5120x1440 fov The HEX edit didn't do it for me, it felt really bad. With mods and config file changes, the game is now fully playable on ultrawides. 3440x1440 with default FOV. well that's the funny part, notice that the HUD isn't stretched at all. Y makes it look like a fishbowl, X cuts off the head and such. You can press the tilde key and use command "r_fov ###" #1 < > Showing 1-1 of 1 comments To use higher FOV values (and see more of the cockpit) bring your monitor as close as you can get to your eyes. 10 votes, 23 comments. TopaDaLyne. Unique DLs-- Total DLs-- Total views-- Version. com]! Peanut's method does not fix the root cause. Question for people who have tried this resolution on previous Bethesda games, how well is it handled, in terms of fov, hud, I know we can set the INI file to whichever resolution. Set it to the maximum (120) but the camera is to close. Ultrawide displays are becoming the new norm for gaming PCs, and having your FOV limited to 90 distorts the edges of the display that makes it almost unplayable at ultrawide resolutions. 3. When you lower/raise the FOV go into the camera mode and look at your camera focal length. By default the outer edges get stretched and distorted pretty badly. FOV settings for 32:9, 5120x1440 resolution. ) Day ago Hunt Shodown has an update, where they added little bit better FOV zoom, so now you can have a bit better experience with this game, I would say, it's pretty decent, still not great but it's good. 25 and Deliver Us Mars uses V4. I've got a 49" 5120x1440 (32:9) and I'm upgrading to a 57" G9 2x4k which means I have a 4090 but now I'll need a 5090 and you can see the problem #5. Unpack the archive - the password is pcgw; Launch the game, followed by the trainer hi this has been working great for me and i have been enjoying the game in 32:9 at 5120x1440 p but today its stopped working i suspect thers been a new patch Folks, anyone else is seeing the zoomed in effect while playing on a superultrawide monitor(5120x1440)? I adjusted the in-game FOV to max but it's still a bit zoomed in. 5120x1440 FOV issue (odyssey g9 screen) Question even when i set to FOV to 120 , game is still zoomed in, for example i cant see the dashboard while i am flying the heli and i can see liek half of the gun not all. I've played plenty of other games at this resolution, and never experienced this odd fishbowl look and dizziness. Nov 3 @ 5:51am If the developers are listening hope you can fix it both are same fov of 90 but difference of 16:9 2560x1440 and 32:9 5120x1440, just like most new unreal engine games including squad they ruined the aspect ratio fov setting by enforcing vertical fov only and not horizontal fov, we are now left on 32:9 and 21:9 with a zoomed in version of 16:9 fov The tool also allows to adjust FOV at any aspect ratio. Garbage. View my comments in this Reddit Post: FOV settings for 32:9, 5120x1440 resolution. 5120X1440 is just a solid NO. Silver Knight. I run an ultrawide (2560 by 1080) and even with FOV turned up all the way to the maximum I feel like I've got blinders on, tunnel vision and it's giving me a headache, this wouldn't have been much of a problem if this game had the option to run a 3rd person camera, but since CDPR insists on "player immersion" forcing us into 1st person the Having your FOV limited to a max of 90 on an ultrawide display is nauseating. Hitting "Escape" will reload the old resolution. Quote this Post. exe with a hex editor,locate 8E E3 18 40 and replace with 39 8E 63 40. 0 would be Just bringing this back up now, because I CAN adjust the FoV fine at 5120x1440, but it gets locked into a zoomed setting after every cut scene in the game. They need To change the FoV: 1. #5. Sep 26 @ 9:44am Its too zoomed in indeed. As an example: I have a 35inch monitor and i'm just about 68cm away from it. The subreddit for the third-person supernatural shooter, Control by Remedy I run 49" 5120x1440 monitor, all ultra with LOD Increased to 600 via user. HOW? #4. 32:9 Ultrawide 5120x1440 FOV So I have a Samsung Odyssey G9 monitor, the FOV is not correct when set in game for all settings, in the GameUserSettings. No matter how balanced he adjust the fov, it can be perfectly balanced, but will never be a perfect fov, cause its limited by the monitor. Palworld > General Discussions > Topic Details. Jun 30, 2024 @ 2:54am I play on my 5120x1440 monitor. bat converted to exe, not a CUSTOM FOV AND ULTRAWIDE MOD. If 5120x1440 is your native Can anyone help with this. Hello all, ill try to make it quick. Ist a bummer, that some Devs seem to "forget" the FOV settings in 2021. . Sep 23, 2024 @ 9:09am open the Engine. The author says: "Only stats menu has been little cut at the bottom, but it should not be a problem to anyone. I hope they implement something for 32:9 as well. The FOV is tight, but it's the same for 16:9 - I kinda wish I could adjust that and the HUD scale. So i’ve seen posts about fixes dated about a year ago but none outlining a fix for 5120x1440. I’m about 60 cm away and have an fov of 32 but for the 488 I have to set it back to 34 and Any chance we can get expanded FOV options? I don't really find wider fields of view very disorienting and I'd absolutely use >110 if I had the option (and considering how popular 110 is, I'm guessing a lot of people would appreciate Yeah, that's one of the problems here. Playing in 21:9 7680 x 1440 and everything is too close, needs FOV adjustment. Currently in the process of upgrading my cpu and/or gpu. U have to adjust for increased fov, most games I've experimented with seem to scale at about 1:1 fov in center then about 0. This will help alleviate issues that players are having with ultrawide monitors and specifically on 32:9 aspect rations when zoomed in you can not see anything. Coming from someone who played on console, then PC, then console again, then PC. I'm playing on a 34" curved 21:9 screen these days and I have messed around with my FOV settings quite a bit. ini in "Documents\My Games\Starfield" with the following Content, Be sure to lock the file to read-only. Here are examples of looking at an 5120x1440 is exactly 2x more pixels than 2560x1440 (it's basically two 2560x1440 panels glued together) so performance will be 50% worse. ini-----But in doing this, what used to be 32:9 natively (arcade, main menu, customization) will be 16:9; but the fights will be in 32:9. The FOV can be adjusted beyond the slider's limits from within the game config file or (props to The weird difference in fov also means that panning the camera around also doesn't feel consistent in speed, since the stuff on the outside "feels" like it's moving faster. However i don't drive on monitors anymore. ini file I changed the FOV setting to FOVMultiplier=1. Is there a solution to this? < > Showing 1-4 of 4 comments . Direct; Pan right; Pan Left; I tried upping the FOV and that just seemed to make things worse. Maybe the devs will give us a proper FOV setting and then I'll buy it. Gameplay du jeu #StrayBlade #FovFix (Développé #PointBlankGames et édité par @505games - Release date : 2023) en #SuperUltrawide ratio 32:9 (DSR 5120x1440). left or right. These ones actually worked well for in car view. For example an FOV of 60. ini ---------- But in doing Fallout 76 at 5120x1440 PC Help That's just because of the FOV setting and I'm looking up in 3rd person. (Cant see the "Scavenge" bar for example, or in Some posts refer to the pixel count of 5120x1440 (7,4 million) being close to 4K (8,3 million) - which even a 2080 ti apparently may have issues handling above 60 fps - so I have a hard time figuring out what a "suitable" GPU would be for my monitor. Magpie. 2. A game of this magnitude and type should have 5120x1440 32:9 support. Posts: 1. \DISPLAY1\Monitor0 on AMD Found a solution to play Starfield in 5120x1440: "back up and edit starfield. Any solutions ready for day 1 ? < > Showing 1-2 of 2 comments . The Forever Winter > General Discussions > Topic Details. Nov 20, 2024 @ 11:57am I play @ 5120x1440 but the FOV is bad. playing 32:9 5120x1440 and it seems to just be stretching a 16:9 resolution with some inverted letterboxing effect and it is very zoomed in. Hope that helps! 5120x1440 is exactly 2x more pixels than 2560x1440 (it's basically two 2560x1440 panels glued together) so performance will be 50% worse. Fudged the FOV a little (it's still way closer that I had it initially). The gameplay is super zoomed in and pretty harsh on the eyes. 59. 32:9 Super UltraWide 5120x1440 FOV, when will you fix? We are in early access for couple months, can we please finally fix and have the picture scale properly with ultra wide screens? Character is way too close in making combat difficult including moving camera inside any structure. Mr. Default is 85. Dirtyhands. I need to find out how to fix the FOV tho but main issue solved!!! I did have some success though in experimenting with resolution, FOV, and even post-processing settings with an ENB kit though. And there is fps, on every screenshot. Ran game, then ran tool Specifically 5120x1440 32:9 Is there an FOV option in the menu? PCGW hasn't been updated. Virus scan. Adjusting the first person FOV slider in the settings does not change anything and only makes the hands/objects bigger and appear more off screen. However, their last update was huge, so was hoping for some good news. Any ideas? Had the same issue with Atomic Heart, until they patched it. 5120x1440 cut scenes camera angle is low Just to say, thank you for the ultrawide support, but just FYA it seems that in some cutscenes the camera is a tad low cutting off some of the scene at the top. So i can use a horizontal FOV of 60. 5120×1440 | RTX 4090 | Ryzen 9 7950X | Samsung Odyssey G9. I have reported the bug with video evidence to them, and they sent it into the developers. I'm not requiring a constant 120 fps at all times, but I don't want to save the equivalent of Fixed 32:9 @ 5120x1440 (standard FoV 90) Login Store Home Discovery Queue Wishlist Points Shop News Stats I can run in 5120x1440 with FOV=120 and FPS=100 with max settings. Here you can also find resolution options. Not sure if it does the same for other ultrawide resolutions but putting this in your engine. 556, Monitors=3x1, Bezel Comp=False - (\\. Remember you are pushing almost 4k Res number of pixels so you need some power I always wonder how much additional geometry load/texture load is put on the card due to ultrawides increased fov. Last edited by Mr There is one tiny Problem when you run with 5120x1440 you get a little black line between middle and right screen. Reply reply teh_drewski • No FOV adjustment and no Fully automated the FOV correction for all scenes at all resolutions, inspired by killer-m's work. Hey all! Been having a blast on Halo last few weeks. then save it and open the game. I think SUPER-ultrawide monitors are nice, though. Open Starfield. ini file at the bottom seems to work. There is still no FOV adjustment. I really wanted to like it, but had to request a refund in the first few minutes. Then close the game and launcher and then switch back to the resolution you want to run and the FOV slider should stay at what you set previously, for me it allowed me to set at 148, but don't touch the FOV slider again or it'll get stuck back at 140. Feb 5 @ 4:18pm Originally posted by Spynosaurs: FOV sliders do crap all at 5120x1440. Then search for the hex values the moderator listed: 3B 8E E3 3F and 39 8E E3 3F, and replace them with 39 8E 63 40 which is the value for 5120x1440. The author of this topic has marked a post as the answer to their question. I can set a custom resolution that gets progressively wider and see where it changes. Some suspicious files i have 5120x1440, and am using the v2/v3 file in the above link Edit the following line in that global config. ini 3. Originally posted by elmarto: Originally posted by Spynosaurs: When you're using real triple monitors, they will have bezels and if you render the 3 images without filling in the bezels, the image will "jump" from the edge of one bezel to the edge of the next bezel. It would be a smoother experience if these cams were in line with the main. Here are examples of looking at an object, then moving the mouse-look only. Advantage in having a wider FOV, and I've heard others say they don't like losing a bit of the vertical image but so far I don't think this has effected me much. 5120x1440 ultrawide ultrawide gives me nausea since update. VIoLeNt G. setres 3840x1600f" (or 1700) this makes you depth perception kinda wack and you wont be able to Change FOV. 965K subscribers in the EscapefromTarkov community. Sure it can run at 5120x1440 resolution but FOV set absolutely incorrectly so the image is very distorted. cfg to the following: There will be a slightly reduced fps Settled on v3 FOV 60-11. This mod was posted over in the ultrawide sub. In theory low fov, high resolution should scale best with Turing -> Ampere, but glad to see it 5120x1440, which is about as many pixels as 3840x2160 still allows for the massive 40% performance increase! I use a LC49RG94SSUXZG at 5120x1440 with 119Hz. Does anyone have a workaround to adjust FOV? I tried injecting UE4 unlocker into dll but unfortunately fov keybinds dont work and im still -Samsung G9 @ native res (5120x1440) -FOV 120 Spent last night trying to dial in settings. ini in C:\Users\USERNAME\AppData\Local\recolored\Saved\Config\WindowsNoEditor Since the slider in game directly makes the game change the horizontal FOV, without checking what resolution the monitor is, a screen like a 32:9 aspect ratio monitor causes the view to get zoomed in instead of doubling the setting like it is supposed to. A 34" 21:9 monitor is 31" wide, so that is a bit under 12 inches. Note: Some 21:9 resolutions are not exactly 21:9. I was going to buy it but if the FOV is too narrow on 3440x1400 it's going to be even worse on my 5120x1440 monitor. 4790k+1080sli bit late to the party here but I run a 3840x1080 monitor and when i launch the game to fly I open the command prompt ( ` ) then do "r. Most monitors have an aspect ratio of 16:9 but my Samsung G9 has a ratio of 32:9 – the results are quite different! I’m using a 32:9 ratio, 5120x1440 and my view was essentially an over the shoulder like I was playing RE6. After having this monitor for 2 years, I kinda regret it 😂 Reply reply Hey dude if you have a 5120x1440 display, you can add a full screen 3440x1440 21:9 resolution in nvidia registry settings Hex edit polaris-win64-shipping. So for a 105 deg FOV you need to sit at WIDTH/2 / tan(FOV/2) = 0. ini file 3800x 3609mhz dd4 All slightly over clocked. 2 SE [www. It forces you into either low rez or windowed mode unless you change the native resolution. I did play around with changing the FOV, but it just seems off when you are rotating. Posted by I hope never will. Endorsements. an object or texture in a game is going to also depend on other factors, like your FOV settings, that will affect how many pixels that object or texture occupies on each display. Will pass on launch purchase. Was able to get a good portion of the dash Nope. It almost looks like it is the FOV, because i get a similar stretch in VR content when the FOV is off. Guide This . The real gotcha with FOV calculators is some don’t ask for your screen’s aspect ratio. Any Wide fens want to help me out? < > Showing 1-1 of 1 comments . its super zommed in on my character head even at the max FOV setting and also after doing the engin. They line Field of view (FOV) on 5120x1440 (49") I really like this game but the FOV of 100 is not enough for ultra widescreen monitors. The problem is I don't know what values Changed the normal aspect ratio bytes in the Banishers-Win64-Shipping. Adjusted the cockpit camera view for each car. Normally I would just run Universal Unreal Engine 4 Unlocker V3. So roughly, u have to take ur FOV calculation for a Samsung G9 mounted 69cms from my eyes. 27, so it do not work. LocalPlayer] Here's another one: Complete Widescreen Fix for Vanilla and SkyUI 2. But yeah, that field of view needs to be pulled way back. My experience owning the Samsung CRG9 5120x1440 was that using a custom resolution of 3840x1440 would effectively mitigate most of the FOV distortion with small black Still tweaking some settings in PS and Squad, but after a few matches I feel like I'm getting used to this. While higher otherhand gives more vision it makes things smaller and harder to see so this depends solely on person how they like it There's are other options, if you find that even the maximum FOV of 120 isn't enough for your ultrawide (particularly useful on a 32:9). Cuna. Getting 25 in cities and upto 45-50 at altitude This is eirh a 2080ti, the new 3070 in as powerful and 3080 more powerfull. Monster Pharaoh. [/script/engine. For now, you will cover FOV in its simplified Ultrawide (5120x1440) FOV issues making me nautious. FOV is almost always tied to aspec ratio of the screen resolution. You can run the 1440p but your horizontal res needs to be divisible by 3 to not have the black line. Sep 6, 2024 @ 11:00am Thanks for the call out. -the impact of FOV on framerate for me, I personally crank it as high as it will go without noticeably distorting the image, immersion be damned. 000000 parameter does not solve the problem. 1) We will have to wait until Version 1. hey man thanks i used maintain aspect ratio FOV fix but its a bit too wide. More posts you may like r/ultrawidemasterrace. 25:1 fov for each additional 8:9 screenspace. File: StarfieldCustom. Feb 2024 and still no native support for ultra wide 5120x1440 FOV, still need lame fix Looking to get a super ultra wide 32:9 49” monitor. Edit - One last update. 72K subscribers in the controlgame community. Put simply, it is the line of sight from your eyes. localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV To Engine. 3 add new resolutions: • 2560x1080 • 3440x1440 • 3840x1600 • 3840x1080 • 5120x1440 Using the DBz Unpack tool, it was possible to unpack the DBz Kakarot files and remove the target icon I added a new resolution, I don't know if it works correctly, but I'll be happy if you, who have it, can tell me • 7680x1080 • 5760x1080 - Choose Devs just took Rose's WWZ fov patcher mod and rammed it in the game files. Warhammer 40,000: Space Marine 2 currently lacks an in-game FOV slider, which is I am seeing the fisheye really bad at 5120x1440 and 60 degree FOV, which makes it nauseating on a heavily curved display (Odyssey G9). 0000 fTPWorldFOV=90. Main issue is HUD elements Playing at 5120x1440 (super ultrawide) and maximum FOV of 90 is still too close to the character. FOV is a monstrous advantage. The lower on the slider I go the more I can find the interaction but it gets skewed it seems the more the slider is turned up to the point you can't interact. Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. The game seems to run at 5120x1440 but only display in 3440x1440 and block the keyboard. Sometimes the field of view (fov) for a game can be found in hexadecimal form in one of the game's files. Maybe you could get an even larger horizontal I'm not sure about 32:9, which 5120x1440 falls into. Download: Manual; 0 of 0 File information. 0 is released to see a "fix". Open GameUserSettings. The image is stretched and it feels like the camera is pointed at the character from behind with a large zoom < > Showing 1-2 of 2 comments . Inspired in part by killer-m's work. Granted all of which SHOULD be fixed by devs, but here we are. IMPORTANT NOTE: The effects of Console Commands are reset once the game is closed to the desktop but persist between sessions. Or you can use the Unreal Engine Unlocker to enable the console and set your FOV to whatever you like. 0000 You can change the FOV values to any that you wish. FOV & 5120x1440 seems people have asked already so ill make it quick. Under [/script/daytongame. Most important things have been said, but here is one hello, Im running this game on a samsung odyssey oled G9 screen (5120x1440 32:9 res) and I cant find a fix for my weird FOV. This makes it so that the intensity bar is not visible. But has HUD scaling etc been an issue? And are there mods that could fix it in previous games? Obviously I have adjusted the FOV but the game itself feels like it is zoomed in. From your eyeballs, not the tip of the nose. Here is a workaround, in the meantime the devs might implement a proper fix or increased FOV slider. And to preserve vertical fov, just add [/script/engine. < >-< > -Arma 3 > Troubleshooting > Topic The FOV seems to crop on 5120x1440. ini Edit: [Camera] fFPWorldFOV=90. Date Posted: Sep 25, 2024 @ 5:31am. Rust has the worst optimization of any game I've played. This is on my 5120x1440 monitor so i'm wondering if resolution affects it FOV sliders do crap all at 5120x1440. It won't improve your skill really - But it makes a good player even more dangerous. If you get seen - You get deaded. cfg file,Docs>ATS>config. 2 and 5. My monitor's resolution is 5120x1440, but I want to play on 3440x1440, because on larger, PC gets really hot and increases room temp significantly which doesn't happen on 3440x1440. (DLSS set to auto) - While tweaking some settings keeping raytracing enabled i managed to get it up to 60-80fps. #5 < > Showing 1 3 monitors driver can spend 90 points, he can achieve a perfect fov: rotation sense of speed, angles, but will not be as accurate as a 100 VR fov 1 single monitor can spend 70 points. Press the keys as instructed to remove the black bars, fix the FOV, or adjust it in real time. Really unplayable on 32:9, this is so sad from a AAA in like 2025. Yea but Super ultra wide is not really supported. Are there any in-game or monitor settings I should consider? The FOV slider in-game is very limited and doesn't seem to help at all. So now player has a possibility to choose two settings for a camera zoom, plus he can adjust FOV for them. anyway/hack to set the FOV even more than 120? or any other solution? The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. [Camera] fFPWorldFOV=120 I just had this problem on my 49" where it would only allow me to play at 2560x1080, regardless of what resolution I choose. nexusmods. BlkTA. You can have the 32:9 as described in the post. 3. RTX 4090 If i pull the FOV back the whole way I can't interact with any crafting station that is even on an open platform. I will try 3440x1440 by editing the config, thanks! It's messed up but at the same time I kinda like it how it is. Someone who knows what config to adjust for a FOV higher than 100? There's an easier way to fix FoV scaling, please follow this Nexusmods guide [www. ini file fix of adding the following line at the end of the file: [/Script/Engine. So make sure your settings are the way you want them before changing. But if you want to retain the classic 4:3 90° horizontal FOV (which has been used as a baseline in games like Unreal Tournament and The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. lordzix. The base setting is for sure too low for Ultrawide, wondering if anyone has any thoughts on a conversion to the FOV that would be similar to the base setting on a normal screen. Looking for any tips/help to make the game look less awkward on a 49” ultrawide monitor. Any rumors about Palworld just came out in Early Access and the current maximum FOV (Field of View) of 90 for ultrawide and super ultrawide monitor users isn't enough as the camera is still placed too close to the character. Instead you must use some fixed resolution which is barely usable on such screen. Gameplay du jeu #PALWORLD #EarlyAccess avec #FovFix (Développé et édité par #Pocketpair - Release date : 2024) en #SuperUltrawide ratio 32:9 (DSR 5120x1440) Lack of FOV control. FOV needs to be reset again to 100% to be in effect. May 31, 2024 @ 1:20am Nothing has changed. And even if you switch to windowed mode you can't just resize the window like in almost any other game to some comfortable size. 38 * WIDTH from the monitor. This should fix any FOV issues. Some of the additional Links in the Reddit Post above refer to the FOV Command in the Console which can be used to "test" Field of View settings. Reply reply More replies More replies More replies A lower FoV would be better if you want to have a more focused peripheral vision and bigger, more zoomed in targets. 0000. Last updated 19 October 2024 4:10AM. It actually looks perfect on the Samsung Odyssey G9 when you focus in the middle, it has a very aggressive (1000R) curve. 5120x1440 with 120 FOV. Ill try upping the FOV in increments and see if it is any better. I'm using VR, where FOV isn't really a problem, because it's just right. Read more. Add your desired FoV, I need at least 120 for my resolution (5120x1440). So you just bought it anyway? Way to stick to yer guns. co/cQRHZHj So I'm assuming the mod worked, but not the devs way of patching it into the game. I realized after way too many attempts that once you set it to 5120x1440, you have to hit "Enter" to save it. The Maintain Y-Axis FOV Aspect Ratio was broke in Update 8 (as of Patch 0. https://ibb. Meaning that some of the puzzles are not fitting in the screen, Leon is too close to the camera, etc. SudoPwnr. The Engine. for short races i don't think you would want to use this screen. Yesterday I adjusted the fov slider for the first time, and while the fov appeared to change correctly, it seemed to break the camera and have it so far zoomed in on my character, I couldn't see the progress bar when mining or Well this doesn't seem promising. It is kind of tedious, going into hex-edit and fix this manuall, everytime you guys release a patch. However i decided today after a few gunfights to disable raytracing for the time being as Runs fine in 5120x1440. You don't give up "sweet fps" in Rust when using an ultrawide. is there a way to fix this? Im running the same res, it looks awesome for me at 105 FOV #1. 5120x1440 with 100 FOV. The unofficial subreddit for the video game Escape From Tarkov developed The difference between 5120x1440 and other 1440p displays is that the field of view is expanded horizontally. Will probably apply the fix however #8 < > Showing 1-8 of 8 comments . I will contact Rose and buy him some coffee and hope he can make a fix. This is a mistake. I choose the options of my screen, 32:9 and 5120x1440, and apparently I need to specify cinema too. Dcapitatedpanda The FOV Is silly as hell for UW the guns FOV remains constant even if you change FOV, so your cameras FOV will change but your gun is like taped to your screen in the Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. 23 votes, 42 comments. MOHAPX. I am seeing the fisheye really bad at 5120x1440 and 60 degree FOV, which makes it nauseating on a heavily curved display (Odyssey G9). com]. Some people in the comments said it worked for 32:9, and the author said he tested some of the menus at 5120x1440. Apr 13, 2022 @ 1:16pm shouldn't of bought an ultrawide meme monitor if you're going to complain about lack of support At 5120x1440 the FOV is all messed up. Played first crimescene and so far a great game, PS: I think it will look and play great in UEVR. Discussions Rules and Guidelines Then what comes to FOV without considering FPS at all is that both high and low has disadvantages and advantages over other. Sep 25, 2023 @ 12:02am Originally posted by Oriflame: Doesn't work; says value cannot be found in the hex editor. 3440X1440 and beyond is a heavy dose of motions sickness. Is it possible to get a FOV higher than 120? I play at 5120x1440 32:9 and my game is somewhat cutoff due to lack of horizontal FOV. Uploaded by Untyme. Reply reply Top 1% Rank by size . What is FOV? By definition, the Field of View is the extent of the observable world that is seen at any given moment. Dive into discussions about game support, productivity, or share your new Ultrawide setup. value placeholder FOV for 32:9 5120x1440 resolution With vert- FOV scaling, it's always going to appear odd on anything higher than 16:9, but is much worse and more pronounced at 32:9 than 21:9. #4. e. **Elden ring is fixed via the flawless widescreen mod, which goes beyond 32:9 and FOV tweaks. It's not a benchmarking test. I'm lucky enough to have a display with a native resolution of 5120x1440, in There's some that work at the resolution but will need a fix for pillarboxed cinematics or fixing the FOV Star Wars Jedi: Fallen Order is great, use the fix to remove the pillarboxing on the cinematics The Ascent is extremely cool, it does need the fix to make the FOV correct Doom Eternal is awesome with perfect native support. x (UUU), but this free version only support up to UE V4. 0. 550000 which fixes the usual FOV during normal gameplay If you’ve scoured the graphics settings menu and couldn’t find an FOV slider, then your hunch is correct. FOV to 140 and set the file to read only to Depends on which type of FOV the game uses. I'm trying to figure out how to best set it up for Star Citizen. It changes Bezel Thickness for Triple Screen (mm) Result. 5120x1440 is like cheat code. Changing the CameraDistanceAdjust=90. Two mods, one is the WWZ patcher and a deleted fov patcher from Nexus mods. 5deg. < >-< > -The Infected > General Chat > Aspect Ratio Patcher: [Apply to game's executable before launching the game] Removes the pillarboxing on widescreen resolutions. Report Can confirm 32:9 works - although I hear that the game is restricted to 16:9 for the garage. We cover FOV in more detail within another article on our page, which you can read here. (5120x1440) Anybody else feel this way? The author of this topic has marked a post as the answer to their question. Wondering if there is There also is an impact on increasing FOV on frame rate as well as it is rendering more of the world/scenery (potentially) even if the pixel count stays the same. Include this resolutions: 3840x1080 5120x1440 This is the first time I do something like this so if there's any mistake do tell This is a safe . lacking of FOV I guess. Created by Untyme . FoV on 5120x1440 This game supports Super Ultra Wide resolution but sadly its way to much zoomed ind so i can only see top half off Mickey. exe with a Hex Editor Replace 8E E3 18 40 with 39 8E 63 40 for 32:9 *To fix the viewModel FOV scaling Start by Creating a StarfieldCustom. Just can't find many success stories on AMS2 with the 49" super ultrawides, and that is my go to sim right now. The viewable area in front of your face. Posted by Elua#0230 on Nov 26, 2024, 1:33:48 PM. The pic you shared. < > Showing 1-15 of 18 comments . Thing is, WWZ had automatic scaling fov, SM2 has not. 2560x1440 is a 16:9 aspect ratio, 1920x1200 is a 16:10 aspect ratio, the games will alter the FOV to compensate for these different ratios. Other Having a lot of fun playing this game up to where i started the Site83 mission i feel like my dual weild weapons are coming out of my ears due to a FUCKED fov no matter what settings i try i feel like i'm literally sat with my nose touching my monitor I can't say that I've seen a FOV slider, but I am currently playing 5120x1440 on a super ultrawide (G9 Neo) #1 < > Showing 1-1 of 1 comments . It's not that hard to see players with a wider FOV and the FOV is a huge advantage. Tarkov does not benefit as much from it as games like rdr2 or space games but it‘s great anyway. 3440x1440 is already wide, but 5120x1440 is almost 4K pixel density well, I hope it will be enough to get up to 144 fps, since this is the point where I'm most comfortable at and probably the best middle point between quality and performance. Im on a 7900XTX and it runs fine on my 5120x1440, however the game doesn't even have a 5120x1440 setting, AND the INIs don't work Also I stopped playing because I was getting sick from the FOV. Keep in mind this will have a hit on performance. It's like every single game I buy now I always have to fanny about looking for a FoV fix before I can even play the damn thing comfortably ːspazdunnoː Resolution=5120x1440, Aspect=3. Original upload 14 October 2024 1:19AM. It's an FOV/Aspect ratio example. and set FOV to what you Scroll down and edit the "FieldOfView = 110" and make it 130 or higher and leave the aspect ratio in-game to AUTO. I have a samsung odyssey g9 with a 2080ti. Omence072. Lower FOV makes things larger and easier to spot but less vision overall. At a resolution of 5120x1440 32:9, it is impossible to interact with anything. Support most/all latest upscaling and graphics options. Using Ody G9 5120x1440, borderless. Doesn't work; says value cannot be found in the hex editor. Just look I've spent a lot of time looking for a solution to this and was about to give up but then I found it! Sharing in the hopes it helps someone else. However in this first chart, I just did a super simple grid of some common resolutions as well as showing how the screen dimensions (really the aspect ratio) affects your potential Samsung G9 5120x1440 FOV Hello guys, at this res the weapon FOV is too close, tried FOV calculators they give me numbers that I typed in my profile but it completely messes up the game, can you suggest me the right FOV for this resolution. I dont know why in 2023 a developer doesnt bother with anything besides 16:9. Yes if you play will the full screen (5120x1440), then the game is kind of zoomed in, where it's just annoying and weird tbh. can i use this on top of my fix ? my res is 5120x1440 too Still no Ultrawide support (5120x1440) 32:9 ?? hey dear devs, please consider adding this resolution and aspect ratio to the list. - here's my sig. exe automatically executes the game on a 16:9 letterboxed resolution instead of a stretched, 21:9 one 32:9 ASPECT RATIO FIX. the distance between the stash/inventory is so large, it will probably just put more delay to overall run even if u manage to handle the game at ultra high mouse sensitivity + deaths in short races are pretty rare as it's, u r usually out killing everything on lvling zone and boss arena are pretty small, so no benefit there. Sometimes, wt won't even show 5120x1440 just saying max resolution is 3440x1440 (Everything looks the same ti me when changing from 5120x1440 to 3440x1440). localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV ANSWERS. 8. Like it was mentioned, if you go to the game user settings config file in your local app data file, you can change the fov to 130-140 and you can change the resolution to 5120x1440, save it and don't touch the options in game after that. anyone else? < > Showing 1-13 of 13 comments . Playing on a neo g9 at 5120x1440 and its unbelievably zoomed in and doesn't seem to compensate for the aspect ratio at all. 5120x1440 gamer here, it's awesome. Jan 19, 2024 @ 1:31pm This is basically unplayable on ultrawide resolutions with the current FOV/camera distance. #3. And for the "special" type of guys searching the Forums for an FOV-complaint just to whine about the "one percent" of players that use Ultrawidesreen: Kuva Bramma still laggy AF. exe find 0F 84 A5 00 00 00 F3 0F 10 51 48 numbers, change 84 to 85 You can have the 32:9 as described in the post. It doesn't like running 21:9 either, since it maintains either the x or y axis fov. Go to [Username] > AppData > Local > StateofDecay2 > Saved > Config > WindowsNoEditor 2. Since I still can't see much of the dash in most cars I have an old tablet sitting under the monitor than can display RPMs, lap times, fuel level, etc. ini file is almost empty. Tested the latest Game Pass version at 2560x1080 and briefly at 3840x1080. Sep 24, 2023 @ 1:25pm 1. I figured, I don't have to go all the way out to 32:9. " Update - Personally tested, recommend going with cheat engine and setting FOV to 100. All trainers containing CE components may trigger some anti-virus software. However, a friend of mine has a 49" Samsung 5120x1440 that make everything look strange in AMS2. I see this option in many of the crafting stations (such as Excavation Pit) but when I try to use it it does not seem to work. Sep 26, 2024 @ 8:55pm Is 5120 1440 enabled? #1 it's the FOV, field of view, giving the game a fisheye Any time you set a FOV in the sim that is different from the actual angle the monitor appears to your eyes you get this effect. exe file, but only the main screen shows in 5120x1440. FOV above 105 Fix Running 5120x1440 I only see the top half of the patagonist body using the max allowed FOV of 105. Starfield PSA 32:9 Fix for Photo Mode, Map Custom Marker, FOV, HUD Alignment and No Pillarboxing with INI Changes ONLY. Is it bugged or am I doing something wrong? Am I reading the usage correctly that I can put a load of boxes near and they will fill up with goods from the crafting station? Many thanks in advance. The "wide" FoV which 95% of players play on and a "narrow" FoV which the game switches to automatically at a formerly indeterminate resolution or aspect ratio. Dec 6, 2024 @ 9:51pm Just updated PCGW. Removed the now unnecessary manual FOV adjustment and display (the game supports it and more is possible Change to a 16:9 resolution and then log in and you should be able to move the FOV slider past 140. #19. on a 5120x1440 the FOV looks a bit funky, and it makes me dizzy just turning around. Click here to jump to that post. daytongameusersettings] add "FOV=" without quotes 4. FOV is too low for this aspect ratio #4. The format you will most likely see is the IEEE 754 standard which is comprised of four hexadecimal pairs. You can enter your exact screen Within the config files I'm assuming there are different values for different cams, as with the FWS up high the cam will shift back to default fov when sprinting, jumping or fighting. Running in 3840x1080 fixes that. (IE 120 FOV on a 16:9 screen would be 240 on a 32:9 since it has double the pixels on the horizontal axis. My 34" 3440x1440 does great as well. Last edited by aseinsha; Sep 6, 2024 @ 4:12pm < > Showing 1-6 of 6 comments . You can set your Field of View to 70-90 if you prefer this. Reply reply More replies. Resolution: 5120x1440 When using the Object Scanner in ultrawide, the bottom portion of the object scanner is cut off by the bottom of the screen. Pros and cons, mainly pros. You can set i. Newer titles I tried had more success natively at 32:9. However, if you want a wider peripheral vision How to change FOV in this game? I play on 32:9 samsung 5120x1440 resolution and what to change FOV. Oriflame. It's def different driving vehicles, but it is more immersive. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Running everything in ultra resulted in 50-60 fps. The level of detail is the same. So I just got a new AOC AGON 32:9 5120x1440 monitor. Shaders are precompiled (10 sec) so no stuttering, I would like the zoom button to not be instant in/out. any plans to increase FOV? My only 2 options are, super zoomed in and stretched, or my desktop showing on both sides, both are giving me a headache 10 minutes in to starting the game. Game detect the C49RG9x (5120 x 1440) as Display and run with resolution 5120x1440@120Hz Yes, the game runs fine in ultrawide (maybe the FOV is a bit off, but you hopefully will add that option) - but the menues are still a bit messed up. I play at minimum fov since I switched and it doesn‘t feel too narrow although I never compared if you actually get more horizontal fov in Tarkov. atleast i could select my resolution under 21:9 ingame -> 5120x1440 (which actually They removed support for it long ago not due to any performance reason but because the wide FOV didn't work with POE's camera angle and how much of the map they want us to see at any one time. Per page: 15 30 50. 95-100 FOV in these games at 5120x1440 seemed to be the sweet spot where the distortion wasn't apparent, viewed at 30" from screen. American Truck Simulator > General Discussions > Topic Dragon Ball Z Kakarot 1. I followed exactly this. Looks ok #7 < > Showing 1-7 of 7 comments . Anyone have suggestions? For most, in the beginning, I have triple monitor setup (12800x1440) with 1x 27" Samsung CHG70 (2560x1440) in the middle + 2x 49" Samsung CRG9 (5120x1440) on each sides + 2x RTX2080Ti. I was thinking maybe you could do something similar, as a quick fix, before you There is a Maintain Y-Axis FOV Aspect Ratio in-game Setting that is meant for widescreen monitors. The biggest problem is the Ultrawide FOV Simple solution . Camera Adjust setting is at max which barely makes a Warthunder devs should implement a fov slider similar to how it is on call of duty. Josh Has Worms. As for letterboxing, I hope there's an option for it like TW3. guqhto phdzub nue zcfoig ztqu ntlcue buipzb wjpdu sjzfuse zewkfpb