Conquest paladin spiritual weapon. I'm gonna play Sune's Paladin.
Conquest paladin spiritual weapon Conquest is interesting in that the entire subclass is built around a single mechanic: the frightened condition. I would leave this one for a Command in general and Spiritual Weapon for sword and board style characters are also nice, even later on. oath of conquest is a lot of fun. Each to his own but I didn't change balance at all when When I summon Spiritual Weapon, you see the ethereal reaper appear, moving where the weapon is a slashing for its attack. That being said, access to haste spell or spiritual weapon from other oath seem like a nice option too. ; On the other hand, the weapon action DC of the summoned weapon (used for example by Spiritual Weapon: Spear to inflict Gaping Wounds with Piercing Strike) is fixed to A Vengeance Paladin cleans up after the fact, a Conquest Paladin nips it in the bud. Grappling builds might enjoy something like the Simic Hybrid, Centaurs, or any of the flying races or ones that can give you expertise or bonuses to athletics in some way. spiritual weapon is one attack roll, telekinetic requires 1 failed save to do any damage and another to do full damage. Tenets of Conquest. Also for Conquest Paladins it stays viable longer. Although, I actually played a Conquest Paladin from levels 7 to 12 without running into even 1 Well you’re looking at these spells as if they are both Cleric-only. Much of the Paladin’s damage output comes from Divine Smite, and because Divine Smite can only work once per turn, two-weapon fighting isn’t helpful, which rules out As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. I'm gonna play Sune's Paladin. Combine Vow of Enmity, Hexblade's Curse, and any other spell of your choice, whether it be spirit shroud, haste, or hunter's mark, to make yourself a boss-shredder. The combo targets two different Spiritual Weapon Sources: PHB. Bless states "whenever a target makes an attack roll or saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. Death ward (twinned and extended to 16 hr), healing spells (twinned and quickened), buffs, debuffs, guilding bolt, and spiritual weapons (extended of course). Alright I’ve said my piece Obviously over time Spiritual weapon can deal more than a single 5d8 smite or a thunderous 2d6. Nothing overly powerful. Holy Weapon; Destructive Wave; Dominate Person; Cloudkill; Replace the spell you started preparing last level with Holy Weapon because, well, Holy Weapon. I originally wanted to run a paladin but another member is already running a bard. College of Oath of Conquest: Being in the Paladin Spiritual Weapon is a Spell in Baldur's Gate 3. On a hit, the target takes So the fallen Aasimar’s more limited ability might actually be better suited for a conquest paladin’s tool kit. It's endcap is also super strong. Some Paladins even go so far as to reach out to powers of the Nine Hells, like the archdevil Bel, the warlord of Avernus. This subclass is entirely offensively minded with some great crowd control and attack options. Conquest Paladin being able to use their entire action economy to wreck mooks while concentrating on a hold person on a critical spell caster? Hehehehehehe feel my wrath! Bear in mind though that if they just implemented spiritual weapon as written from 5e in the game right now it would be substantially more powerful than in 5e: Spiritual Weapon Sources: PHB. Conquest: Spiritual weapon to do something with our bonus action. First, between Aasimar subraces. You can use Sorc points to get spell slots to smite more. Reprinted as Spiritual Weapon in PHB'24. Inspiring Leader Spiritual Weapon is always fun though. spiritual weapon should be for spreading your damage out among multiple targets. More Paladin levels gets you more long rest spell slots, a sooner ASI, and several good Paladin abilities. Making the answer as simple as possible: a snippet of Spiritual Weapon description: Clerics of deities who are associated with a particular weapon (as St. Thanks! So option 1: Conquest weapon first item, spend honor on other pieces option 2: Conquest weapon later on, honor Oath of Conquest, Armor of Agathys, Command +2 Str, Thunderous Smite Find Steed, Magic Weapon, Lesser Restoration Any spell Aura of Conquest! Frightened creatures has its speed is reduced to 0 while in the aura, and takes psychic damage equal to half your paladin level if it starts its turn there. The two Warlock levels are important for Invocations. All stats and HP are rolled. By level 11 you could be looking at: 1d6 Spear + 5 Strength + 2 Dueling + 2 magical weapon + 1d8 Improved Divine Smite + 1d8 Spirit Shroud = 21. Spiritual weapon is the entire reason for this. I very much agree with sticking with Conquest Paladin until level 7, or even 8 just to round out that ASI progression. Baldur's Gate 3 close Clear game filter. Revivify, Spirit Shroud) Option 3: Sorcadin (Paladin 6/Divine Soul 7) Pros: Ranged cantrip (Mind Sliver & Sacred Flame), Booming Blade (useful with Warcaster feat), Absorb Elements spell, Awesome sorcerer and cleric spells up Spiritual weapon states "When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon". Th You can totally play Conquest as a Lawful Good hero. So ive been thinking on making a Full-on offensive great weapon fighter with Paladin as a base (since my previous Paladin was a Full-on Defensive support oath of redemption) and I struggling in choosing an oath and a build. Equipment. My current Devotion (classic goody-two-shoes Boy Scout White Knight) Paladin happens to have followed all the tenets of Conquest while following all the tenets of Devotion. Guided Strike; Aura of Conquest (Level 7). Hey y'all, just noticed this build will eventually get spiritual weapon on its spell list, and was just wondering if it's really bonus action You gain oath spells at the paladin levels listed. You've got two level two spells per short rest to cast spiritual weapon or level 2 armor of agathys or level 2 cause fear which is very nice, dont get me wrong the multiclass is still good and playable, but again isn't game changing. Douse the I'm building a lvl 4 Dragonborn Conquest Paladin with the following stats : 16 Oath of Conquest: Paladins belonging to the Oath of Conquest subclass can learn Spiritual Weapon at Level 5. Divine Soul Sorcerer would also allow them to gain the spell. The Oath of Conquest was one of the sacred vows that paladins could choose to take when they reached a milestone in their journey of faith. Spiritual Weapon or Smite Spells will be your go to for damage. You start with the following equipment, in addition to the equipment granted by your background: (a) a martial weapon and a shield or (b) two martial weapons (a) five javelins or (b) any simple weapon (a) a priest's pack or (b) an explorer's pack (a) chain mail or (b) chain shirt Holy symbol; Lay on Hands. Spiritual Weapon, while typically a cleric-only spell, somehow squeaked onto our spell list! This gives us regular use of our bonus action without requiring concentration. With your fear aura you can easily lock down enemies. Against a group of mobs, spiritual weapon is probably the better option. Barbarians are difficult to get over the hump and require good weapons. Games . It, like your fists and improvised weapons, are not "melee weapons", so cannot be used with Improved Divine Smite. 20. If the weapon is successfully resisted, the spell is dispelled. Deal damage using Word of Radiance or Sacred Flame, then use Spiritual Weapon on your bonus. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. Aura of Conquest 5 – This aura ties to your CD and spell options, giving the subclass a very cohesive feel, the effect of the aura itself is also very powerful. Favor a Shield and Holy Symbol to use in combat. Especially if I can't get advantage for crits). The force took the form of the weapon favored by the invoked deity, or a weapon that was symbolic in a spiritual Spiritual Weapon is always fun though. Conquest Paladin being able to use their entire action economy to wreck mooks while concentrating on a hold person on a critical spell caster? Hehehehehehe feel my wrath! Bear in mind though that if they just implemented spiritual weapon as written from 5e in the game right now it would be substantially more powerful than in 5e: Hold Person, Spiritual Weapon: 9th: Bestow Curse, Fear: 13th: Dominate Beast, Stoneskin: 17th: Tenets of Conquest A paladin who takes this oath has the tenets of conquest seared on the upper arm. Ranking Every D&D 5e Paladin Oath. An Oath of Conquest Paladin whose focus is on bringing new regions into their empire, out of the savagery and lawlessness of the barbarian ways and into the imperial system. While mana efficiency is pretty solid for Holy Paladins, Spirit helps to ensure your mana pool is not depleted over the course of a PvP encounter. Controversial for yet a third reason, you can just interpret sublcasses as bundles of mechanical effects with no attached flavour, in which case playing a Good Conquest Paladin is no stranger I'm planning an Oath of Conquest paladin for an upcoming game, basing it on this excellent guide by Legimus. Games. Hello everyone, For starters, apologies for any mistakes as English is not my first language. Hexblade 1/Vengeance Paladin Half-Elf 17 CHA at start. Wrathful Smite is going to be awesome for you. your smites are more designed for high burst damage on a single target. I generally recommend one melee weapon and one ranged weapon. (Perhaps a flail, morning star, or a warlock). Find greater steed is always fun for more mobility. Alternatively, it can absolutely be evil so that a player could play a Lawful Evil no-goody-two-shoes Paladin while still holding an oath they follow, as opposed to trying to convince the DM Here is a Oath of CONQUEST PALADIN Mod Class Build in Baldur's Gate 3! This mod was created by Havsglimt and they also made the Circle of Stars Druid mod. Its essencialy a always on spirit guardian, and a rare magic weapon that deals elemental damage in one. I honestly think that the conquest paladin is your best choice for subclass when deciding to multi-class with bard. Maybe Paladin or Warrior UA will change that equation. Available in the Subclasses: Lore Bard, Divine Soul Sorcerer, Divine Soul Sorcerer, Life Cleric, Conquest Paladin, Conquest Paladin, War Cleric, War Cleric Source: PHB'24 , page 318. If they were a Bard, then they could gain it as a Magical Secrets pick. They can EB spam from 10ft away without disadvantage, with some extra damage (with more versatile options than Spirit Either way, at level 10 you should be Paladin 10 (heavy armor, divine smite, bless, wrathful smite, extra attack, find steed, spiritual weapon, aura of protection, aura of conquest, fear, and 2 ASIs), Warlock 1 (hex warrior, Channel Divinity: Sacred Weapon helps the paladin through early levels, and purity of spirit gives the paladin a constant protection from good and evil spell. PvP Resilience Spiritual Weapon. Range: 60 feet. Class(es): Cleric, Paladin (Oath of Conquest), Sorcerer (Divine Soul), Warlock (The Raven Queen) Created by Jester-117. The Dragon Fear feat allows you to replace a use of your breath weapon with an AOE fear effect. For Enspelled Weapon, I would pick either Cause Fear or Wrathful Smite. Could you cast this spell then next round enter rage and keep the spirit weapon active, each turn using the bonus action to make an Paladin Weapons. I think the flavor and mechanics really suit the theme of a spear and shield/ Hoplite style Paladin. For Unearthed Arcana options, see Paladin/Unearthed Arcana. For now, this character is a pure As a paladin, you gain the following class features. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon. All games (3,204) Recently added (58) 5th level: Hold Person, Spiritual Weapon 9th level: Bestow Curse, Fear 13th level: Dominate Beast, Stoneskin Paladins are great for stacking damage which benefits most the more attacks you have. Use Discord? Join the fan server for announcements, updates, and feature voting. (subclass undetermined) to get a good ranged weapon. It could still be worthwhile if you want the extra opportunity attacks or just want to conserve your 2nd level spell slots, but it probably reduces its Spiritual weapon is a 2nd-level spell available to clerics (and Oath of Conquest paladins) that allows them to conjure a weapon that can fly through the air and strike down their foes. Having a high DC for fear saving throws/ability checks is absolutely critical to how the Conquest subclass works. As a result, Oath of Conquest is an excellent choice for Blessed Warrior builds. Spirit Guardians: Spectral warriors and riders charging at the enemy, accompanied by the sounds of war & battle. ) 20th Invincible Conqueror Forge Domain spiritual weapon 9th bestow curse, Violence as a Last Resort - A Guide to the Oath of Redemption Paladin Introduction: Inspired by another terrific subclass guide The Wall of Fear: A Complete Guide to the Oath of Conquest by Legimus and the very useful Good is Not Nice: A Paladin's Guide by EvilAnagram I've had the idea churning around in my head for quite a while to make a guide . This spell is part of his oath spell lists. Skip to content. It is a Wisdom Save vs a 1 minute fear and fear is great for Conquest Paladins. Well you’re looking at these spells as if they are both Cleric-only. When they dedicated themselves to the tenets of this oath, they also were granted access to a set of spells at no cost (they could cast them at any time without having to prepare them in advance). Spiritual weapon adds a bonus action melee attack of d8+5 force damage per round, at 65% hit chance worth 6 net damage Being able to focus solely on your Charisma stat would be game changing. Conquest paladin is one where charisma is at least as important as strength (for spell save DCs for fear effects). While Spiritual Weapon cannot trigger Divine Smite (Since it is a melee ‘spell’ attack), a quickened Booming-Blade or Spiritual Weapon; You are already doing a pretty serious amount of damage. My Paladin of Bahamut uses a spectral dragon's claw. I've really always wanted to try conquest paladin, however I'm wondering on how to optimize it without the usual hexadin bs. (Still worth it for a conquest paladin tho, a free bonus action shove that the enemy cannot get up from, along with a +2 to all dex saves and your own mini evasion is real good) Reply reply More replies More replies. This one is a short rest Once you have 7 Paladin / 1 Hexblade you have a choice. 4. But it has a 1 minute duration and no concentration. Spiritual Weapon makes a lot of sense for the weapons-focused Paladin class. The Dueling fighting style combined with the Polearm Master Feat will make up the damage from not taking a two-hander (not accounting for Great Weapon Master), and the extra attack per turn is great for fishing for crit's for extra juicy smites. They must crush the forces of chaos. Your spell save would be higher which helps with your fear effect, plus Conquest Paladins get Spiritual Weapon which works better with a higher Charisma. 278 SRD. It is really, really good. Due to how the feat is worded, this is compatible with the new Dragonborn’s ability to replace an Attack with their Breath Weapon, allowing a Conquest Paladin to activate their debilitating Aura effect much more reliably. Of ridding the land of evil. The weapon can take whatever form you choose. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. But oath of redempetion’s rebuke the violent channel divinity could lead to some insane damage if someone unloads a powerful attack on another player. This spell is only available at the 5th level, which is two levels below the level where clerics would have received it. Baldur's Gate A spiritual weapon‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). The idea is to use and abuse fear effects to be a good battlefield controler, plus strike as hard as possible and being somewhat tanky if possible. The sorcerer subclass divine soul can pick up Spiritual Weapon at level 3, and the Paladin subclass Oath of Conquest will get you Spiritual Weapon at level 5. Source: PHB'14, page 278. Even though Draconic Bloodline isn Hi! I am currently playing a Conquest Paladin. This spell deals only a small amount of damage when it’s first cast, dealing only 1d8 + spellcasting modifier damage if it hits. Range 60ft. Conquest paladin gives you spiritual weapon, which will be insanely useful for extra damage. You can use wrathful smite, and the target gets locked down due to the fear and aura of conquest from 10 ft away. Consider this: by lvl 9, (paladin 6, goolock 3), you'll have access to spiritual weapon and 2nd lvl spell slots that come back on a short rest, and access to I’m playing a Conquest Paladin with one level of Hexblade Warlock. Good AC, good damage, and Paladins aren’t as reliant on bigger weapon dice as many other classes, because they rely on smites for damage output more. So let’s finish up the paladin with the final four entries. For a Conquest Paladin, you'll eventually get Spiritual Weapon for a solid Bonus Action attack, Oath of Conquest also gets you Spiritual Weapon as an Oath Spell at Paladin 5 (character So I can add hex and even spiritual weapon to stack dpr (spiritual weapon + Hex Paladin and Sorcerer subclasses can also use 5e Spiritual Weapon. Statblock Type Stand-out spells include Armor of Agathys, Spiritual Weapon, and Fear. it can be acquired in a few different ways by those in the Bard subclass, Sorcerer subclass, and the Paladin subclass. Learn the best build for the Conquest Paladin with full leveling guides, full spell PAM and other bonus action granting feats have stiff competition on a Conquest With Divine Smite, Great Weapon Master, and spells such as Holy Weapon we’ll deal some outrageous burst damage in combat. The biggest downside to the Oath of Conquest is that they don’t really hit their stride until level 9. Spells Rules Create A Spell Browse Homebrew Spiritual Weapon Concentration. Last edited by RogueJK; 2020-11-08 at 09:17 AM. Its existence on the spell list validates tanky, sword-and-board style weapon choices, but paladins who want extra damage don't usually care about using a sword and shield. The one exception to this is if you're playing a lockdown sorcadin; either with the Conquest fear aura or the Ancients Plant Growth/Spirit Guardians combo. Much of the Paladin’s damage output comes from Divine Smite, and because Divine Smite can only work once per turn, two-weapon fighting isn’t helpful, which rules out My question is related to the sub classes as I wanted to run a conquest paladin however I'm not entirely sure how ideal would that be for the campaign. Conquest Paladin had the most synergy here due to the fear effects, only issue is this build really doesn’t come online until 11th level minimum, and at 13th for that awesome Conquest Aura. It might seem counterintuitive, but you'll want to max out your Charisma first. Great Weapon Fighting is for maxing out your personal, smite-less damage. Spiritual Weapon can be an excellent use of a bonus action instead of investing in Class: Paladin of Conquest. Vengeance paladins look alright, but I'm a little biased towards Conquest In the expanded spell list for the paladin in the class variants UA all paladins get access the the wonderful spell spirit guardians, where previously it was exclusive to oath of the Crown. The force took the form of the weapon favored by the invoked deity, or a weapon that was symbolic in a spiritual Spiritual Weapon is an odd inclusion for me. like once a day you can activate it for a minute. I played a glaive-wielding Conquest Paladin in my family’s Avernus game, and it locked enemies down very very well. I am currently working on a tempest cleric 2 / sorcerer x / paladin 2 build, and if I get spiritual weapon either through a third level of cleric or through choosing divine soul sorcerer, it will not manifest in any weapon shape, it will rather manifest in a thunderstorm that sends down thunderbolts into the enemy, similar to Call Lightning. [5][11][12][13] This spell was used to call upon the caster's patron deity to bring forth a weapon made of pure force. 1st level spells only means the Enspelled Weapon is Uncommon rarity, so access to/crafting one at early character levels is fairly The new Undead warlock’s level 1 feature is something I would want on pretty much any paladin (get out of the way hexblade), but combined with the Oath of Conquest, and it gets pretty absurd. +2 Charisma. As I played oath of Conquest I get 'Spiritual Weapon' spell, it can be used on BA, so I wonna go with it, but I can't find apperance for it. g. Pro: Frightened enemies within 10ft can't move to end the effect or attack the squishies. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster level) against that Spell Resistance the first time the spiritual weapon strikes it. Bless and Shield of Faith are both good and safe options. Use Spiritual Weapon 5e to attack from a distance. This addition makes sense because Oath of Conquest paladins are often combative in nature. Or use conquering presence or fear spell and lock everything down while you go at them with impunity. It's level 7 and 15 abilities are sweet, and they also do psychic damage which is nice. Subclasses: Lore Bard, Divine Soul Sorcerer, Divine Soul Sorcerer, Life Cleric, Conquest Paladin, Conquest Paladin, War Cleric. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person, spiritual weapon 9th bestow curse, fear 13th blight, dominate beast 17th dominate person, insect plague Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity Let me say that with 20 Charisma and 19 AC, with your Conquest abilities, you would be a much better Paladin tank than any other Paladin because of Aura of Protection, Aura of Conquest, and your still high AC. They are also maybe the only build that has spiritual weapon AND multiple attacks. Give the scary Conquest Paladin a fey-like twist. 3. I've been playing a Conquest paladin and I just hit level 5. Feat: Fey-Touched: Cha (took Hex, which I plan to combine with Spiritual weapon in tough fights. The feature: Bonus action to transform for one minute proficiency times per day. Boi's a Half Orc that picked up a sentient sword that acts as both his patron and deity, and he can summon/dismiss at will (DM cleared the flavory fun bits). Components: V, S. (B) Conquest Paladins have a lot of good bonus actions with spiritual weapon and wrathful smite. Spiritual Weapon: A large, floating steel gauntlet, based on the holy symbol of Helm, boinking people on the head. The sorcerer subclass As an action, you can magically become an avatar of conquest, gaining the following benefits Per rules, you can attack with spiritual weapon as a bonus action, and then use a melee If you don't have a magical item, like not even a Dark Shard Amulet, then by You create a floating, spectral weapon within range that lasts for the duration or until you cast "When you attack an enemy for the third time in combat, you can cast Spiritual Weapon as a Conquest. 5 average damage * 3 attacks (-1 for the d4 on the BA attack) = 63. I didn’t wanna double up on charisma characters but another member said it really wouldn’t matter. Spiritual Weapon is not what I was Remember that Spiritual Weapon uses your bonus action, not your action, so a damage boost is worth a lot more since your bonus action has less competition. D&D Player's Handbook $49. ) 15th Scornful Rebuke 18th Aura of Conquest (30 ft. ; The summoned weapon also gets the caster's proficiency bonus added to its Attack rolls. And it comes with free damage to your attacks while not requiring a half feat as well. Hit Points. Guided Strike; Aura Spiritual Weapon; You are already doing a pretty serious amount of damage. We discussed hold person already. you can't grapple with something if you are frightened of it. Would a dip into undead warlock be worth or should I carry on with full paladin to get the avatar of conquest? My stats (without racial scores or asis) are 16/16/16/17/17/17. A Good Conquest Paladin could easily wind up killing far fewer people than a Valour Paladin, because they'll favour non-lethal options over direct combat. Fighting style: Duelling . For your concentration bless is always a powerful go to perhaps more apt Wrathful smite. Current campaign is going to level 10 High Charisma also makes your Spiritual Weapon better. Gem Dragonborn grant flight and you can use spiritual weapon to give your bonus action more use. You use Spear/Quarterstaff + Shield here. Aura of Conquest synergies with Wrathful Smite, Conquering Presence, and the Fear spell. From Player's Handbook, pages 82-88; Dungeon Master's Guide, page 97; Sword Coast Adventurer's Guide, page 132; Xanathar's Guide to Everything, pages 37-38; Mythic Odysseys of Theros, page 29; and Tasha's Cauldron of Everything, pages 52-55. OneDnD Paladins usually don't want to be casting Bless anyways, unless they can't do anything else or they primarily want the save boost. Channel Divinity (Level 3). To view the lore of the Paladin class, see Paladin/lore. I had just reached level 8 but I am torn between multiple choices between feats and ASI. The Spiritual Weapon DnD 5e is a spell owned by the Cleric class that has the strength of adding on to other spells simultaneously without causing any disadvantages. Second choice is a paladin (my favorite class in 5e, so you see my dilemma) and i'm leaning towards conquest paladin. System Dungeons & Dragons 5e. Devotion: Divinity + Shield of Faith or alternating sanctuary after attacking make I'd use a D8 Weapon and a Shield + Dueling fighting style. I personally like to multi-class out of any non-full-caster sometime soon after level 5 (for Extra Attack obviously), sticking around for another few levels if there is something really valuable like those Paladin auras. Spirit-Shroud may be a little more subpar when compared to Spirit Guardians, but a Warlock/Paladin/Wizard can’t choose between the two. Also the feline race Leonin get a bonus action Frightening ability that would work well with a Conquest Paladin. Spirit Shroud (more damage, more movement speed reduction), and Summon Shadowspawn or Summon Undead (more fear That serves two purposes: If you can position the Spiritual Weapon in the section of the high ground the enemies need to be in to attack your party, then that enemy's ranged attacks on your party will have Disadvantage. For the purpose of this analysis I am specifically focusing on how this interacts with the conquest paladin. 5 (3d8). Conquest Paladin. I would leave this one for a I’m convinced that Conquest Paladin is probably the best subclass for Hexblade Warlock/Paladin multiclass. Hold Person, Spiritual Weapon: 9th: Bestow Curse, Fear: 13th Being able to focus solely on your Charisma stat would be game changing. Once it fear locks someone you can usually Paladin Weapons. Like any paladin you get find steed, one of the best summon spells in the game for its level, and aid, one of the better panic healing buttons (don't cast it at the start of the day, cast it in an Archfey Warlock (3) / Conquest Paladin (17) This character has a beguiling power as a Warlock that pairs well with the Paladin’s Aura of Conquest. Not only that, but we have solid sustained damage thanks to Improved Divine Smite, Spiritual If you feel Conquest is not for you then you could grab both Spiritual Weapon Spells like Spiritual Weapon and Armor of Agathys carry the Oath of Conquest far in the early game. With them being frontliners they are more likely to get hit and fail a concentration check than perhaps a cleric staying out of melee range using spiritual weapon. You won't miss the slightly lower damage when you have Spiritual Weapon The conquest Paladin requires more Charisma than the other subclasses to make full use of its kit, if you wish to control the battlefield, it is an excellent choice. Honestly I'd probably suggest going 18 str / 17 chr for a conquest paladin but at some point you're gonna need to even out that charisma so you'll need to either split an ASI with another stat or use a half-feat. It is not a weapon. Losing out on Bless isn't a big deal for Paladins. A paladin who takes this oath has the tenets of conquest seared on the upper arm. Tenets of Conquest: 1st-level Oath of Conquest feature A paladin who takes this oath has the tenets of conquest seared on the upper arm. The most reliable fear options are wrathful smite and form of dread (once you hit level 1 warlock), which both require you to hit, so a GWM build might not be the best idea. Say you have this build: 1 barbarian/5 paladin (conquest) and you now always have spirit weapon prepared. When there are rumors of Orcs gathering in the hills or Goblins marching on the horizon it's your job to go out there and crush their ambition, preventing them from raiding towns. Casting Time: 1 bonus action. Douse the Flame of Hope: It is not enough to merely defeat an enemy in battle. In the endgame, they can reflect damage and become extremely proficient in combat for short bursts of time. Plus if an enemy wants to break the fear, they have to burn their action to attempt it. Elven Accuracy +1 CHA, War Caster. Command nets you no damage, a prone opponent adds 6. No? Well, you should! Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. TaylorW. They must crush the forces of chaos, serving gods and philosophies of war. Also found in RMR, page 60. Having access to this spell really mitigates the comparative benefit of Polearm Master. and your idea here makes no mention of how the Aarokrockra barbarian would resist being frightened. Scourge Aasimar’s aura plays really nice with the seventh level aura. Spiritual weapon, also called spiritual hammer in some circles, was an evocation spell that conjured a magical weapon which attacked chosen targets. Party members include: A Cleric, Moon druid, Barbarian, Fighter and a Wizard. its a good idea though just dropping him off a cliff. A second consideration is for a conquest pally, you often use Conquering Presence on turn 1 to control the battlefield. Redemption also gets counterspell, which they won’t see coming from a paladin. so if there are a bunch of adds in a fight, pop out spiritual weapon to help clear them out while you smite the big boi boss dude. Making Spiritual Blade better I also buffed clerics, bard and divine sorcerers. Although, I actually played a Conquest Paladin from levels 7 to 12 without running into even 1 We want to max out CHA because of Aura and our spell DC (Fear resist) and we want to keep concentration. fear is an often underrated status effect and having armor of agathys and spiritual weapon on a pally chassis is a great time. Moving into the top four we have one of the more aggressive paladin subclasses. Spiritual Weapon: A pair of giant spider fangs dripping with venom. Douse the Flame of Hope It is not enough to merely defeat an enemy in battle. More Hexblade levels get you invocations and the potential to use Two handed weapons, and it will eventually outpace your Paladin spell slot progression. The "goal" justifies the means to them, as it would to an Oath of Conquest paladin. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person, spiritual weapon 9th bestow curse, fear 13th blight, dominate beast 17th dominate person, insect plague Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity The spell list includes many spells which allow saving throws, as does Channel Divinity: Conquering Presence. Your victory must be so overwhelming that your enemies’ will to I am currently working on a tempest cleric 2 / sorcerer x / paladin 2 build, and if I get spiritual weapon either through a third level of cleric or through choosing divine soul sorcerer, it will not manifest in any weapon shape, it will rather manifest in a thunderstorm that sends down thunderbolts into the enemy, similar to Call Lightning. Hold Person, Spiritual Weapon: 9th: Bestow Curse, Fear: 13th Conquest Paladin is so fun, and it really comes into its own at level 7. For a two-handed Paladin, Spiritual Weapon is especially powerful. Conquest Puresteel Paladin by Jason Chan. Oath of Conquest: Goliath Paladins who embrace the Oath of Conquest seek to establish their dominance and control over others. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. In Mists of Pandaria, mana pools have been capped at 300,000 mana and can no longer be increased by stacking Intellect. Paladins typically have some very mediocre 2nd level spells, but Spiritual Weapon is an amazing 2nd level spell. Holy weapon is great for more damage. However, Oath of Devotion might be best used in a multiclass set-up Cons: No level 4 paladin spells, no level 4 spell slots, gets level 3 spells a full level after straight paladin (e. Spiritual Weapon. Once you hit lvl 7 your fear effects get even stronger thanks to your aura dropping everything within 10 ft I was thinking for the future, what spells would be great to put on the new enspelled items in the 2024DMG for a Tortle Conquest Paladin. Alternatively, they could focus on increasing their armor class with a shield while counting on the disadvantaged attacks from fear. Replace the Oath of Conquest with Oath of Vengeance if you are going Hexblade. For starters. Then Conquest Paladin is the main martial class in official books that gets it in their subclass spell list. Given that conquest is the only paladin that gets Oath of Conquest Paladins gets both an AoE crowd control and a single-target damage enhancement Channel Divinity. Spirit increases the rate at which mana regenerates. They can EB spam from 10ft away without disadvantage, with some extra damage (with more versatile options than Spirit Personally I would go Crusher as it can be used more creatively, will provide an added extra battlefield control option, potentially allows for bonus action economy. I'm torn on two areas. 95 $41. Being able to lock down a frightened creature, and automatically doing damage to them, is a quick path to victory. Plus the Warlock spells Cause Fear and Fear synergize incredibly with The Aura of Conquest. If you lose your shield or weapon you can still use Crusher with unarmed attacks. Rule with an Iron Fist. On a hit, the target takes force damage equal to 1d8 + Still, Armor of Agathys, Spiritual Weapon, and Stoneskin are all great fits. Smites are also guaranteed where as spiritual weapon is a spell attack. At higher levels al ot of conquest paladins like to get either Warcaster or Resilient (con) to boost their concentration saves. Some Playing a sword & board Oath of Conquest Pally with a splash of Hexblade Warlock. I think Heroism is cool but in practice it can be hard to maintain concentration on it. Currently the group is 9th level, which makes it tough. We don't need PAM extra attack as Conquest has Spiritual Weapon spell for that. 182 Tags: cleric level2 bonus evocation Subtags: paladin (conquest) 2nd-level evocation. Plus you get so few slots before level 9 and stuff like Wrathful Smite and Misty Step (or Spiritual Weapon for Conquest) is so useful. It conflicts with Great Weapon Master, and so feels weird to use in game for either a great weapon or sword and shield paladin. The I've been playing a Conquest paladin and I just hit level 5. aura of conquest putting things frightened of you to 0 speed is great control, and their capstone is really, really strong offense as far as the already generally strong paladin Reach weapons can be useful for Conquest Paladins since they can keep frightened enemies ten feet away while still attacking. It's pretty strong, especially since you get spiritual weapon for extra damage per round. Spirit Guardians cause flashes of additional reapers to appear as it deals damage to enemies, appears for a single attack and vanishes. If you want nova and nothing else, ditch Paladin after 6th level and just go full Hexblade from there, you'll also want to Polearm Master. Conquering Presence lets you frighten a creature for one minute if they fail a wisdom saving throw. 5 DPR if everything hits. This subclass is all about controlling big crowds of enemies. And provides no benefit on fights where you would rather be using a shield. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that From Player's Handbook, page 278. We’re wondering if we should save and buy the conquest weapon first, or if it makes more sense to buy armor pieces and spend our honor on a weapon first. We want to max out CHA because of Aura and our spell DC (Fear resist) and we want to keep concentration. Hit Dice: 1d10 per paladin level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st Proficiencies. You arnt making attacks to smite with at this point, but a bonus action Spiritual Weapon allows At level 5 you get spiritual weapon from your oath spells, which helps you further increase your damage and gives you a use for your bonus actions. Fear can end an empire. Look at the other low rune words that have crushing blow mods for the time being. Other paladin subclasses still want to use melee combat as their primary means of dealing with threats, and that means placing greater importance on STR or DEX. Don't get too hung up on the fear schtick. You gain temporary hit points equal to 1d10 + your warlock level. Spirit Shroud is particularly effective on a Warlock. Spirit is useful for casters (pally=hammerdin), I wouldn’t recommend using it on your barb. Nice boss you got there. As a bonus action on your turn, you can move the weapon up to 20 feet and Out of combat healing is covered then (healing spirit), the bard can pick raise dead, dispel magic can be picked by one of the sorcerer, bard, or the EK. Vengeance paladins look alright, but I'm a little biased towards Conquest Conquest paladin gives you spiritual weapon, which will be insanely useful for extra damage. You gain oath spells at the paladin levels listed. So I’m 2-3 weeks me and some friend will be starting an Eberron campaign. Conquest is very Cha hungry, they they arguably benefit more from becoming SAD than other Paladins. It is not enough to merely defeat an enemy in battle. Reply reply Oath of Conquest Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft. 5 (1d8+4) while using a 2nd level slot for Divine Smite deals an average of 13. You have a pool of healing power that replenishes when you take Hold Person and Spiritual Weapon spells at 5th level and an aura that drops a nearby creature’s speed to 0 and causes psychic if it is frightened of you at 7th level. keeping the grapple going would not be easy to do against a conquest paladin. If I did my math right you should have the preparation slot from 6th level still left free which we fill with Destructive Wave because knocking everything prone after making it afraid of you keeping the grapple going would not be easy to do against a conquest paladin. Spirit. Duration: 1 minute. It is the 5etools platform of choice for VTT integrations. " Battlemaster maneuvers are a decent new option for those feats, but other popular options are heavy weapon mastery, shield master, Heavy Armor mastery (useful with Armor of Agathys). then cast spiritual weapon for constant damage output (and maybe use eldritch smite when they are frightened so that Still, Armor of Agathys, Spiritual Weapon, and Stoneskin are all great fits. With it you get Spells like Armor of Agayths and Spiritual Weapon which are fantastic. Wade into the thickest parts of combat with incredibly high saves and fairly high AC. It's far easier to be a good Conquest Paladin than it is to be a good Vengeance Paladin. We are starting at lvl1, and I will have a longsword and shield, and my secondary weapon is a spear. Super sticky with the aura, good AC as well, magic weapon as a spell choice, spiritual weapon as a domain spell. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. My old man fight with long flail and shield, and i see it kinda in Trevor Belmond Style, so I'm not sure about idea of sword or spear floating in this whirlwind. In theory I can output more damage per turn than our barbarian, and hexblade with polearm mastery. Once it fear locks someone you can usually Polearm master is definitely a strong feat, but conquest paladins use for their bonus actions more than other oaths because of spiritual weapon and wrathful smite. If not, the I’m mostly going to be doing casual double dps 2v2 with my wife as double ret for a while. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Realistically though, with Wrathful Smite, Spiritual Weapon and Armor of Agathys I don't think you will really want to cast other Paladin spells all that I’m playing a Conquest Paladin with one level of Hexblade Warlock. All games (3,267) Recently added (57) 5th level: Hold Person, Spiritual Weapon 9th level: Bestow Curse, Fear 13th level: Dominate Beast, Stoneskin Always keep one on deck in case of death. Aspirant; Join Date: 6 Spiritual weapon, also called spiritual hammer in some circles, was an evocation spell that conjured a magical weapon which attacked chosen targets. With your aura abilities, I can’t recommend reach weapons enough. Polearm master is definitely a strong feat, but conquest paladins use for their bonus actions more than other oaths because of spiritual weapon and wrathful smite. Spiritual Weapon 5e is incredibly useful since doesn't require concentration. Oath of Conquest Paladin Handbook Conquest also has spiritual weapon, which by itself deals crazy amounts of damage and is based entirely on charisma. " Once you have 7 Paladin / 1 Hexblade you have a choice. This guide is designed to give you a deeper understanding of one of Dungeons & Dragons 5e’s most unique, interesting subclasses: the Oath of Conquest Paladin. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. A "good" Oath of Conquest Paladin isn't crushing skulls because he wants to, or because they think it's "holy", they are doing it in the pursuit of good. . Not sure that most clerics would find that useful, but they're not the only ones who get it. This will output the most damage, but there are a few snags I run into. The Back to Paladin The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. No need for PAM+sentinel AOO trigger. 2-level Evocation Casting Time 1 Bonus Action . How good is Spiritual Weapon on a Cleric nowadays? Aside from 3 levels in Cleric, there's a few other ways to get Spiritual Weapon with Charisma classes. levels 8-16: Sorcerer 1-9 It works well for the Conquest Paladin in my party, who can use "some other action" to attack. Make sure you invest in enough Charisma to use your auras and spellcasting DCs effectively. Even though Draconic Bloodline isn This last down side is why I choose divine soul. And lastly Channel Divinity: Guided Strike is just incredibly solid with Spell Attacks as well as But, I can easily see a goolock conquest paladin make things work just as well. First time playing a paladin and the flavor of Conquest is just awesome and I have some questions. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Spiritual Weapon deals an average of 8. An upcasted spirit weapon while buffed by asimar racial is all the damage you needs and it leaves you with high ac and your whole action to use defensively in order to outlast Conquest paladin is one where charisma is at least as important as strength (for spell save DCs for fear effects). Inspiring Leader The Oath of Conquest Paladin has a great way to choose a “Spiritual Weapon”. (A) unless I can cast Shillelagh before combat starts, that is always going to take at least one of my bonus actions each combat. A Conquest Paladin's enemies might see him as evil, but he may be doing what he genuinely think is the right thing to do in the long run big picture sense. I'd stop at paladin 7 then. To help you fully embody this martial spellcasting class, and really get to grips with the Conquest Paladin’s potential as an offensive tank and battlefield controller, we’ve broken down the features and A "melee weapon" is a specific type of object, as listed in the PHB, pg149. but you'd still also have the useful Guided Strike ability and some handy Oath spells like Armor of Agathys and Spiritual Weapon. Wrathful Smite works really, really well in general on any Paladin and it is even better on a Conquest Paladin level 7+. It rewards high-Charisma characters with its many Fear effects, synergizing well with a sorcerer's ability scores. Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Wisdom, Charisma Hold Person and Spiritual Weapon spells at 5th level and an aura that drops a nearby creature’s speed to 0 and causes psychic if it is frightened of you at 7th level. Even without it a conquest pally can cast a smite spell, gove himself +10 to hit, GWM and Divine smite something into oblivion. Reply reply gemmittfire • If you’re 100% of the frontline, Conquest is better for tanking. Given that conquest is the only paladin that gets level 3: Oath of Conquest, including the Conquering Presence channel divinity which you should try use as often as possible level 4: Ability Score Improvement: +2 Charisma level 5: Extra Attack, second level paladin spells including Find Steed and Spiritual Weapon level 6: Aura of Protection level 7: Aura of Conquest. It sounds like Conquest Paladins really want to hit Two Attacks, Paladin 6, Paladin 7, Fear (Paladin 9 or Sorcs are a common combo with paladin. 2020 -11-08 Spiritual weapon states "When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon". Douse the Flame of Hope. A blade can end a life. Available in the Free Rules (2024). [1][2] Paladins new to this oath could cast armor of If you want to play a Paladin that can face off against evil hordes on its own, the Oath of Conquest Paladin is a perfect fit for you. Udō Jin-e exemplifies the tenants of the Oath of Conquest from the Paladin class in Xanathar’s Guide to Everything: “Douse the Flame of Hope. First round in combat would be Hex and then attacks, or Conquering Fear and Spiritual weapon, with Hex + attacks to follow next turn. So I’m curious how I should build a conquest paladin. and deal 2d6 or Class: Paladin of Conquest. This feature is great. I can see my DM allowing an additional weapon, as he has permitted me to make my shield resemble a Nguni style shield in So I'm playing in a level 20 one shot. but also, fails to be the Paladin vs Paladin idea. If you really want to multiclass try paladin 11/ Sorc 9. Drow Divine Soul Sorcerer, favoured of Lolth. Also, your saves will be top notch with aura of protection and 20 Cha. Oath of Conquest then gives you another fear ability every short rest while adding powerful spells like Hold Person and Spiritual Weapon to your arsenal. 318 Comments. It essentially means you're making Tenets of Conquest. This is a fantastic spell that you’ll get plenty of With a DC of 15, your Conquering Presence, Command spell, and Spiritual Weapon is likely to be very effective. Clerics of deities who are associated with a particular weapon (as St. Mostly because the inclusion of the entire cleric spell list opens up your options and synergizes with your holy paladin abilities. Spiritual weapon uses the word weapon and makes melee spell attacks, but it is not an object and it does not live in the "melee weapon" draw. And I'm stuck between pure Conquest Paladin, or to dip into Undead Warlock. All four low-level spells that Conquest Paladins get are great and useful to have prepared at all times. Always felt that using my bonus action for spiritual weapon feels more useful and fun however ! I Yup Conquest Paladins need a plan B for the times when cannot reach their foes since they do not have a reliable gap closer like Misty Step (unless they take a feat or have a once a day racial ability). Beautiful cleric overall. Reply reply You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Sword and Board is (IMO) the best option in a vacuum. 5 from advantage per attack for 11 you give up with your action. If you want to go for DPR, Conquest Paladins can still hold their own because of Spiritual Weapon, but you should aim for something else. most notably Armor of Agathys and Spiritual Weapon. Spiritual weapon is on the conquest spell list and this uses Cha, also it doesn't use your concentration Wrathful smite might be a better bonus action option, at least against a big target. Oath of Conquest: Paladins belonging to the Oath of Conquest subclass can learn Spiritual Weapon at Level 5. While Spiritual Weapon cannot trigger Divine Smite (Since it is a melee ‘spell’ attack), a quickened Booming-Blade or Conquest paladin is great with polearm/reach weapon. Conquest – The Oath of Conquest calls for Paladins who seek glory on the battlefield and the destruction of their enemies. Weirdly, nothing else about the subclass relies on weapon attacks until you get Invincible Conquerer at 20th level. I’m finally at Paladin level 7. Adds command, armor of Agathys, spiritual weapon, hold person. I used to have this problem with my paladin but I could at least buff him with more movement or longer jumping. If you went with paladin 9, there would be the potential synergy between you and the bard via crusader's mantle and animate objects. Depending on how many levels you multiclass you would be missing out on some great paladin spells. It is a 2nd level spell whose effect resembles a weapon. Improved pact weapon can be useful depending if you can get certain magic weapons, since it can give a Goliath Paladins who follow the Oath of Ancients gain access to nature-based spells, increased resilience against magic, and the ability to bolster the defenses of their allies. 2nd-level evocation Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: 1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. At that level, using whirlwind is not a good idea, not enough damage and it sounds like your Second, In your opinion(s) what would be the best choice of weapon flavor wise for a conquest paladin, and reasoning. The caster's spellcasting modifier is added to both the damage and attack rolls of the summoned Spiritual Weapon. In that case, a reach weapon can be amazing; and while whip works perfectly well and also allows a shield, a lot of paladin concepts would be pretty weird wielding a whip. Alright I’ve said my piece Oath of Conquest also gets you Spiritual Weapon as an Oath Spell at Paladin 5 (character level 6 for you). It isn’t enough for these paladins to establish order. I am currently trying to create an Undead Warlock / Conquest Paladin multiclass character. Brings the Oath of Conquest subclass for Paladins to Baldur's Gate 3. If you put some kind limitation on uses, you could put the damage very high. Or even if you have both, have a nice slashing weapon, you can always kick or headbutt to get the Conquest paladin will enjoy any race that can get an extra fear effect such as Aasimar or Dragonborn (they have a feat for it). Spirit weapon is a spell so the barbarian can't cast it while raging. Oath of Conquest is the premiere choice for many optimized D&D 5e paladin builds, including the Sorcadin. I styled him as a Roman Centurion, sword and board, Noble background etc. They need to use Spiritual Weapon or ranged cantrips from Blessed Warrior, otherwise they need to be lvl 13 to cast Find Greater Steed for It also has magic weapon as a domain spell, spiritual weapon, and extra melee damage. Level 2nd Cleric Cleric War Domain Oath of Conquest (XGtE) D&D Free Rules (2024), pg. The Paladin is proficient in simple and martial weapons, and they get 2 Weapon Mastery slots. Use Foundry?. sxim qfqa dimuk adzkqdx zxkk rzmun mxii lgzih wkc vojp