Glfw documentation.
Glfw documentation 1 exactly, see Go issue 8811). Jan 7, 2023 · For Wayland, several parts of GLFW are unavailable. Feb 23, 2024 · Download GLFW for free. Right now the WindowSizeCallback() calls SetupViewport() → rlViewport() → glViewport() . The GLFW shared library for 64-bit is included in the Python wheels for macOS. WIDTH and HEIGHT should be the size of the image in PIXELS, and PIXELS should be a (simple-array (unsigned-byte 8) (*)) with the size (* width height 4) this is the RGBA encoded pixel data of the cursor, top-left aligned. Including the LibOVR and GLFW header files. It allows easy and convenient access to creating windows for OpenGL or Vulkan graphics output. h; Last update on Fri Feb 23 2024 for GLFW 3. If you have questions related to the use of GLFW, we have a forum, and the #glfw IRC channel on Libera. GLFW_VISIBLE specifies whether the windowed mode window will be initially The GLFW_CLIENT_API attribute indicates the client API provided by the window's context; either GLFW_OPENGL_API or GLFW_OPENGL_ES_API. #define GLFW_KEY_SPACE 32 All link-time dependencies for GLFW are already listed in the Additional Dependencies option by default. Raw timer access. Does this mean that if I use EGL and OSMesa together, I can bypass X11 completely and render in headless mode? I tried to compile GLFW using this configuration but did not seem to compile. Together with the comprehensive GLFW documentation and example programs, it should be a snap to get Targa texture loading and application running (hint: the glfwLoadTexture2D function loads a Targa from disk, and uploads it to texture memory, and even optionally builds all mipmap levels for you - in one This is a smaller feature release, as a basis for future work. Learn how to use GLFW with guides, reference documentation and release notes. Open a terminal/command prompt in the base directory: $ gem build glfw. Net is a set of C# bindings for GLFW. #define GLFW_KEY_SPACE 32 Aug 30, 2020 · I love using GLFW for my projects. Initialization and termination, event processing and the creation and destruction of windows, contexts and cursors are all limited to the main thread due to limitations of one or several platforms. The official website for GLFW is glfw. Dec 19, 2013 · h4tt3n wrote on Thursday, December 19, 2013: Hello folks, Could someone here kindly explain how to set up the new GLFW3 in the Code::Blocks environment? I have used earlier versions of both glfw and code blocks for years, and it baffles me that I simply cannot make this setup work despite hours of tinkering. While OpenGLTM in general is portable, easy to use and often results in tidy and compact code, the operating system specific mechanisms that are required to set up and manage an OpenGLTM window are quite the opposite. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. for OpenGL, OpenGL ES and Vulkan applications. If this function fails, it calls Terminate before returning. This guide assumes no experience with earlier versions of GLFW. Sep 18, 2019 · See the context hints section of the window hints documentation. To disable these, set the corresponding cache variables before adding the GLFW source tree. This is the documentation for version 3. There is no explanation of why event processing is “normally done each frame after buffer swapping. Here is a list of all related documentation pages: Last update on Wed Feb 21 2024 for GLFW 3. const char * glfwGetWin32Monitor (GLFWmonitor *monitor) This is the reference documentation for window related functions and types, including creation, deletion and event polling. May 3, 2014 · Libapi. The reference documentation for every GLFW function states whether it is limited to the main thread. So I thought that I couldn't use GLFW as a result. 16 - How do I use C++ methods as callbacks? You cannot use regular methods as callbacks, as GLFW is a C library and doesn’t know about objects and this pointers. If you have questions related to the use of GLFW, we have a forum , and the #glfw IRC channel on Freenode . GLFW_BUILD_DOCS determines whether the GLFW documentation is built along with the library. Direct bindings to all GLFW functions can be found in the system %glfw glfw-bindings. Learning GLFW is easy. GLFW 3. 6k次,点赞5次,收藏20次。原文链接开始入门本指南将会带你熟悉使用GLFW 3编写一个简单的应用。这个应用会创建一个窗口、OpenGL上下文,渲染一个旋转的三角形,并且实现当用户关闭窗口或者按下Escape键时程序退出的功能。 GLFW_RESIZABLE specifies whether the windowed mode window will be resizable by the user. h> #include <stdio. 4 changelog is the recommended version, unless you need to use an older version of the library. gem Usage Window Creation Jan 16, 2025 · Learn C++ and 3D graphics with OpenGL and OpenCL, a comprehensive tutorial for beginners and experts alike. 0, which has many new features. You use GLFW_CLIENT_API as the hint and GLFW_NO_API as the value. On glfw. See also OpenGL and OpenGL ES extensions glfwGetProcAddress Since Added in version 1. If this is a local copy of the documentation, you may want to check the GLFW website for updates. GLFW now supports raw timer values with glfwGetTimerValue and glfwGetTimerFrequency. May 1, 2016 · The GLFW documentation says, and I quote: Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions. GLFW_RESIZABLE specifies whether the windowed mode window will be resizable by the user. Context-less windows Feb 22, 2004 · At the GLFW site, you can find some OpenGL beginners tutorials (enough to get you started). GLFW_VULKAN_STATIC determines whether to use the Vulkan loader linked directly with the application. 0 Once you are ready to share your glfw documentation pdf form, you can easily send it to others and get the eSigned document back just as quickly. If the GLFW_STICKY_KEYS input mode is enabled, this function returns GLFW_PRESS the first time you call this function after a key has been pressed, even if the key has already been released. Errors Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR. License. This hint is ignored for full screen and undecorated windows. These bindings have been enhanced with several conveniences, as described in cl-glfw3. Feb 19, 2023 · Why are there so many double spaces all over the GLFW documentation? These occur in most places after a sentence. If you try to run the application now and it gives a lot of undefined reference errors it means you didn't successfully link the GLFW library. The library and documentation are developed in our main repository on GitHub. GLFW now supports notifying when a joystick has been connected or disconnected with glfwSetJoystickCallback. 4. #define GLFW_MOD_SHIFT 0x0001: If this bit is set one or more Shift keys were held down. Macro Definition Documentation GLFW_MOD_SHIFT. Functions: const char * glfwGetWin32Adapter (GLFWmonitor *monitor): Returns the adapter device name of the specified monitor. int count; Macro Definition Documentation GLFW_KEY_SPACE. Documentation generation requires Doxygen 1. The action is one of GLFW_PRESS, GLFW_REPEAT or GLFW_RELEASE. Introduction to the API; Window guide; Context guide; Vulkan guide; Input guide; Monitor objects Function Documentation glfwGetClipboardString() const char* glfwGetClipboardString (GLFWwindow * Last update on Sun Nov 4 2018 for GLFW 3. 7 September 3, 2010 c 2002-2006 Marcus Geelnard c 2006-2010 Camilla Berglund This guide is intended to fill the gaps between the Vulkan documentation and the rest of the GLFW documentation and is not a replacement for either. Once you have written a program, see Compiling GLFW and Building applications. GLFW_TRUE if the extension is available, or GLFW_FALSE otherwise. There you can find the latest version of GLFW, as well as news, documentation and other information about the project. The tutorial ends here. This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. Both Intel, ARM and Universal binaries are included. The documentation is fantastic, and I love it. Win32 specific CMake options Apr 17, 2016 · With the following simple test code, I can observe behavior that is not consistent with what the API documentation led me to believe: #include <GLFW/glfw3. The GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION attributes indicate the client API version of the window's context. org) OpenGL context management library. GLFW_VISIBLE specifies whether the windowed mode window will be initially GLFW is the preferred windowing system for LWJGL 3 applications. There are also guides for the other areas of GLFW. This guide introduces the input related functions of GLFW. This guide introduces the monitor related functions of GLFW. Source walkthru (ogldev_glfw_backend. This is intended for building a program from the command-line or by writing a makefile, on Windows with MinGW-w64 and GLFW binaries. Feb 23, 2024 · This package contains the GLFW header files, documentation and release mode static and dynamic libraries for macOS 10. GLFW 3: Added window handle parameter This guide introduces the input related functions of GLFW. org $ gem install glfw From Source. Both the OpenGL LibOVR header and the GLFW native header need macros telling them what OS you are building for. Koether Hampden-Sydney College Fri, Aug 30, 2019 Robb T. It is a ctypes wrapper which keeps very close to the original GLFW API, except for: function names use the pythonic words_with_underscores notation instead of camelCase The reference documentation for every GLFW function states whether it is limited to the main thread. MLX42 is a simple cross-platform graphics library running on GLFW and OpenGL. To me, it seems only What is GLFW "GLFW is a free, open source, portable framework for OpenGL application development. Representation of a cursor. Macro Definition Documentation GLFW_FOCUSED. 10 Dec 13, 2024 · For Unix-like systems, simply have GLFW installed globally, and it will be found and linked against during the build process. When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. [Wayland] Bugfix: GLFW_DECORATED was ignored when showing a window with XDG decorations; Contact. h> #include <glad/glad. When constructing a pointer, you should pass PIXELS, WIDTH, HEIGHT, and optionally XHOT and YHOT. It’s API mostly resemble one of C library except functions that require pass-by-ref parameters. xml). NOTE: This documentation describes how to use bindbc-glfw. Here is a list of all topics with brief descriptions: [detail level 1 2] Context reference Context reference: Functions and types related to OpenGL and OpenGL ES contexts This describes a single 2D image. Joystick connection callback. This is a smaller feature release, as a basis for future work. So I started writing the necessary Win32 event handling code, etc. h> #include <stdlib. Some functions and delegates have been slightly changed to take advantage of C# features and make it easier to use. To set an allocator, pass it to glfwInitAllocator before initializing the library. User Documentation; This page was last edited on 8 July 2006, at The cl-glfw3 Reference Manual. This is the reference documentation for window related functions and types, including creation, deletion and event polling. Typedef Documentation GLFWframebuffersizefun The reference documentation for every GLFW function states whether it is limited to the main thread. It uses the highest-resolution monotonic time source on each supported platform. This is an up-to-date bindings library to the most recent "GLFW"(link https://glfw. OpenGL Feb 28, 2021 · 文章浏览阅读5. If you're familiar with LWJGL 2, GLFW is a replacement for the Display class and everything in the input package. ” I have thought about it and cannot quite justify that to myself, so I would like an explanation. Macro Definition Documentation GLFW_KEY_SPACE. [Win32] Bugfix: The GLFW_WINDOW_NO_RESIZE window parameter was always zero [Win32] Bugfix: A test was missing for whether all available pixel formats had been disqualified; Contact. If your target system only provides an OpenGL ES This will let you include the GLFW and extension loader headers in any order: #define GLFW_INCLUDE_NONE #include <GLFW/glfw3. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. Some notes: A Window is ‘up and running’ immediately after glfwCreateWindow is called. Contains bindings to Vulkan, a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. zig file themselves, as most of the changes are simple syntactically, but I have made some comments in cases where it may be different than you expect. If the GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a mouse button that was pressed, even if that mouse button has already been released. This guide is intended to fill the gaps between the official Vulkan resources and the rest of the GLFW documentation and is not a replacement for either. See full list on glfw. Find tutorials, guides and an API reference for different topics and functions. Note The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. Dec 23, 2021 · A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input - Example · glfw/glfw Wiki Aug 6, 2024 · D. The GLFW Library Lecture 3 Robb T. What is the rationale behind this? It’s honestly quite annoying. As a rule of thumb all functions that return void and fill several values via pass-by-ref parameters are mapped to functions returning tuple of value Feb 28, 2021 · UI框架底层使用的glfw框架,但独对glfw框架进行中文输入测试,发现输入法也不能正常返回unicode字符。后在mac系统上测试glfw,发现可以正常输入中文,这几乎就证实了输入法输入中文的规则,就是要发送一个unicode字符到UI框架。 Codam's own fixed, functioning and open source alternative of the miniLibX. The returned state is one of GLFW_PRESS or GLFW_RELEASE. GLFW_VISIBLE specifies whether the windowed mode window will be initially A list of all the possible options and its corresponding values can be found at GLFW's window handling documentation. - codam-coding-college/MLX42 In the previous glfw and SDL examples the windowing library is used to load OpenGL through glfwGetProcAddress or SDL_GL_GetProcAddress. GLFW Reference Manual API version 2. If you have questions related to the use of GLFW, we have a forum, and the #glfw IRC channel on Freenode. The latest documentation for GLFW 3. In order to determine if the current platform supports some functionality, the platform must first be queried with glfwGetPlatform, and then this result must be checked against a hard-coded set of rules, which were written specific to the GLFW documentation some time in the past. The higher-level state GLFW_REPEAT is only reported to the key callback. pollEvents (); } } Documentation I would suggest you look into the glfw. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again. The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. 8 and later. GLFW_VISIBLE specifies whether the windowed mode window will be initially This function sets hints for the next initialization of GLFW. However, since this is a direct binding to the GLFW API, the existing GLFW documentation and tutorials can be adapted to D with few modifications (those being minor differences in the language, such as array declaration syntax). For more information, see the Window handling guide. The scancode is unique for every key, regardless of whether it has a key token. 4 is available for download. In the files of your program where you use OpenGL or GLFW, you need to include the GLFW 3 header Documentation Download Community. setWindowShouldClose (window, true); } glfw. GLFW now supports setting the icon of windows with glfwSetWindowIcon. org GLFW is an open source, multi-platform library for creating windows, contexts and surfaces, reading input, handling events, etc. 11 mingw setup version available here: http The reference documentation for every GLFW function states whether it is limited to the main thread. §Cargo Features. This revision of the guide is written against version 0. See also Custom heap memory allocator glfwInitAllocator Since Added in version 3. 4 released Posted on February 23, 2024. h> 2. If you have used GLFW 2. Jan 30, 2025 · The glfw documentation on Thread safety says the following: Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. The documentation is available online and includes tutorials, guides and the API reference. It seems like this is really intended, but it’s not intuitive, and if you wish for all documentation to be formatted this way, it should probably be written into the contribution guide. #define GLFW_MOUSE_BUTTON_1 0 GLFW 3: Added refresh rate The documentation for this struct was generated from the following file: glfw3. I’m using the pre-built code blocks 12. Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. It adds runtime platform selection, better support for Wayland, both Wayland and X11 enabled by default, more standard cursor shapes, custom heap allocator support, per-window mouse input passthrough, window title query, a conforming Null Dec 31, 2022 · On glfw. 0 Bindings for the GLFW library, version 3. GLFW documentation states that the WindowSizeCallback() should NOT be used to set glViewport(). 3. Koether (Hampden-Sydney College) The GLFW Library Fri, Aug 30, 2019 1 / 16 This is the documentation for version 3. [in] cbfun: The new callback, or NULL to remove the currently set callback. If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub. For your GLFW specific questions, it would be worth taking a look at the GLFW documentation. It's fully-documented and comes with all the original functions except for Vulkan-related features. cpp:24) #define GLFW_DLL #include <GLFW/glfw3. 4 Glfw. See also Custom cursor creation Window icon Since Added in version 2. The values you set hints to are never reset by GLFW, but they only take effect during initialization. This function is not called during window creation, leaving the swap interval set to whatever is the default on that platform. h> This is how you include GLFW in your application. GLFW is licensed under the zlib/libpng license, a BSD-like license that allows static linking with closed source software GLFW now by default does not build the tests or examples when it is added as a subdirectory of another CMake project. Feb 23, 2024 · This describes a custom heap memory allocator for GLFW. Chat . ② 복사한 코드를 프로젝트에 그대로 붙여 When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. 251 /* GLFW_DLL must be defined by applications that are linking against the DLL. int count; Once you have written a program, see Compiling GLFW and Building applications. But then I realized that there is literally nothing stopping GLFW from working with DirectX12 (And perhaps DX11). 1. h> #include <time. 0 beta 2 "William Riker" on Sun Dec 15 04:58:58 2024 GMT+0. Finally, the Standards conformance guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine. GLFW is a library for creating windows, contexts and surfaces for OpenGL, OpenGL ES and Vulkan applications. If you wish to receive The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. Share your PDF by email, fax, text message, or USPS mail, or notarize it online. For details on a specific function in this category, see the Monitor reference. As the maintainer of this library, I do not provide instructions on using the GLFW library. An up-to-date Common Lisp bindings library to the most recent GLFW OpenGL context management library - glfw/documentation. 4+ is required on Windows (otherwise you must use MinGW v4. With MinGW-w64 and GLFW binaries. If you have questions related to the use of GLFW, we have a forum . If you have questions related to the use of GLFW, we have a support forum , and the IRC channel #glfw on Freenode . org you can find the latest version of GLFW, as well as news, documentation, and other information about the project. There are also guides for the other areas of the GLFW API. It adds runtime platform selection, better support for Wayland, both Wayland and X11 enabled by default, more standard cursor shapes, custom heap allocator support, per-window mouse input passthrough, window title query, a conforming Null platform available everywhere, window hints for initial position, new (harmless) errors . There is a quick tutorial for people new to GLFW, which shows how to write a small but complete program, and guides for compiling GLFW and building programs that use GLFW. . This documentation was generated with Doxygen. Before most GLFW functions can be used, GLFW must be initialized, and before a program terminates GLFW should be terminated in order to free any resources allocated during or after initialization. 0. It has a simple, yet powerful, API and comprehensive documentation. See the reference documentation for the lifetime of the returned array. If you are using a 32-bit Python installation or otherwise cannot use the library downloaded with the wheel, you can build and install it yourself by compiling GLFW from source (use -DBUILD_SHARED_LIBS=ON). Before initialization the whole library is thread-unsafe. Possible values are GLFW_TRUE and GLFW_FALSE. Some hints are platform specific. The reference documentation provides more detailed information about specific functions. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. lisp. A multi-platform library for OpenGL, OpenGL ES, Vulkan, etc. RGFW is a free multi-platform single-header very simple-to-use window abstraction framework for creating graphics Libraries or simple graphical programs. Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine. Mar 1, 2025 · Init initializes the GLFW library. If you're using one of the build systems such as autotools, cmake or scons you will need to check that system documentation for details. The framebuffer size instead of the window size should be used instead. Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms. The FAQ answers many common questions about the design, implementation and use of GLFW. The window will still be resizable using the glfwSetWindowSize function. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value. Press) { glfw. Chat. You can do all of this without ever leaving your account. This is the cl-glfw3 Reference Manual, generated automatically by Declt version 4. Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API. However, GLFW does seem to support OSMesa and EGL. org. It is meant to be used as a very small and flexible alternative library to GLFW. If you have questions related to the use of GLFW, we have a forum , and the #glfw IRC channel on Libera. #define GLFW_FOCUSED 0x00020001: Input focus window hint or window attribute. x, for Common Lisp. GLFW community resources and support channels. You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections. ① GLFW Documentation 의 Example Code를 모두 복사합니다. It leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). Our Discourse forum is the best place for support questions and general discussions. Apr 15, 2025 · This module provides Python bindings for GLFW (on GitHub: glfw/glfw). gemspec $ gem install glfw-[VERSION]. Context reference: Functions and types related to OpenGL and OpenGL ES contexts : Last update on Wed Feb 21 2024 for GLFW 3. 2. Use the all feature flag to enable both at the same time. GLFW 3: Removed format and bytes-per-pixel members. Macro Definition Documentation GLFW_MOUSE_BUTTON_1. The key will be GLFW_KEY_UNKNOWN if GLFW lacks a key token for it, for example E-mail and Play keys. GLFW is a portable API (Application Program Interface) that handles operating system specific tasks related to OpenGLTM programming. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. Here is a list of all topics with brief descriptions: [detail level 1 2] Context reference Context reference: Functions and types related to OpenGL and OpenGL ES contexts GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. org you can find the latest version of GLFW, as well as news, documentation and other information about the project. However, I need to write DirectX12. But you need to make sure you have dependencies of GLFW: Go 1. I’m not sure what the behaviour for Wayland is with content scaling but it’s likely that pixels map 1:1 to screen coordinates, so you may want to use GLFW_SCALE_TO_MONITOR, see the documentation on window content scale. x in the past, you should also read the transition guide. Here is a list of all related documentation pages: Last update on Fri Feb 23 2024 for GLFW 3. 4 of the SDK. h> void getTimestamp(char buf[32]) { time_t rawNow; time(&rawNow); struct tm localNow; localtime_s(&localNow, &rawNow); strftime(buf, 32, "%c", &localNow); } void window_size_callback GLFW now by default does not build the tests or examples when it is added as a subdirectory of another CMake project. This function returns the last state reported for the specified mouse button to the specified window. This is enabled by default if Doxygen is found by CMake during configuration. lisp at main · Shirakumo/glfw Sep 11, 2024 · 우선 GLFW에서 기본적으로 제공되는 예시 코드를 갖고 와, 프로젝트에 미리 입력해보고, 한 단계 한 단계 차근차근 진행해볼까요? :) [실습 ④] GLFW 예시 코드 가져오기. Version 3. There is also archived documentation for every previous release of GLFW 3: GLFW documentation archive. All link-time dependencies for GLFW are already listed in the Additional Dependencies option by default. GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. May 28, 2020 · Looking at some past threads and the official documentation seems to indicate that GLFW does not support headless mode rendering. Community. Once you have written a program that uses GLFW, you will need to compile and link it. Thread safety This function may be called from any thread. See the documentation for each related function what the expected pixel format is. Including the GLFW header. Use the image feature flag to enable use of the image library for cursors and icons. To see detailed documentation on any GLFW function, just click on its name. 10 Oct 25, 2024 · This isn’t the best place to ask about Python or the GLFW Python bindings, you might get more help from the Python binding Github or project page. Use the vulkan feature flag to enable all Vulkan functions and types. Jul 20, 2024 · glbinding (C++) glbinding is a new, generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification (gl. 8. Glad can be configured to include a loader (by ticking the loader option) and makes the loading independent from the windowing library (you should use the one from the windowing library if you use one!). Apr 24, 2020 · GLFW has Wayland support as per the second line of the readme on Github. Low-level libapi package serves as thin wrapper above GLFW library. From RubyGems. So your window hint call would be: glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); You might find this tutorial on Vulkan with GLFW to be useful as that uses GLFW_NO_API. GLFW C library source is included and built automatically as part of the Go package. Learn how to use GLFW, a cross-platform library for creating windows, contexts and input. 18 * in a product, an acknowledgment in the product documentation would. For details on a specific function in this category, see the Context reference. xrqy naiz ypvgo tolv vsdfp obxypt jtk bxmyid sppwf fpz ioiz jgda enuc ykmdqv pay