blast when playing solo and poison/para for SOS. It was. Though even there, it was generally because the non-blast damage was so high on those weapons that the blast was just a bonus that pushed it barely past the other weapons. Apr 2, 2020 · I use the Safi Poison SnS, Safi Poison Hammer, Safi Poison LS. unlike all other status effects, Poison (to my knowledge) will start building towards another poison the moment the first poison triggers. It has an element and antique machina doesnt, the dmg difference is gigantic. If you are a weapon that uses status well odds are you want poison rather than blast. You’ll just deal that poison damage sooner. For CSS, the difference isn't as large, but element will still do more damage. K- O'D (I think) a Tigrex with Blunt Kinsect to the face via tossing an assist kinsect at his face - Knocking out monsters can be done with any kinsect type; the blunt types are better It looks like this may be the build to aim for if you expect any buffs at all, and can reliably hit Weak Spots on monsters. Not confirmed yet but it appears the blast procs go straight into partbreak status, so breaking parts is much easier. It you end up getting the Teostra technique, you can either replace the Teo waist with default blast in your set or lean into that and replace the head/arms with the Blast LS. In the insect glaive, poison has a noticably higher stat for poison, like 380 poison vs 125 blast. Personally I just like blast cause I’m not to worried about their dps or them doing much in the first place as I play with friends who would take over their dps in the first place but if you wanted max utility try a weapon with sleep or paralysis for even more usefulness on your pooch. Devil's Die has better attack (+10) and better slots (lvl3,2) But Teostra de la Torre has affinity (+10%) and much higher blast (61 vs 34 blast) but only 2 lvl1 slots Both has lvl2 rampage slot and blue sharpness. I use Chameleos IG vs Risen Valstrax or any other monsters with high elemental resistances. so the only way its worth it, is if you're using a strong wpn, if we wanna speak "meta" and Broadly speaking, newer hunters will get good value from poison, and there's few monsters who are exceptionally strong to poison, so it'll have decent utility across the board. If I'm not wrong mhw kushala treshold was around 100 for poison and 40 for blast and I think it is around the same in SB. It’s goes (descending order) Power, paralysis, exhaust and elemental tied, then poison and dragon tied for fastest. In general with poison the worse a player hunts the better it is. Teostra’s soul rampage deco increases blast damage, blast attack skill increases your blast level which means the blasts will proc faster but not increase the max number so it’s usually not worth it. Good thing is the moment it procs, poison does its damage no matter how well you play. I don’t see why they wouldn’t. I've got a few extra level 1 slots left over and I'm wondering if more status will actually do anything or if I should just slot in more QoL. For raw vs. Para is good for sustain damage, even better when combined with Exhaust phials. ) Lv. For faster attacking weapons (DB, SnS, IG, etc. Some Blast weapons are still used for other reasons and the Blast is just a bonus, sorta like Poison. If you think about it, blast/poison weapons are really just raw weapons where part of the damage is dealt through status procs instead of weapon hits, so as long as the status procs can make up for the difference in raw damage the status weapon will beat a pure raw option. Blast meanwhile doesnt feel like much sadly, that said the blast weapons at least have solid stats and deco slots as a little bonus on top instead of going in on them. Which combination would be better overall: the Chameleos Blades with 3 levels of poison attack, or the Antique Machina DB with poison attack 3 and blast attack 2? I know neither of these statues are exactly meta, but I'm hoping to stick around poison this playthrough and figure one of these weapons is probably the best in that field :P Reduces the number of times poison damages the hunter while they are afflicted: Lv. 1s vs 2. poison is a slow acting way to do dmg and when you reach the threahold to proc it unlike blast it takes time until you can built up the next poison proc again So mainly favor raw and have poison just as a little extra No curse or mark is able to do the same for hit based molten strike. As a result, you’ll have to invest way more in tree and gear to get a comparable hit based damage result vs poison. Gold rathian LS is quite considerable against the current sunderer meta and has poison on top of it. Exceptions are on monsters with awful awful awful hit zones. Speed level vs Time (without speed boost) it takes for the kinsect to reach the central log target from my position by the item box vs with speed boost 1 = 4. Therefore it affects none of these. First and formost blast and poison are status not elements, just to keep the jargon to be less confusing. But blast was simply better than poison, especially in Iceborne because 1. What you need: EFR Build's Status Monster raw hitzone value (rHZV) Monster HP Yeah I made a poison build with cameleos and you can proc it 2 times guaranteed, 3 times depending on how long your hunts are, each proc doing maybe 900 dmg or so. 9s 7 = I currently don't have a kinsect with this 8 = 2. I agree - the only real time I rely on poison is when it’s provided to me naturally, either via poisoncup/lantern, gajalaka/boaboa interference or if I happen to be carrying a poison smoke bomb. 8s vs 2. damage to the head, so yes, they're able to stun. Hits inherently do like 43% more damage than ailments on hexed enemies with hexblast anyhow so it'd probably be pretty tough to make up that difference AND you lose freeze and instant damage delivery. Goldian's is super comfy with long white sharpness & 10% affinity so WEX 3 & Crit Eye 7 get you to 100% affinity. From the minor testing, I think Long might be better for slower, more predictable monsters with large openings, and for people a little less comfortable being pretty much inside the monster during a fight. In MHR, she pretty much does a tail spin to get in the air and performs an attack to go back on the ground. For monsters with an accessible hitzone that has 25 or more element hitzone, element would probably do better. I take this to mean that it only works on charged (hold the button to charge) attacks. This is mainly because poison buildup will meet its max threshold much faster than blast (beyond which every proc will always take the same amount). Poison kinda works less effective compared to blast in some cases : Poison takes time to do it's full damage, which can be quite alot total. occasionally I will slide my palico a poison weapon just for the 1-2 procs i’ll get out of it, but Blast is best for occasional free 300 damage. The IG has 29 24 poison (34 29 with Poison Attack 3), which is actually pretty decent. However, for something like bow, you can just use some poison coatings and call it a day. 0s 2 = 3. Magnamalo only has 20 natural hits of purple, compared to 50 hits of purple with Royal Order+. In the future, those gems will be lvl 1 and will fit in anything (poison already is lvl 1) and not be mutually exclusive with the Ab/wex/cb combo, status won’t be a problem, assuming they add para/sleep/blast decos to the game. Blast puts out slightly more damage per hunt than poison on average, but you aren't really building for those statuses. Another thing I considered is trying to make a set that doesn't use aerial DBs, so you could stay grounded to make good use of Wirebug Whisperer to spam Piercing Bind as much as possible, trying to make use of your better raw I think the main problem is sacrificing your wpn for something with a status to achieve that, when there's just way better more active skills that you can barely fit into a build as is, and the loss of damage from using an unoptimal wpn kinda flattens the gains you're actually getting from the skill. other status’ have far better ROI and like many have said, the stacking proc is where it’s at. Usually, rathian gunlance is good and the high poison helps since you apply it with full burst. So a noticeable difference. Posted by u/That-One-Doofus - 1 vote and no comments Since the last time I posted this a year ago, lots of new functions have been added. So Greatsword, Hammer, HBG, and Bow. literally the same in MHW. But also are better off on your buddies or using endemic life. If you're using a bow with Blast or Poison coating you might want to lead with that if you want to front-load those procs and then switch to another status/element bow when you go to restock. Para is fine if you can make good use of the openings it'll give you. Blast can get its first procs extremely fast, but after that it will start taking too long to proc, which isn't good when every proc deals between 250 and 850 less damage than a poison proc. 39 = 459, which is ~2% less than Wroggi, and Blast is 33 x 1. utility (para, poison, sleep, and blast)? With the faster buildup, poison seems great for making the monsters sick + DoT, sleep seems great if you have a heavy hitter, while blast does With blast hammer now part of the meta, I was wondering why the Sinister hammer is chosen over the Teostra. A blast proc deals 300 damage. If you have a designated team poison is good with the buffs it got. Here's the full datamined poison values for Flaming Espinas weapons: Greatsword: 40 Longsword: 28 Poison is pretty trash once you get to high rank because the dust deals half the damage of blast dust and poison is only remotely useful on the monsters with a 3 star weakness to it. I hear poison builds are effective, but I haven’t really seen anyone using longsword poison builds so idk. For a proper comparison I need a full set for each one and the following assumptions: Quirous augmentations of 8 points (as shown in the preview). Awesome! That's 20 damage per hit when averaged out! Resistance only goes up by 30 each time a blast goes off, so the second blast would be about 7 hits later (so much damage so Basically, the weapom has to be pretty good already in terms of raw, sharpness, crit, slots. Quick over Guard Reload; I love full burst so Guard Reload is worthless to me (but could be good for Wide types). That's not even counting The Blast procs I may get once I get the Pyre Kadaki GL, or the Poison from Rathian GL, both of which are Normal 8. If you ditched Handicraft and had blue sharpness for the Rathian SnS, it would still be on par with the white sharpness Rampage SnS in raw, due to the the difference in attack being Or you could make some Rampage DBs and give them poison. For skills, Blast Dash over Charged Shelling. I assume they realized this made it 100% useless and they reverted it. I'm thinking of waiting till Raging Brachy to invest a suitable amount of time in Blast weapons. 7s vs 2. I make a point of playing a weapon I dislike or havent really appreciated with each new game. They're both pretty hardcore. However, the Blunt/poison bug is a good bug. Do note that in this section, any instance of "status" means either Blast or Poison, depending on what is being considered at the time. If you get it amped (which is super fast) and spam morph attacks with Rapid Morph, you can apply poison really quickly. 5s 4 = 3. In Rise, as Poison can be built up while a monster is still poisoned, Blast and Poison math become practically identical. If you go hunt an HR monster with MR gear your poison ticks deal less damage now. Like I said, you can run raw/poison or even blast and do just fine. Learn what the Blast Attack Skill does at each level, which Armor and Decoration have this skill, and our builds that use Blast Attack. In short, regardless of skill level, poison and blast are atrocious for GS. I would say yes because attack boost is unconditional In my experimentations I actually get better numbers with attack 7 than I do with attack 4 & mail of hellfire 1 or Dereliction 1 Blast's not that bad on weapons anyway, just not really worth building around most of the time (unless you're going real gimmicky). So just start messing around, mixing and matching. kbqpsia ywhh ierrmswd vamlmcckh kdvq aogt diyin goodf miyexm vtbbfc