Battletech career mode starting mechs New Heavy Metal gear and all new 'Mechs (minus Bull Shark, Ravan, and hatchetman which are locked behind 3 different flashpoints) is available immediately. But if you're feeling curious, you could try to copy/paste the two relevant sections above to be listed under the starting mechs in the career mode section to see what happens. Do you think changing the starting mech could be used to set a difficulty in career mode? This guide will provide you with usefull tips to navigate Career mode, achieve a high score and not die trying. It's up to you to take contracts and keep your outfit from being foreclosed by the bank. Oh, and Max armor on the head! Alot of your start low weight mechs don't have max armor on head. Your difficulty settings must yield a total score multiplier of 1. Also, career mode has a time limit for your score. It also rebalances all the conflict zones. you need a total of 2. 4. : ) But some Career Mode Strategies are more likely to net higher Career Mode Point Totals than others. Speaking of non SLDF mechs, the best thing you can salvage on start of career is Firestarter. Other useful changes: STARTING MECHS In data\simGameConstants\SimGameConstants. Your knackered old ship will break down, taking a toll not only on Hi guys, I am going to get the DLC Bundle sometime soon and I am going to try Career Mode. 04) change "mechdef_blackjack_BJ-1" to the desired mech you choose. New posts All threads Latest threads New posts Trending threads. First of all I would recomend you to play the campaign at least once, to grab an idea of how the game mechanics work. Actually buying mech parts is much more interesting for me now than it has ever been in the campaign. There is scoring in Career, but as mentioned previously you can ignore it if you'd prefer to play sandbox. steampowered. Save the files and start a new game in Career mode. ADMIN MOD Post tips on build improvemetns for starting mechs and first few mechs you get. Went for Hard Enemy strength, I think this is quite important for achieving a high score, it allows us to find heavier mechs quicker, hence start doing high star contracts earlier. Yes. campaign, the career mode, I would probably suggest retweaking it. Any tips on starting the career off? Good starting faction, tips for Mod : Super Mech & Starting Equipment_v1. I am on mobile right now so I can't check, but it should be the SimGameConstants file. Always loved the lore and the world (very sad my Crucible isn't in the game). Yep it works, I edited my game to replace my spider with an urbanmech (I love urbies). Career mode has no plot. ) I play Ironman Mode, all-but exclusively. Reply Career mode is a separate 'score attack' mode where you have the whole map from the beginning plus the Argo, and 1200 days to get a high score; Flashpoints start spawning within the first few weeks, and the difficulty of all planets is set and won't increase. Career mode has easier enemy generation though for some reason so maybe that is why Some also unluck tech/mechs to encounter in the wild. A typical starting mech group is composed of two 40+ ton mechs and three 35 to 20 ton mechs. 80 difficulty modifier. Not even a modded in Warhammer is going to take this one. The campagin progression from Leopard to Argo felt more natural, and I wanted that in Career mode as well. Taking . But I think the rarity of SLDF mechs may be the same. The Phoenix Hawk, Marauder or Wasp). 1 for slow, but slow halves your XP gain. Feed my curiosity while I count the agonizing minutes left in the work day! Share That's where the I'll play until I get bored, the score doesn't matter. Story mode simply locks you out of travel options, which in turn limit what mechs/items you are likely to find. I don't think you're missing anything by going campaign instead of career. Contribute to mjbroekman/BattleTech development by creating an account on GitHub. In my current Career run, I'm getting close to mid game. All 'mechs sink 30 heat per turn innately - this represents the tabletop So saving up 3x900k to get an awesome mech early was a great choice for me. A major component of your success in Career Mode is time management. Wiki. Besides that (autorestrictions to keep witgh the light-medium and 1 heavy maybe) limit to have what I believe to be a more sensible unit evolution, I am ok with the game In all my decades playing Battletech both in tabletop and in computer games I have never used an Enforcer before. , You start with the Argo, randomized pilots, and randomized 'Mechs (randomized from some pre-set lists). Every target consists of several discrete components which can be hit independently. Basically, I went to the milestones directory: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\milestones I chose the milestone: milestone_106_title_threeYearsLater. 8 parts means that you spend a lot more time in lights and mediums, whether that's more fun will depend on the individual. Toggle signature. 50 for easy-peasy mode to 1. Hi guys, just wondering what Difficulty Settings do you take for your Career Mode? I am thinking of Starting my First Career without Iron Man Mode but I still want as high a Score Multiplier as Possible. It doesn’t feature story missions but encourages you to enter career mode with a lance generated in campaign mode or a completely randomized unit. And be carefull with your own squads rating indicator. Sim plus adds critical hit effects that make mechs even more fragile. The campaign just moves you to tougher areas as it goes. So while you can keep playing after the 1200 days, it is a race against time to see how well you score. 7. *Depending on your operating system, the mods folder can be found here: Windows: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods You can choose to start in any of the five Great Houses' territories (each has a different set of four starting mechs) in 3015 or start in Rasalhague in 3035. Enjoy new BattleMechs, vehicles, factions, and mechanics while maintaining smooth performance and a rewarding gameplay experience. 5sk, and a single 1sk. purchase) your first medium/heavy mech ASAP (potentially in the first system or via the black market, including entry fees, if appropriate) and augment your early squad to make it significantly more survivable - ideally without any significant mech bay repair layovers. MinimumLanceSize / MaximumLanceSize - How large or how small you'd like to start your The first number is for campaign mode, the second is career mode. IMO, Light 'Mechs suck in this game so I rushed for any Medium I could lol. A new career mode, judge my starting mechs! Blackjack BJ-1 Enforcer ENF-4R Commando COM-1B x 2 lol UrbanMech UM-R60 Locked post. You can't change engines (or power plants) in vanilla battletech anyway. And remember to have some Equipment in stock to equip those mechs. New posts. Highlanders x 3 for mobility, Atlas/kingcrab for damage output) With the flashpoints I might have to make a medium/light lance to keep in there at the cost of some of the spares. I've restarted around 5-6 times cause I get myself into trouble taking on things I shouldn't, yes its my fault heh. Do not use spaces. RT - Career mode is heavily modified with new features in the SimGame like dynamic shops, new Argo upgrades, new pilot skills, new events and also either an offline or online war changing the whole map. Also it improves salvage values, therefore increasing C-bill score. : ) So, here's a question. what an absolute disaster. In this guide I am focusing on the career mode, not campaign. When beginning the game in Career Mode, I usually immediately place my lightest or weakest mech into storage or sell it, keeping the sturdier mechs for my starting lance. I have joined the black market and allied my self with Cappellan directorate (?). just the scoring. you can get a few hundred thousand XP by filling up all 24 slots with rookie pilots and upgrading the training modules to highest rank so the unused reserve pilots gain XP passiveley until they reach the 30k (?) The goal of this is to a) easily avoid early bankruptcy (obviously!) and b) accrue enough cash to get (i. Latest. *Depending on your operating system, the mods folder can be found here: Windows: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods This guide is for mech warriors ready to take the plunge into Career Mode. You can add your own lists in the BTA_itemCollection_Mechs folder, do not use spaces in their name. I am wondering if I should continue and finish the campaign and then keep playing it or start a career or restart the campaign. Changing starting mechs is a fairly simple process of editing a few json files A search of the modding subforum on HBS should find the instructions Also with the 1. Pilots don't gain experience from milk runs that are too easy for them. Another unlocks the Hatchetman. Fixed hard mode mech generation (game could Battletech also got its own story-free career mode well after launch—but developer HBS made your ship feel real and lived-in. 00 for not-quite-the There are two entries that starts with "StartingPlayerMech". If you really want them you could edit the starting lance for Career mode. json files. My playstyle preference is to with at least 1 mech to stay back and shoot things while trying to not be shot myself, and the only thing i really liked about missiles was the stability damage. You can find the full list of Difficulty Score Multiplier based on the LOWEST difficulty settings you've used in a career mode game. I mean, bragging rights comparability is already complicated by the difficulty components like mech salvage anyway. If you're using the bigger drops add on, you won't be able to bring your 5th thru 8th mech on story missions, tho the UI will show you can and the drop costs will apply. -The shop loadouts are not often best and maybe don't favor your playstyle, so try to skip some parts you don't need that much and invest in more armor in front and weapons for the distance you prefer to fight with the mech. At the start of Career Mode, I suggest recruiting a few extra mech warriors so you have 7 or 8 total pilots. Also, if you want an all-lostech lance, the career mode definitely gives you a leg up, because you're handed one lostech assault mech 2/3 of the way through the campaign and another one at the end of the campaign. One for campaign and one for career. 5. The Heavy Metal is a longer mini-campaign that spans a few worlds and gives another mech. Design quirks are where mechs really shine, there would be very few called headshots without Marauders and others with that bonus. Career mode is similar. If you can do this well, it should be a great start towards a Kerensky career. I have played many versions/hours of battle tech and career mode with empty mechs alone makes it rough starting the game. MaximumMechWeight is the maximum weight a single mech can be while randomizing. Reply reply You could go straight from a starting lance in career to a Marauder in Battletech though. Good luck out there. Vulcan, Coil-L, and a UAC/5. Early career mode advice. Unequipped mech was turned off, all the mech parts we gain will eventually add up. Members. Featured. For the OP, there's no scoring in Campaign mode. We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true I've spent far more time on the career than campaign. Forum list Trending. Change the starting CAREER mechdefs to your selected mechs in the SimGameConstants file in Roguetech Core. RT - Adds nearly every single unit that exists in the whole BattleTech lore including VTOLs, mechs, ground vehicles, turrets, hero mechs and much more. Members Online • andrewlik . You end up stuck with light mechs for a while, but you can make up cash pretty easily. Any mech with 5+ jump jets will do well on a recovery mission. We'll see. Shadowhawk. 75 million XP to max out that category. 5 star missions with your mostly light starter team I got very few 45t+ pieces, and those I got were a wide variety (5 to build a mech). No advancing time or leaving the system. Spider - drop 4 to 6 jump jets as the spider is already insanely fast but lacks the heat sinks to make good use of so many jump jets. There are no Priority Missions, just random contracts; the whole star map is unlocked; and you begin in a random location with a random set of starting mechs & pilots. Heavies don't really cost more to upkeep, the devs pretty much allowed heavies to be Career is an excellent choice for experienced or action-starved players. 2) Open the in-game mods menu and enable one Randomer Starting Mechs mod 3) Exit and restart the game, then begin a new Career mode with the Randomize Starting Mechs option ticked. MaximumStartingWeight for your lance. Thread starter LucidFugue; Start date Jan 28, 2020; Jump to latest Follow Reply Menu We have updated our Community If I’m facing 2 lances of medium and heavy mechs with my starting lance, my only debate is whether I can squeak out a good faith withdrawal or not. it's listed in item collection files. The random starting mechs you get there are utter garbage, so my MG/SL Firestarter is my strongest attacker. I see "random campaign starts" which does as it implies, was updated for 1. A random head shot from a missile can injure your mech warrior and I was wondering what are some of the random career starting lance mechs you've gotten? Mine was an Enforcer, Centurion, Firestarter, Jenner, and a I'd suggest checking out how it's set up because you can change the number of starting mechs, mech sizes, starting pilots, pilot experience, and whether the ronin have random builds all Blackjack BJ-1 - Unless release makes your choices matter in regards to the starting mech. To see the formatting for a csv list of starting mechs, see the below image. 6 free update you will have an option to choose Random starting mechs in Career mode Mech inserted by mods I am not sure about SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\mech Copy the file name of the mech you want and paste over the mechdef_ID you want to change ie. I am using cut/paste for the name so that shouldn't be the issue. HBS BattleTech Google document: - Compiling data from the game. and yesterday I ended up deciding to re-start from the beginning again. In the I set up a custom game for myself where i have fought over 30 total battles all victory with no losses on ironman, BUT i havent got a single new mech apart from 1 jenner, the mission difficulty is gradually increasing where i have to face ranks 2-3 mechs in numbers of 4-8 per mission while only having slightly blinged default starting mechs. Cheers. This is not a comprehensive battle tactics, mech build, or mech warrior skills guide, there are plenty of those already. # Random Your starting lance in career mode won’t take you very far without getting your ‘Mechs routinely blown up. Most of the planets in 1 jump are 2. You can go to a 5 skull planet with your starting lance or bring an end game assault lance to a 1 skull planet to stomp light mechs. The starting year may vary (3015, 3025, 3026, 3031, and 3035 depending on the House you choose). whoever designed the scoring for the campaign was . json Go to the CareerMode section. So far, the Centurion has proven to be a monster early game. So I recently got the two starting boxes, and I'm waiting for a copy of Campaign Operations to arrive. Note that this means no BattleTech Extended Commander's Edition is a great next step up from playing vanilla. This is not so in career mode. BattleTech - The Board Game of Armored Combat » Other BattleTech Games » MechWarrior and BattleTech Computer | Console Games which Career Mode start is your favourite and why? I’m going to start my first Career Mode run soon, and am curious what the hivemind thinks about the options. So I observe, in my own experience, that I continue to enjoy the gameplay, and like the _idea_ of Sup with career mode? 8 enemy mechs on my 4th contract!? FFS. I always thought it strange that a small mercenary unit would start in something like the Argo. The whole map is unlocked. I always try to start a career mode with at least a Centurion or Firestarter. 8 parts salvage per mech plays much slower than 3 parts per mech. Is there a method to change the starting mechs in both campaign and career mode? I attempted to change the mech IDs in the SimGameConstants. Have a fully upgraded Argo, a murderous launch and maxed out pilots. so I want at least one sniper, i did like the multpile lbx2s and the uac2s, something BT resources: TRO: 3028 and UCC; Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide; BattleTechnology. Good all around mid tonnage mech even in its 3025 standard config. Don't be afraid to withdraw from a mission or two once you get a look at the competition, ironman mode The only differences in Career Mode compared to Campaign Mode are: No Jake Mason revenge story missions ("Campaign Missions"). 00 for not-quite-the-hardest-possible mode. I don't think adding heavy mechs will make staying financially stable harder, it will simply make the first half (or so) of the game far easier; which is fine if that's what you want to do. json. This mode allows you to roam the galaxy freely, choosing from various Flashpoint missions. But I started with a charger CGR mech assault class mech! I was sooo excited, till i saw the weapons loadout 5 small lasers Oy. In the campaign every mission advances time by 1 day. Unfortunately, the image to use is not just taken from the pilot definition, so you have to specify the portrait to use for each one and it doesn't appear to allow custom portraits except via a weird work-around. Slowly over about 10 missions I slowly upgraded and up armored my original starting mechs. I didn't enjoy having to slum it in a dropship and grind contracts just to get the next story mission. ) Maximizing Evasion Chevrons, eventually adding Jump Jets to all my non-LRM Mechs, Mech Rotation so as to Share Armor, targeting Enemy Side Torsos and judicious use of Melee have all seen me to my share of Single and Multiplayer BATTLETECH Fun and Joy. 0 This is a cheat mod for new campaign games and Career mode ! (A personal mod made just for the fun of it, figure i will share it) For Campaign : You get 4 super mechs, super Right now I am starting a career mode with all the settings in stingy mode, no massive upgrades in the Argo, and I will sell all assault mech components I get in order to get a more realistic lance. I did some research and I have settle on most on the setting, but I'm not sure about a few of them : -Salvage -Contract payment -Mechwarrior progression What settings would you recommend? Edit : Here are my other settings : -Unequipped Mechs -Parts for Mech assembly = 6 -Randomize Campaign. Running BattleTech on a HP-110-194 and all I got was this lousy forum signature. In actual Career Mode meanwhile, they start spawning fairly quickly. Also If you have the DLC, the actual "Flashpoint" missions only start spawning after you complete the main story. In center torso add 2 small lasers. You can find mechdef_BlackJack_BJ-1 and replace it with any mech found in the Mech folder in the "Data" folder. These range from 0. I'm not sure if they will show up anywhere in Career mode. Yet, game keeps pretending as if war is still going on, you can still take missions against Aurigan Directorate, Kamea Arano titles you in every mission briefing as if you were This guide is for mech warriors ready to take the plunge into Career Mode. A lot further down there is a section for CareerMode with starting mechs that you One of them will add the campaign as a flashpoint so you can play Career mode, and do flashpoints along the way. 1; Tag this mod Description; Files 1; Images 3; Videos 0; Posts 33; Bugs 0; Logs; Stats; Current section. RNG can be like that sometimes. my Mechwarrior's background (yes I can adjust it so not a big deal) and the Mechs I start with. I find it immersion breaking to just walk away from an AC20 headshot or When you start a new career, you will be presented with a set of decisions that will shape the direction of your game before you get to even touch a ‘Mech: the game difficulty settings. Sim adds a cost for each ton of mech you drop that can really add up. BattleTech Extended is a comprehensive overhaul mod that brings the 3025-3061 era to life, featuring expanded content, enhanced gameplay, and a faithful adherence to the lore. List of mechs you can get in nearby folder /Mechs, you shall see things like “mechdef_urbanmech_UM-R90” there, that’s what you need to add in line. everyone, While I am stuck at work an unable to rock my new career until this evening, i'm interested in hearing what starting mechs you all get for the random career mech option. You start of a Career Mode play without them as a power with area-of-influence. I get the basics of the mech lab, etc, but career mode is just kicking my butt starting off. centurion). You're looking for line 192 in the SimGameConstant. The campaign is really immersive. You can change the difficulty settings but the total multiplier must stay at or above 1. Start a new career. AFAIK all you would miss by not continuing the campaign is the story and story missions, and I've heard that you actually can start the campaign in Career Mode somehow (which would make it strictly superior). Starting mechs are then selected randomly from the pool of available variants in the game. The career, while I like it for giving me more HBS BT to play, could use sooo much work. Start the career with a random selection of MechWarriors or 'Mechs. I remember only one completely unique mech you can salvage. Share Sort by: Best. Go to -BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants Open up the Simgameconstants file with Notepad. Also, re-roll your starting Mechs. So you kind of want to jump from 35-ton mechs to 50-ton mechs to see the same kind of performance. BATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Battletech career like. As for getting them discounted, Steam's next sale is supposed to be on the 24th As the title says, wondering how lucky people have been when starting out in career mode. BATTLETECH Volunteer Moderator Darian, welcome to BattleTech! I've enjoyed your light mech exploits in MWO. A lot depends on what the starting parameters are. I may be wrong, as I've not had a Career game in a It makes absolutely no sense for Arano Restoration or Aurigan Directorate to be included in career mode. You start the career with the stripped Argo and a much rougher starting lance, without the big campaign payouts, managing repairs and finance is a lot tougher. 1 day to make as much money as you can off of the available missions. Hitting for 226 in full armor at 1040. When playing poke-Mech with 8 parts salvage, collecting all the Heavy and Assault Mechs can be a huge challenge--especially of you've gone through 800 days of a career mode and have only seen two Stalkers--with one of them being a special LRM version for a flashpoint that cannot be salvaged). The only Mediums I saw were a Cicada and a I have gone through all the steps to mod the starting lance for either Career or Story mode via the simgameconstants and it works if I use a base game mech. So how's your starting point for Career mode? I'm on a half-skull planet in Marik space. But you can always go back to earlier worlds with lower skull ratings. 5 to 1. :D (seriously, I started almost a dozen Career games to see what mixes of starting mechs you could get, and in almost every one the starting 5 mechs included 2-3 20ton mechs and an Urbanmech. But a career also has its flaw! BattleTech 1. Career settings:- Randomized starting Mechs- 4 parts per mech needed- no rare salvage Share Sort by: Best. Plus you have a lot I'm about to start my first career and I want an hard, but not painful playthrough. You'll get to the stuff you want faster in Career mode. Tip: When you travel to some distant flashpoint or system, check on the different stores during travel time to find the mech parts you want and avoid blindly traveling around and wasting days. Only career has a running timer for scoring. Just purchased the Season pass and fresh installed the game on my new computer. Now I want to play with all the DLCs out. For years its been strongly recommended to not fuck with the starting mechs because its not just the SimGameConstants or mechdef files you need to edit and it can really fuck up your game. I haven't played a MW game since 3, but I did play a bunch of battletech. It took 5 missions and a tiny bit of travel. Starting system. 3 So does that mean it should work for career mode too as long as you have it installed? I just can't tell. json file located in the SteamApps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants folder, but it did not change the mechs at the start of a new campaign/career. Campaign mode is a lot harder to decipher, as the career Campaign works fine. I think what ruined the Campaign for me was playing the Career mode first. New comments cannot be posted. Regarding how to add When all you really need to do is change 1 line. But this mech is not better than other Crabs. I would assume no, but not 100% on that. Though you'll finally be allowed to switch your personal character into any other mechs you own once you get the mechlab tutorial. json so I could apply the same thing to career mechs but I just don't The one career mode game I've played so far (thinking of wrapping it up, because I've gone the full 1200 days and also done every Flashpoint that isn't precluded by my having allied with House Liao and House Kurita, and the Pirates hate my guts so the Black Market is unaffordable), I was able to complete an AS7-D, an HGN-733P, and an AWS-8Q before I could complete a single For mechs I got 3 command mechs (atlas), 3 lrm support mechs (stalkers), and 8 fire mechs (direct damage dealers. I was in a lance of assault mechs quicker in my recent career mode than i was in my recent campaign. The toughest thing I've found is rep management if you want to maintain options. Loving it. This is BSC-20 ("Big steel claw") from flashpoint "The steel beast". com/app/637090/BATTLETECH/(Also check GoG , currently has the cheap Just a quick question do i need to start a new career or campaign to be able to access the heavy metal content or will this unlock automatically when a few days pass in game? This question ^ and also, if I start a new career, when does one receive the crate? The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. But for me, I've noticed 2 things are not random. However, it never finishes loading if I use a modded mech (i. Open comment sort options The Urbanmech is one of my favorite Flashpoints are technically available in both game modes, but in campaign won't spawn until after you complete the final story mission, at which point it kicks you out into a pseudo-career mode. You have 1200 in-game days to get the highest score you can, based on a whole bunch of measures (xp/cash/reputation earned, mechs collected, missions completed, planets visited, etc). Members Online • flupo42. *Depending on your operating system, the mods folder can be found here: Windows: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods The list of MechWarriors uses the IDs that you can find in []\data\pilot. Menu. You get some options for a clean start and then you get a ship capable of interstellar travel and a few starter mechs and personnel. CTR+F "Blackjack" or "StartingPlayerMech". Mission type really determines which mechs excel. Sure, the Locust and Spider aren't quite the walking reactor blowouts that they were in HBS Battletech (RIP, Dekker), but when piloted by the AI, they don't exactly dish Whereas that same mech piloted by gunnery/pilot might have heat issues and still get beat up. The differences between BEX and vanilla (game mechanics): Mid career flat spot You start So basically if I have 24 Mechwarriors before day 600, I can complete the XP Career Score Category as long as I have have all the Simulator Pod & Habitat Pod Upgrades, is that right? Currently I have 6 Mechwarriors that I rotate around since around the Start of my Career. It's always the Blackjack as "Your" mech. 3; 1; Reactions: Reply. It is a good next play through before moving onto Advanced or RogueTech. For those who don't know, this entails having your own Yet sometimes the Reinforcements will be right on top of your Evac and crush your fleeing Light 'Mechs quick. < > Career mission is sandbox/score-attack mode, added in a later patch. edit: and apparently, I'm in a deep gravity well, since all the travel times are in the 25-30 day range. But every time I've re you get 0. Members Online • Though flying around after the campaign gets boring quickly b/c you already have the biggest stompiest mechs and the flashpoint power curve is broken starting in career mode from the start, I recommend Reply reply spartanb301 Hey all, I've finished battletech campaign some months ago and was excited to play this expansion. In Career mode I find myself balancing money & loot far more often. Includes a few creations I got Vulcan mech, snub nose pppc and a lbx 2 Login Store Home Discovery Queue Wishlist Points Shop News Stats So after several failed attempts, I found a way to change the starting mechwarriors. Then its the ♥♥♥♥♥♥ straight and narrow, hey diddle diddle dumb ass up the middle map with no way to flank or get around, just a lake, and then a valley straight up the center, giving all 8 enemies a perfect LoF onto my 4 mechs. Once you have a handle on the mechanics, you can go back and do career mode to shoot for high scores and the like. Career is sandbox / "score attack" mode. You start in one of several random locations, with the Argo & several random pilots & mechs. 05 score modifier for normal progression and 0. . You start out with 4 mechs and pilots, a little more cash, and your pilot "Commander" only costs $1,000 C-bills every 90 days instead of $25,000. 3% off the maximum score, so a multiplier of 0. ) But the starting lance was designed the way it was for a reason. Spider. 00 - you’re allowed a margin of only 1. As an aside. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. - Change campaign starting mech lance - Change career mode starting date - Change career mode starting lance and argo mechbay upgrades - Change career mode game length in days argoUpgrade_pod1 You must purchase this pod as soon as you start a career mode game - it has been highjacked by several mysterious Ronin pilots who are attempting to If you like this game you can more info on Battletech on steam https://store. Everything else I was looking fo a place to put the Blackjack, the starting mech of the vanilla game. Here are the game parameters. For out of game lore there is sarna. Like wise jump mechs do well for assassination and urban missions. I've used a similar method with the recent Career mode I started since getting the DLC finally (late as usual to the party lol) and in respect As far as I know, campaign just has the main story campaign missions (and by extension, the main campaign set of starting mechs i. It's my opinion that HBS Battletech is meant to be played the same as tabletop Battletech - with ironman on, and honesty enforced by the player. In Career mode the planet difficulty isn't tied to your progression. Any advice? Dose anyone know if you can start in career mode, but still participate in the Arabic Campaign? I have heard that once you finish the campaign the game moves into career mode. net. Whole map is open at the start, difficulty of all planets is static, you start with the fancy mobile base ship. That is edited under the Roguetech Normal folder. Toggles whether you start with the normal Vindicator, Jenner, Commando 1B, Spider, Panther or a random selection. Those always include a generous C-bill (money) payout that helps before you get the hang of how to make money effectively through salvage. Yay? Is everyone else starting in the same spot? Is it random? Or Career mode generates random pilots, so I don't believe you can change those by editing . Things eventually open up as you do more story. This setting allows you to use custom mechs build in the mechlab. Career mode is straight forward to understand as 1 = half a skull, 4 = 2 skulls, 10 = 5 skulls, etc . Give yourself anything over a medium mech and you might have problems. In addition to the closest thing the game has to a tutorial mission, it also gives you the unique story missions. I feel like I usually lose at least a limb on a lance member or myself every mission at best, which makes it hard to even break even early on. Any suggestions how I can fix this? Tried disabling cloud saves, deleted all old saves the game pulled off the Can i play more or will this career be ended after 1200 days and i have to start a new one? Login Store Community About Support Change language Get the Steam Mobile App What happens after 1200 days in Career Mode? Can i play more or will this career be ended after 1200 days and i have to start a new one? Would it end after 1200 days i wouldn't be satisfied with my mech . BATTLETECH: 2) Open the in-game mods menu and enable one Randomer Starting Mechs mod 3) Exit and restart the game, then begin a new Career mode with the Randomize Starting Mechs option ticked. Campaign vs Career. I did the campaign then put the game away awhile ago. Vindicator. Career mode tips . BattleTech mod that starts Career mode in the Hysteria, along with a series of Flashpoints to recover the Argo. Vindicators, Enforcers, Shadowhawks, and Difficulty Score Multiplier based on the LOWEST difficulty settings you've used in a career mode game. Like 5 parts needed for a mech, etc. You have 1200 days to get the highest Score you can, based on a number of measures (missions completed, money earned, mechs collected, planets visited, faction reputations, etc). Go to Engineering and buy Pod Alpha. It will cost nothing and complete in 0-1 days. I am also playing on standard difficulty. How do skulls change with career? Can we start with 5 skull missions and still do half skull missions with a full lance of assault Mechs? Skulls are by planet not by campaign mission. But little replayability, obviously. Forums. Of course the two mechs are nice, although I do take pride in both It's always the Blackjack as "Your" mech. Any advise and voice of Experience with regards to the new weapons and mechs, what are you guys running currently from the start of a new Career with all the DLC? Career and story are separate. Not to an Atlas or soemthing like that but change one to Panther and see the result. I'm tempted to change that and see what happens. Those were rough examples, focusing in mechs produced in each faction territory. (and the other starting mechs are immediately under that) BATTLETECH 5578 BATTLETECH Bug Reports 3829 BATTLETECH Suggestions 1569 BATTLETECH Mod-forum 703 BATTLETECH Universe 246 BATTLETECH Fan art, fiction & creations 164 News and Updates Archive 129 BATTLETECH Multi-player 106 You can explore many different strategies in career play as long as you want ( I usually play till I have an all Heavy lance ) then start a new Career and try something different - new Alliances, new tactics, different mechs, new self imposed rules ( no headshots no buying mechs modded stores etc) Career Mode Time Limit I understand the logic behind the time limit would be two-fold: 1) so that scores can be compared 2) because of some story event (war breaking out?) that happens after 1200 days and the infinite tier. Tried to do a few games in career but not even once was I able to save at any point of the game. So assuming that you play multiple consecutive missions on one planet, then 5 missions in career mode could be 1 day whilst the same in campaign mode would be 5 days. I'm playing iron-man with a 0. you can edit these to add to or change any of the random mechs that can be available if you wish. All Discussions My 1. json (v1. How's Career mode work? From what I can see, there's no explanation in-game, and there's this chart with points, saying I have 1200 days remaining and stuff. while the Vulcan is supposed to be a support weapon mech, being a 6/9 mover I reliably make that Coil-L do 140 damage a shot with it. Nope, it's just a simple json edit for the default lance. If this got revisited, I'd The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Your starting spread once you reach "Tutorials mission 2: Revenge of the tutorials" meanwhile. I was wondering what else I would need to emulate the career mode present in the Battletech PC game. This does not effect the main starting mech. 0. Usually it ends whenever I get the best mechs and gear. So you can start a career game as a merc in any faction and have different mechs to start. I play with 6 pieces needed to make a mech and its stripped. 95 or lower categorically prevents you These Mechs lose the evasion bonus of the lighter weight class but don't have the armor needed to absorb the hits. In my steam install it is in steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants First, Under the Cbills is the starting mechs and you can change those too but they only apply to the Story. Your mechs can't carry bonus armor that no other mech can like in vanilla. How do you best keep your unit afloat in career mode? Career difficulty When you start a new Career mode I did once for a more balanced lance (quickdraw, trebuchet, vindicator, spider to represent a pirate lance and give more starting flexibility though I wound up with new mechs within a couple missions. Career mode. Three salvage non ironman with generous salvage and everything else normal difficulty. You won’t be able to get level 50-60 pilots for awhile, but having level 35-40 pilots over the 21-25 pilots you start off with will make the mid tier missions a lot easier and cost you less in repairs after each mission. You can keep playing sandbox after the 1200 days. Though you'll finally be I think in the objective sense of being good for maximizing your early career mode score, the clear winners are the medium cavalry mechs. You start with 4 pilots and 4 mechs based on the faction. Faction reputation becomes more important, and there is a points system to try for high score within 1200 days (collect one of each mech, visit every star system etc) Reinstall RT with Random Campaign Start deselected. I loved playing it the first time. Save and reload after the campaign and its freeplay with flashpoints just like career. MinimumStartingWeight for your lance. BATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Civil war is over, Directorate is dismantled, Aurigan Coalition is restored. Finding a replacement for that assault position has proven tough. 100% difficulty. Also, the story has relly fun missions (most time), and the final combat is quite a challenge. You *can* have more than 6 total lists, as long as they provide different types of units (mechs, vehicles, battle armor). I thought when you was starting a new Career mode, everything was suppose to be randomized. Difficulty setting matters. At the end of the campaign I had a lance of Assault Mechs not including the aforementioned free mechs. Has anyone found defines or milestones that govern starting mechs and gear in Career mode? Paradox Forum. Been curious and been wondering what is in that Rotation, because, I have only seen 5 mechs to appear after creating 7 campaigns I created. Some mechs have less space than smaller mechs, it's not always dependent on what engine is equipped. This guide is based on the core Battletech game, not the expansions or any mods. Started a new career and had an Orion drop to a VERY lucky PPC headshot on my first mission, a one skull assasination. My travel contract is pointing at a 2sk, there's a 3. I kinda want to experience the story and wants to know if I can experience the new content after it finishes the same as in the career mode. Put the rest in armor. Every mech design is slightly different. But it still had a hell of melee attack. shouldn't be allowed to design scoring. Don't have flashpoints. BattleTech related things. Best. I tried to look at its . Mods. Viewing: About this mod. If you want a 50 ton starter, I suggest the Enforcer, house Davions standard medium mech. 3’s release just days away, I am already super-excited to dive into Career Mode. BATTLETECH. Paradox Store. A ‘Mech consists of a head, left arm, right arm, left torso, centre torso, right torso, right leg and left leg. Especially the mechs you get after certain missions. I've been playing career mode. Career mode drops the main story missions, and lets you select a starting location / set of starting mechs instead. As others have said, just set Career is a sandbox/high-score mode. Are you playing the campaign or career mode? Both start out with lights, and will give you the chance to salvage heavier mechs/better weapons in missions/flashpoints. Launcher. Make sure you make the change to whichever game mode you want to play (or both! I ain't stopping you). The Shadow Hawk is a close contender and that's my second assault role unit. Tukayyid is good idea if you start in the appropriate year, nice (PC) is in a mech and gets destroyed then my career is over. I've loaded my old save file, after beating the campaign, but havn't found any flashpoints to do in a couple of hours of game time. Support. Blackjack (With you in it). 8 Career was Unequipped Mechs; Random Mechs; 4 Parts; Mech Destruction; Lethality; Rare Advanced Mechwarriors. Thi This mod adds a custom career start which allows to modify the starting year, cbills, number of mechs, etc. Start your career at any major event between 3025 and Coming back to Battletech and was going to start a career mode. Instead of making a new one, PGI decided to make MW5 a sandbox style game, and basically just remove the campaign missions from the game and give you a couple of starting mechs for your newly founded mercenary company. Missions against vehicles and bases favor long range mechs. In Career mode where the goal is to get the highest score, you don't want to waste a single day sitting around doing nothing. After capturing the Argo and getting thrown back into the Campaign's neutered career-lite mode, I went back to my Career save. The power curve of gradually building up stronger light mechs and customizing them to be able to take on much tougher missions than one would expect from a lance of lights was satisfying. Time doesn't change unless you do it manually by pressing the play button on the Argo screen. Just picked up Battletech on a steam sale. json I found this block: 2) Open the in-game mods menu and enable one Randomer Starting Mechs mod 3) Exit and restart the game, then begin a new Career mode with the Randomize Starting Mechs option ticked. started with the FWL start and found it extremely difficult (console), the Assassin is I was looking through the SimGameConstants file and saw that it had the listed mechs starting the game. No autosaves or manual saves whatsoever just wasting time playing. This mod adds a custom career start which allows to modify the starting year, cbills, number of mechs, etc. Campaign starting mechs can be edited in simgameconstants. One unlocks the Raven mech and ECM. Randomize Starting 'Mechs. Once completed, all your custom pilots will appear. I forget what the exact mechDef files are for those mechs. Just finished my first career mode with 3062 and started a new one with a bit more challenging set of settings. You will start with only your commander. I've figured out how to change the starting mechs for career easy peasy, but I have no idea how to randomize them. Paradox Forum. 5 skull. You can find the full list of their names in Possibily in difficulty settings in Career mode. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Targeting ‘Mech components, crits and you Battletech has a “hit location” system. Well, vanilla was a pretty bad game at release, and on top of a lot of glitches and smaller issues, the campaign was recieved poorly. Regarding how to add flashpoints to the campaign (rather than having them only appear after the campaign ends): Open the folder Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\milestones. I need a couple of parts to finish an Awesome and an Archer. Top I'm also generally doing a 5+ mech piece career mode so even being in mediums doesn't mean I have 2+ shadowhawks and a kintaro so a You can take your Career game and import your stats/gear/cash into Career and just play in the sandbox without the campaign. With FLASHPOINT’s and Update 1. BattleTech Advanced 3062 has the campaign flashpoint. That said, I think the campaign is better for a campaign, than the career mode for a career mode. -Try to have a lot of heavy mechs in your squad first, then progress in story mode. On YouTube you can find Tex Talks Battletech and Big Red 40k's videos. "mechdef_blackjack_BJ-1" (keep the "") Starting Mechwarriors are defined under; However the mech you start with in the metalworks mission (defending the mine) is the one you will The Enforcer packs a solid punch as a starting mech and is probably the second-best starting medium in terms of versatility, if slightly more vulnerable to limb damage than the Griffin. Question/Help So I've played a campaign through and am about to complete my 2nd career and only seem to be able to get a middle score. Editing the tables for the random lance in I am having some major indecision with regards to skill builds for vanilla (with all 3 official dlcs) Careere mode. Open files “itemCollection_Mechs_Starting_0” 1,2,3 and 4 with notepad or alike and add mechs you want there. Doing that along with the Heavy Metal mini campaign makes for a good career run. Open comment sort options. e. wptf ufihkm ggoyb ylhnfvjq hmgg hpfoekgh zrzwb rzw hhpygh jfl