Best bg3 battlemaster maneuvers reddit. Rally is definitely the best Maneuver, yes.
Best bg3 battlemaster maneuvers reddit Assuming that your attack hits, the Maneuver die gets expended, and the enemy takes your weapon damage plus the damage from the Maneuver die. Gather your party and venture forth! An alternative build I've been considering is Battlemaster 12. The Titanstring bow is going to be your best friend. Depends how much you want the ASI/Feat vs. So how to play this? Battlemaster maneuver In the case of Battlemasters, you can take Precision Attack to help offset the -5 to hit. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and BG3 is the third main game in the Baldur's Gate series. In BG3, any of them work, just use matching equipment for your style. Here are the absolute best. An unarmed strike is a "Melee weapon attack" and "Weapon attack" in system, so any of them that say "When you hit with/make a(n) (Melee) (Weapon) attack" are valid regardless of what optional parts show up. Battlemaster is the only fighter that gives you anything useful. If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. Don't get me wrong, it's good. I have 18 strength and the DC for my superiority dice attacks are 14. On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. Volley is uncapped and unlimited AOE damage every turn Volley procs on-hit effects on every target struck Yeah I know, I was mostly just saying that because like it's basically just the same as pure monk but better iirc. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Alert, GWM, and ASI for DEX. Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. You lose on burst damage to paladin, but you have some benefits. e. That means, ideally, all opponents melee attacking you the turn you triggered evasive footwork, get disadvantage. Rally is definitely the best Maneuver, yes. So I don’t know how often they will miss. I like my dexterity fighter more since I can literally fight from range, melee, I can stealth since I snagged 3 levels for thief rogue, I'm the most flexible combat character in my party. . I have tried out several battlemasters, but the only maneuvers I find myself using frequently are Precision Attack, Menacing Attack, and Riposte. So here's a very basic attempt at a very basic Battlemaster 12 guide. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Action surge lets you activate Aluve turn 1 and still attack. Gather your party and venture forth! But I'm usually doing quite a bit of kiting and if my only ranged option for battlemaster maneuvers is to use a bow/x-bow (while having low dex), I'll probably respec her. We would like to show you a description here but the site won’t allow us. This gives me 3 ASIs, as well as action surge, to make up for loosing the crit on the first round from assassin (both effectively double your damage), as well as better armor, if I want to, the archery fighting style and maneuvers for additional damage. Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the 3 days ago · Best Battle Master Fighter Gear BG3. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. " I just checked with Laezel using a Hill Giant potion at level 10 giving her the following stats : 21 STR 18 DEX BG3 is the third main game in the Baldur's Gate series. Reply reply Effective-Feature908 • Yeah rally is solid, great in a pinch. With a little bit of a dip into fighter, probably 3 to 4 max. So far I've figured, I'm already using my bonus action every turn, so that rules out a few options. trip attack I think the two combination are good, but I still have a lot of difficulty choosing one over the other. If you want less min maxy, just get sharpshooter (if you play a martial, a single martial feat is basically necessary), and then grab all the Battlemaster die feats: Fighting initiate and martial adept throwing out a lot of short rest die (6d8 at level 6). If you take the rally maneuver for your Battlemaster, you may be tempted to use the ability in combat. Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. That's good. I find it better to take something else, even simple ability score increases. Three to get subclass battlemaster or champion. Posting here for more opinions. Battlemaster maneuvers are useless for throwing. This dude kept making his saves like nothing. If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times. But it’s true that Battlemaster is a really thematically choice as well as the multiclass since my barbarian is now a King’s guard member and is getting somewhat more tactical As the title says I'm looking at rebuilding Lae'zel as a paladin. the EA), and something Fighters don't usually get to target. You can spend a superiority fie on each of your companions and then take a short rest to gain your die back as temp hp only goes away on a long rest or when hit. Absolutely BG3 is the third main game in the Baldur's Gate series. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. I'm trying to figure out what feats would be best to take as I level up later that would help me add some variety for combat and get my strength score up to 20 (started at 18, currently at 19). Gather your party and venture forth! If this is endgame you want Battlemaster. Fleshmelter: Found in Chest in House of Healing Morgue (Alternative Cindermoth Cloak). Battlemaster Maneuvers: Trip Attack Precision Attack Menacing Attack / Pushing Attack Itemization: I won't be specific with items here, but there are 3 passive conditions that will help us achieve our goals in combat: Immunity to Difficult Terrain Arcane Synergy Immunity to Blindness Feats/ASIs: You have some options here. He always went first, good mobility, and he dished out serious damage. - 2 levels of fighter, taking Battlemaster as the archetype. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. Don't let anyone else fool you. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). Mainly shield. More Ki points, all the cool monk features, capping off with Quivering Palm Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. But in BG3 it's one of the worst things for fighter. Reply reply Aware-Individual-827 Like the title: can a Figther 3 BattleMaster / Monk 1 (for instance) use the superiority dice to make maneuvers like Riposte or Disarming Strike? I know you can with ranged weapons like bows and crossbows, but can you with bare hands? Thank you. This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. The Campaign will be going to LvL 15ish. Gather your party and venture forth! The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I usually get Menacing Attack, Riposte, Trip Attack). Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. Riposte maneuver 2. Gather your party and venture forth! The thing I've found with Menacing and Disarming is lategame, tons of enemies are either immune or have like a 90% chance to save against them. For a 2-H Build I recommend: Goading attack is a must for ranged battlemasters -- you can impose disadvantage on their attacks while being outside their movement range so they CANT attack you in many cases. Hi there, I'm running a STR-based dual wielder who uses handaxes in melee and thrown. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master Gloomstalker 5 for extra attack+ misty step, thief (or assasin) 3 for the bonus action, sneak attack and cunning action and then battlemaster 4 for action surge, combat maneuvers and more HP for the second feat level than taking rogue 4 The rest of the maneuvers are corner case, ranging from potentially useless (Disarming Attack is the poster child for a mother-may-I maneuver: if all it does is make the monster use his free "interact with an item" action then it's pointless, if your DM lets you disarm the ogre and steal his club it's godly) to sometimes decent (Commander's The spell DCs are laughable. Gloves of the Growling Underdog BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! Race seems best as Half High or Wood Elf — use either depending on whether you want the cantrip or added stealth. The two extra moves aren't needed and it only adds one dice. Some background is that the campaign is pirate themed and will be more combat focused with an emphasis on being more comedic and wacky/random than serious. My recent fight with Dror had me wondering if I chose the right maneuvers. Now if shart had an battlemaster elixir for the +3 acuity, thet would get another +3 to their spell save DC, turning it into 16, and sacred flames would have a 70% success chance against the goblin sharp eye rather than 55%. true. 16 points in str and dex each, 14 con, 12 cha, 8 wis and intelligence each. Given that the swashbuckler trope is one of a charismatic duelist, Bard is probably the best fit, but no reason why you can't drop some extra points in Charisma for the fighter.
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