Space engineers autopilot follow ship The Autopilot is used to make shuttles, trams, or patrolling defense drones Ive searched for this before, mods or vanilla, and never found an answer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Problem is, when I do this now the ships just display "Autopilot enabled" and I can't control the ship. I have also removed your ship and added my own and it can follow the waypoints without any issue so seems to be ship-related. I know its basically impossible to have a true orbit in space engineers. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel Members Online • kspinigma. "don't have the names in front of me, so calling them "thingy" lol I plan on adding a 2nd Large Cargo container, and 1 solar panel. Unsubscribe Please follow Sam's guide on how to set up your ship from the link above. Follow. Is it just that gps Does anyone know if they is a auto follower script and if so how to set it up? Maybe check out Rdavs fleet command. 2 - Add/select Beacon of one station to AI Recorder. The precision mode is so precise it won't find it's sweet spot and will start rotating the ship around the target point. Use a remote and autopilot I have an antenna, I have a remote control, and my cockpit is checked "Main". I've tried installing Remote It would be cool if the autopilot could be switched to a Follow Mode, and it would list players and ships in range that it can follow. but when I try it on my current ship with water mod, it just wants to roll it to the side as soon as I just hit run with default argument. I show a simple method to autopilot dock your Space Hello, I found out, that autopilot isnt great at all, but if you polish it, it works. Install plenty of Parachute Hatches on your ship. S. Reply. Once you have those waypoints created you then program the remote block with those waypoints and use a timer block to activate the remote blocks Autopilot. Grind down the timing blocks and the remote block (near the grav generator). Then you access the remote block and fly it to create a set of waypoints that you want the ship to follow. All Discussions Are there any mods/scripts that make my ships follow my capital ship? I spend at least a hour finding some, I spent a hour looking up keywords like "Autopilot" "Formation" and "Convoy" You're welcome. Players build space ships, wheeled and defence drones to follow my more valuable ships, but that often ended up So Im experimenting with automatic remote controlled vehicles. Apr 7, 2019 @ 5 I'm trying to make a sabotage drone that attaches to any nearby antennas and detonates, but I can only make it fly to a set position. e. io to load them into your game. co I have thrusters on every direction, a battery with enough power for eveything, a gyroscope, a remote control block and an antenna, and I own every block of the ship. I have tested it in space with a zg bulk freighter that I built recently. It still would be nice to have the option for autopilot, though it is also a blessing as it stands so that you don't get fired out of your Until you get familiar with AI Blocks, there is another way to land on planets. Darkaiser. Hi all. Apr 26, 2019 @ 9:16am Auto follow script Does anyone It seems that autopilot uses completely different orientation when in and out of gravity. In survival the ship tries to follow the path, then near the end of the path accelerates to full speed and crashes into landing pad. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews SAMv2:https://steamcommunity. The ship is limited to the Top Speed Space Engineers 2; Space Engineers; Ships follow their etor again if you step in cocpit for a sec and accelerate a little. The autopilot would routinely get fouled up and my cargo ship would either turn sideways and crash into my station or it would hit a waypoint and just spin. The AI Basic block is a functional Automaton block in Space Engineers used for long-duration/long-distance autonomous flight. I was unsuccessful. Notice that the ship does not behave as expected. Space Engineers Twitter; Space Engineers Facebook; Keen Software House Discord; Space Engineers on Reddit; We are always impressed by the innovation of our I mean, I know how to do it. Just check Space Engineers drone tutorials on YouTube and put it one a ship. I thought this bug would have been taken care of long ago, but it is very much still a thing. 2. This does not exceed the speed A short video on how to make the very convenient feature of ship autopilot not use so much fuel when used in space on Space Engineers by clever utilization o Well I tried grinding, rebuilding, and reattaching the remote control blocks and the flights seat along with a few other thing, got fed up and tried RELOADING. With cargo things are quite different. File Size . Simply, the ship stay idle when the autopilot is activated, even though there's waypoints in the list. Have your ship autonomously and automatically fly between any multiple Connectors in the Star System, without having to worry about recording waypoints. It would seem right that "space" autopilots should have some sort of collision detection. Others use programmable block witchcraft I use a gravdrive fleet. See the video for more details. It's an extended version of the Remote Control block Autopilot - Activates the remote control block to automatically follow the designated coordinates. Copy/pasting the ship and replacing all thrusters or by simply adding atmospheric and/or ion thrusters in all directions on the existing ship. and use the plot command to set a course, then the engage command to start autopilot and follow that course. I get like half of that. We're a collaborative community website about GetBrocked: Outlands that anyone, including you, can build and expand. Need a quick utility ship, fighter, an airlock, a bot, or maybe a whole base? Browse Keen's Official Blueprints library of pre-build ships! Subscribe to your favourites on Steam or Mod. All Discussions Move/Follow. How do I make my drone fly to a moving position (like a moving ship?) This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather This tells the Autopilot to stop using the first Flight control and to Sometimes, the autopilot will rotate the ship towards the target waypoint, then switch itself off. Jun 7, 2019 @ 5:23am Why is A long time ago, I tried to use remote blocks, timer blocks and programmable blocks to pilot a cargo ship between two stations in space. None of the control keys do anything for some reason. I think its the view or camera controls I am not doing correctly. WASD, space bar, C, not even P do anything for this ship. Or click Stop Following to make the drone stop following you. The courier ships are controlled by Remote blocks in Autopilot mode with Collision Avoidance on. Space Engineers. I want a ship to be able to engage an enemy then Need a quick utility ship, a fighter, an airlock, an outpost, a bot, or maybe a whole base? Then browse Keen's Official Blueprints library of pre-built ships! These fully functional blueprints use HI, I did not tried yet cause still at making Offensive Drones on Space Mothership but playing with that so the Ai Recorder waypoints and Mopthership Beacon I am sure I can do something with AI Recorder block. All Discussions Tags: autopilot. I get on today, start a brand new world and when I spawn in I paste an older Space Engineers. Keen used to have a workshop world showing a small ship moving between two ships docking at each and even they took it down. Automate cargo runs with ease. Each waypoint is defined by X, Y, and Z coordinates in 3D space. It really stops for no reason, it's crazy. rocket-like) make sure to add a secondary ship controller (e. Players build space ships, wheeled vehicles, space stations and planetary Single Player, earthlike, survival. with the front oriented towards space (i. Last edited by Dan2D3D; Sep 27, 2023 @ 4:59pm #10. Space Engineers > General Discussions > Topic Details. The This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, For some weird reason my autopilot sometimes stops the ship (though the autopilot is still on), and only moves again when I turn off and on, Using AI blocks added with the Automatons update, this small ship is using its "Go Home" timer block to launch a sequence of events; switching on al lflight I am sitting in the ship while it flies to verify its programming (autopilot). 287. )? Another question: Is it possible to somehow block rotation Space Engineers. You place a remote block on the ship in question. I've put about 70 hours into the game and am at the point where I have a base on Earth (near my original spawnpoint) and a small outpost on an asteroid just above the zero-G line right above my base. I got it to recognize the cockpit, which it was also having issues with. Strangely, I didn't have ANY remote blocks installed on ANY ship. This topic has been locked -_Tyger_-Mar 12, After loading the game, find the ship's remote control in the terminal, and switch on the autopilot. Jab - inertial torpedo launch using ship acceleration. All Discussions as well as act as a basic autopilot. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Contribute to sugardose/SpaceEngineers development by creating an account on GitHub. Yes, it's possible. Grind down the control seat until past the hack and rebuild, now sit in it and press Z if the red indicator is on, if not press K type thruster into the search and make sure hidden it unchecked to see everything, select all thrusters and drag the overrides down to 0, the ship should stop now. Without a need for a cockpit, just tell it where you want to go, and it goes, with or without you as a passenger. Set up thruster overrides (which I did, and that works fine) 2. TLDR: No matter what I try to do to compensate for the autopilot's issues, it manages to find a different way to break. I notice if i autopilot a small ship near an asteroid it flies around it, I want to be in a lead ship and have a couple of drones to follow me and protect my lead ship. Or Autopilot: It supports the same Autopilot features as the RC block, so see there: Flight Mode; Collision Avoidance; Precision Mode; Switch on AI Behavior on the AI Basic block to start the autopilot. When a drone is fired at there's a setting in the the ship, and base have an antenna, both owned by me, and the ship has an antenna owned by me, I've tried putting the ship near the antenna using the cockpit on board, but the issue is, it lets me access everything. I have them set at 100 m/s, but they slowly trot to the waypoint no matter what I try. Perhaps plans may already be in place, but I would really like to recommend adding pitch, yaw, and roll alignment of the remote control block relative to the axis' of the Cartesian coordinate system in place with the GPS. I was able to set up a welder station on my base to manufacture small-grid constructs, but when I try to engage the autopilot on the vehicle, its grayed out and unavailable. for Space Engineers - mod. When I have it on the other mode it This subreddit is an unofficial community about the video game "Space Engineers", a sandbox I finally got frustrated enough that I ripped out all of the AI and replaced it with Sam's Autopilot Manager. My level of frustration with the Autopilot feature of the Remote Control block has reached epic proportions. Of course the ship that is in Follow Mode would require an antenna too, and it can In this Space Engineers tutorial we take a look at the basics of the Autopilot function. Subscribe. Nov 20, 2015 @ 10 Mine works on one ship, won't on another. The remote will try to fly the ship till in is over the gps. We have very limited of fuel, which we used Hydrongen thruster with serveral of tanks. ; HybernateOff - Requested Option to disable hybernate mode, no toggle. Subscribed. 345 KB. All Discussions SAMv2 vMod - Modified SAM's Autopilot Manager. At last, a fully automated probe script. No matter what I do, spawning any small ship (with fighter or AMS cockpit) it says that. Coordinates can be negative and positive, depending on in which octant they are relative to the Several of their screenshots also show multiple astronauts standing around or workng together on a build. Ships will have the vast majority of their thrust facing forward with the epstein drives. This topic has been locked ILKA. in "one way" mode (collision av. Login Store Community Space Engineers > General Discussions > Topic Details. Players build space ships, wheeled vehicles, space stations and planetary outposts The DAS script on the workshop apparently has an autopilot feature for rovers that Autopilot is not changing the direction at the desire waypoint for example: waypoint 1, desire action (direction right) so the ship must reach the next waypoint facing with the right of the ship but it is not doing that the ship keep flying forward. I can manually control stuff via the tool bar and manual over ride, but I can't actually This behavior becomes troublesome as ships gain mass because they take on cargo or are just built big. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and GetBrocked: Outlands, is a wiki dedicated to the GetBrocked Space Engineers cinematic universe. ToggleHybernate - Used for button control to enable/disable follow mode. How do I set this up?. There seems to be no reason why it suddenly works - I'm just repeatedly hitting "Autopilot On" without changing anything. 1. It's designed for seamless integration with the game, providing a sophisticated navigation solution. Ships don't have autopilot, remote controls do - you can have two remote controls on the same ship and their autopilots will be completely independent (although I don't reccommend enabling two at Personally, I feel like this is not necessary because the current system provides valid engineering challenges to Space Engineers. The Autopilot just doesn't work, period. Players build space ships, wheeled vehicles, space stations and planetary (with a few a very long pauses in between) and once I tried the "Sam V2" autopilot script and AI Drones can use static weapons like gatling guns or Rail Gun for example and A Lot of engineer solutions can be found at making combat Drones or follow Guard Drone or AI missiles and more _____ Tips-> 2-3 Offensive Follow Guard Drones will help win a When your ship is controlled by the Remote Control AutoPilot, turning on and enabling AI Flight (Move) will cause it to fly somewhere else than the set waypoint. Hi, Situation: - Large Block ship landed on the Moon w/connector - Small block ship w/connector + remote control I've set 3 waypoints, in this order: 1) 1km above the spot where the large ship is parked 2) same altitude as the connector is, basically straight down from waypoint 1 3) docking spot. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, According to this comment it sounds like my issue may be I had too much thrust on my ship. Simply, the Add coordinates for the RC's autopilot. Dec 12, 2015 @ 2:49am Autopilot not working I think this might be a bug. To dock you can use some auto docking script, some work fine. Pathfinding in the world of Space Engineers is a complex task, and, in my opinion, this is the weakest link of the entire suggestion The owner of the pad can also assign additional waypoints for the courier ship to follow when approaching. Things I've tried to fix it: Verifying game cache Starting a new world Turning the ship's power off and on Attaching a remote control block and turning the autopilot on/off Nothing works. However, for any additions or modifications to this script, please refer to the guide below. ; HybernateOn - Requested Option to enable hybernate mode, no toggle. Seriously why is there no tutorial on the autopilot feature? I've set up remote control blocks, antennas, but I still can't figure it out. " Or they say, "we didn't design the rotor to be use to put two large ship grids together and then fly one of them around while Without using autopilot, the only way I can think of to affect the ship's attitude (without using scripts) would be toggling on/off gyros on override. This can be a potentially complicated thing to set up, depending on This limits the ship to 10m/s and the acceleration to roughly 8m/s^2 instead of 12m/s^2 - 15m/s^2 . This means you’ll need to manually pilot the ship, adjust thrusters, and manage other systems. When loaded with about 7kt with ore (ship's dry weight is about 500t), the ship is not able to move at all. I was wondering if it's possible to create AI controlled ships now that can detect enemies and fight or mine automatically? I know you can set up waypoints for a patrol routes and flight loops and stuff but that's a bit different from what I want. remote control) oriented in the "normal way" (the downside of the remote controller is oriented towards the planet = the direction towards which the thruster that should lift your ship to space will push). The AI Flight block enables complex navigation behaviors in-flight as well as detailed control of how your grid will move. The blueprints use the latest block shapes from 2023 and are designed in the typical two-coloured Space Engineers style. If I go towards roughly where waypoint 1 is and enable autopilot, it works wonderfully well. Has this thing ever been reliable or do I need to script drone controller? The only way I’ve managed to make the autopilot behave the way I want is by mashing the autopilot on/off toggle a ton and eventually it (might) work. 5 test - blue. THus you have to reload game to fix immobilized ship. U. SubUnits. Still can't enable autopilot in anyway, not from terminal, not from a button, nowhere. I never complain about rotors and pistons. These bloc Space Engineers. You can get it to work one time then the next time you trigger it the ship will go to one waypoint and just stay there. That will let you launch fighters and have them fly in formation with you, You don't need a mod, just use the "follow me" command from AI flight Mode block or AI Basic Task block or the programmable block, (sorry I am not on that ship atm). g. I'm trying to make my ship leave the moon by flying straight up, with it's top facing the waypoint. The ship backs up to the connector, autopilot turns off, and the ship starts spinning uncontrollably. It can spawn if the "Cargo ships" option is enabled in your World Settings. But my thoughts clicked tonight and realized you can make ships auto follow other ships through relative dampeners. It will work through its waypoints, changing speed and direction as required to dock. Full Commands List: Off: Stop program, disable all Some make a basic drone with sensors that follows an object. Let me explain my situation. I have some experience with the C programming This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and exploration and survival in space and on planets. A exploration and survival in space and on planets. You can also pilot the ship manually with a Remote If you turn collision avoidance and precision mode on you'd run super low risk of it crashing into your leader ship, and it'd be a good way to move a bunch of ships together. It started happening after one of the most reccent updates. : off; precision:off) the ship starts spinning around its own axis after reaching the last waypoint. Freighter is a kind of heavy hauler without jump drives designed to drift for long periods of time. If you put an artificial mass in the front of a ship and have a "parent" ship with a forward grav gen, as long as the other ships are fairly similar in thrust and mass and within range of your grav gen, they can even follow turns. More control over how fast your ship goes depending on what it's doing (is it docking, avoiding collisions, heading straight to the destination, etc? You control how fast it goes on each thing. Turn your ships into autonomous navigation vessels. After mining in the mine using my ship, I use the auto pilot function of the remote controller to return to the base. All engines and gyroscopes When I enter the way point into the remote and press autopilot the ship looks at the way point, but does not move forward. You will have to fly the exact route you want the ship to use once, with the script recording, then it will go back and forth by itself. 3 Now I would test by creating 2 GPS coords and use with the Remote control autopilot to compare. I got a mod to try and raise the speed limit to see if that was the cause and the behavior continued. - Elias-Traunbauer/AutoPilot Hey Space Engineers community, Not sure how many of you know about this, but I’ve been posting progress updates on Reddit for a while now about a free, fan-made app I’m developing called SE Planning Tool. Replies (0) Leave a Comment Attach Files . All Discussions 1 - Need to add AI Flight + AI Recorder on a small block ship. Once it reaches the final waypoint, the list of waypoints is cleared completely. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel I've just fired my game up to try, annyoing thing was for me, i had an idea of how to make the autopilot fly the ship like a plane. I accept Keen at their word that when they say, "we didn't design a piston so you could put a drill on the end. The collision avoid function will make the ship completely die near other ships or asteroids. You set each remote to autopilot to the corresponding gps location. With the start of a timer, this script can launch a ship, cut engines off at cruising speed to optimize power use, stop at the intended distance, and align its solar panels with the sun for maximum output before shu I tested the AI Basic and I can tell it's not good as Cargo ship transfering station to another station and better use AI Recorder for that task or Remote control. Login / Register. At top speed, executing a sharp turn inevitably means that the off-grid parts in the back of the ship move faster than 104 m/s, causing them to separate violently - even when clamped in place with landing gear. Steer your drone once manually and use this block as a flight path recorder. Don't quite grasp how it works completely though. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Das does drone autopilot, Just welders bouncing up and down to build a ship while it's spinning. What can I do? < > Showing 1-2 of 2 comments . -> by creating a specific Path for the Mining ship and properly position the Mothership to drill a asteroid. Without cargo, it's now able to dock with perfect aim and alignment, and doesn't hit the dock too hard. Two suggestions were made: 1. Dan2D3D This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game exploration and survival in space and on planets. In creative the ship tries to fly away from any waypoint I set. 🚀🤖 In this video, I'm so excited to share with you the latest update for Space Engineers, the Automatons Update! Keen Software House has done an incredible job with the new AI blocks. This is in contrast to the majority of Space Engineers scenarios that feature unique The autopilot can be activated with the argument "toggleAutopilot". This behavior I have a mother ship with a docked miner. The vehicle has a scripted programmable block and timer, has an antenna and everything else to run autonomously, but the Autopilot I am having the issue that ships on autopilot move very slowly and fire their thrusters way way more often then necessary. You can watch it here: This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and construction, exploration and survival in space and on planets. I find it very silly that I can't tell the autopilot to take the ship's center of mass, or better, another block to align the GPS with instead of the remote control block. When I put the avoid collisions it goes forward but goes up and down and doesn't even touch the way point. My Small grid ship has 2 batteries, 1 large cargo container, 1 large hydro tank, 1 oxygen thingy, 1 o2/h2 thingy. Cruise. When activated it will attempt to allign the ship with the target orbit and then accelerate to the required orbital velocity. Loading Replies have been locked on this page! Space Engineers The First Jump scenario is the ideal first scenario for beginners. Hello guys, In the last couple of days, I've encountered a weird bug where my ships show "Autopilot Enabled" as soon as I jump in. Players build space ships, wheeled vehicles, space stations Everytime I spawn a ship from my blueprint menu and get in, it says "autopilot enabled". About 1 per 10,000kg on Small Grid, or 1 per 100,000 kg on Large Grid. + I have been try to find the answer but none sovle my case. Remote commands It is I tested the autopilot feature with two waypoints. . I have exacly same issue. I should also note that I've worked around this as when the connector is 'on' the ship 'sticks' to the connector and then it engages via timer. So, i figured I could have a bunch of GPS waypoints around a planet and have autopilot make the ship "orbit" the planet by making it follow the waypoints i made. Very rarely, the autopilot will function as designed. #11 < > Showing 1-11 of 11 comments Is there a way, without a script, to align the ship with respect to gravity without losing control of the steering (without completely transferring it to the autopilot, etc. brazorf. That was a bad idea apparently both ships plus my small ships attached all disappeared (poof gone no debris no explosions just gone) and my Engineer frozen in space. I want to fly pretty much in a straight line in an exploration ship I made from a modified respawn drop pod until I find an NPC station, but in case I get bored and decide to get out of the pilot seat and modify the ship mid-flight, I don’t want to crash into some asteroid because I couldn’t get in the chair or access a remote control in time. The AI Basic is much better in space set to follow, in my opinion, well for the testing I have done so far. Cheese wheel from Skyrim. Hopefully in a future update. Just look at Germanwings flight 9595. I've made a video of the bug report, but in short, I have a ship set to autodock with a connector. Neverthless it still knows if the plane is going to kiss the ground, and wont let it happen, ofc in space theres no 'ground'. If you dock the ship to the connector, and take a GPS point, when you enable 'precision mode' it should return to that same point. Setting up one ship to transport cargo between 2 stations06:50 Starting top set up automated transferAll Mods Used in this episode: https://steamcommunity. Nov 8, 2019 @ 8:54pm Autopilot not I've been trying to make a ship land on connector, and so far got two results: 1. Honestly, you may want to still turn off the ship connector prior to trying to auto-dock, and only activate it when the ship has come to rest at the connector. Recently, when activating the Autopilot via hotbar, breaks the autopilot by directing it torwads a waypoint called PathFindingVertex with different coordinates (and far away) that isn't on the list nor on the GPS list. ADMIN MOD Autopilot Warp Jumps Basically Im just getting into the automated side of things. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Thanks for the explanation. And when the drone stop sometimes at some coordinates you can try to : - stop autopilot - set thruster override to make your ship move forward - after few seconds disable thruster override and restart autopilot. In fact, the ship in question I captured and flew to my base with zero problems. Posted . When I disconnect it the autopilot works, but when the miner is docked, the mother ship just spins. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Yeah its a bit tedious to hack a ship, while I know you said no mods there are two that at least still makes you work Normally I would join you complaining about the devs that didn’t fix core features for nearly 10 years and add new stuff without majorly improving performance, but considering that the AI seems to follow really nicely, uses thrusters efficiently Steam Workshop: Space Engineers. LoadConfigs - This will I usually leave a command to enable/disable autopilot (using Remote Control block, no mods) to move the ship over long distances. You can check out the latest update here: Progress Video: Node System & Quick Access Toolbar What SE Planning Tool Will Do: Disassemble Mode: Autopilot precision mode going sideways, TheResuru • Space Engineer • Scripts are different from mods, they make use of the in game command blocks to tell the ship they are attached to to follow a set of command lines. I apologize if this is the wrong subforum, Greetings. The only way i have managed to achive this it's really broken in space, work better on planet. SubUnit - drones can launch owned guided missiles. When a heavy ship stops on a dime at a waypoint it takes so much time for the auto pilot to get things going again that many times the craft just sits while the auto pilot continues to cycle through waypoints as if it were still moving. Players build space ships, The basic task block is how we tell the other blocks (flight, offense, defense, autopilot) where home is by making the Basic block "Follow Home" and setting "home" to a beacon. You can make any ship follow yours, or any, with sensors. We make the travel like realistic Nasa, the At the moment, I have a very long starship, with off-grid parts ( on rotors, connectors, pistons, etc). Can we PLEASE smash As I understand it, the angle/heading of the ship is calculated by remote control. Unfortunately, the autopilot option and all the waypoint options are all greyed out. The recorder can not only log and follow a Space Engineers. help I have a mining rig with an RC for an autopilot system for mining and a building drone (which I don't use autopilot with, but it has an RC), that and I had 4 small ships (including the three starter ships), and I started getting this weird ass glitch. Dakota. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on exploration and survival in space and on planets. The AP (autopilot) wont fly in those 2 conditions while CA (collision avoidance) is turned on. That's my save before affection: Rurka game - third trial 4. Attach a file. Autopilot goes where you tell it and nothing else. io In both saves, i have set GPS just called "Ship" - this GPS I've set on affected Factorum Warship no, its just the autopilot getting confused, dont worry just disable it once its there I wanted to set it up so that when I get back from mining I can get out of the ship turn on auto-pilot and let the ship go to the connector by itself and lock without the need for me to have to supervise it, that's why it's a problem. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and I was in one of my ships, a friend hopped into the second cockpit, suddenly the "Someone Else is Using the Ship" message came up and I couldn't control the ship. Engage auto pilot. I started playing SE a few weeks ago on a survival world. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and construction, exploration and survival in space and on planets. When in my space suit using the "V" switches the view from close up to farther away, when I am flying the ship and want to dock to my base connector I cant back away from the ship view enough to see the connector on my ship to line it up with my base connector to dock the ship. Since I last played (April 2014 !) there's been A LOT of stuff added. Jan 22, 2022 @ 2:07pm. Updated . It's an extended version of the Remote Control block I posted another thread earlier about how to not have to keep my finger on the W key to go on a long journey. I also am not is a gravity field. I'll save the return point in over my base and auto pilot it to this point to get back comfortably. Collision Avoidance - When enabled, the autopilot will avoid any The AI Basic block is a functional Automaton block in Space Engineers used for long-duration/long-distance autonomous flight. The only way I could get around that was to log out and back in (and, with load times being what they are, you can imagine how fun that is). I hopped out to see if he could, then back in. All reactions. T. How exactly do you set up autopilot? Space Engineers. I have tried with collision avoidance and precision modes on and off. By the way, I took a break from the game for a while and ran the game again after a long This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC exploration and survival in space and on planets. The AI Recorder is a functional Automaton block in Space Engineers for autonomous short-distance flight. Space Engineers > Bug Reports > Topic Details. com/sharedfiles/filedetails/?id=1653875433This tutorial deals with the Basics of SAM's Autopilot Manger v2Script by To Keen Software House, I've been playing around quite a bit with the new autopilot feature for the remote control blocks. With no gravity, the ship will always orient itself to turn whatever you set to be the "front" towards the waypoint, but within gravity, it doesn't. I could just make the miner follow with its own ai block, but then I'd have to monitor it for power etc. Click Follow Me to make it follow you (the player who clicked the button). I have been testing this save and can see your issue completely. SAMv2 - a script for Space Engineers The LCDs are sorted by distance to the Dock, and the ship will follow them all the way. Nothing I do Thank you for the save file. Point, formation, docking navigation, landing to surface, planetary circumnavigation, player crosshair follow. The Remote Control (short: RC) block and the Automaton blocks (short: AI) support an optional autopilot function. Ive been away from SE for a couple months and decided to come back and see what has changed. (just spin, no pathfinding anymore) proof: autopilot has finished (is off again) bug occurs on small ships (2 different types tested, 1 gyro) ingame fix: a)turning on and off autopilot immediately or b) It pushes in every direction when giving it a long distance run, slowing down the ship and consuming uranium. The ship has its connector at the back and therefore needs to back in to the co. "Classic" - Optimised to be both fast and safe for all types of ship, big or small. I would very much like to be able to Designed for autonomous flight in both space and atmosphere. Mods add content such as a block or item This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC exploration and survival in space and on planets. Randomly when I exit a ship my Auto Dampeners will be on, but I don't know how it got turned on. In order for the autopilot to work your ship will The GPS screen in the Terminal is where you manage your waypoints. Scripted Behaviors: If you have any custom scripts or programmable blocks that rely on the autopilot, disabling it may affect their functionality. It follows a linear story and it is very easy to complete even without a walkthrough. ; Goto <GPS string> - Sends drone to GPS location, if a player is detected it will stop heading to the route. I've been using this method for a long time. Try to check the net for Space Engineers - Projectors #1. Me and my friend have the first time traveling space in Space Engineer and we have very tension experience which may only see on movie. So I would post my own discussion. You either steer the ship manually using Remote Access, or use the Autopilot. I have a ship that I have set to go 30 but once it reaches a certain waypoint I want it to go max speed. Very inoing for someone who use a lot of drones as I do. Wikis like this one This subreddit is an unofficial community about the video game "Space Engineers", Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to Also worth mentioning that autopilot only works with a ship with thrusters, Space Engineers. Then the "Auto pilot Engaged" message came up I exited the world and unchecked the drones checkbox and now everthing is fine. Is there a way to set the speed increase or decrease so that it goes max speed or is it something else i am missing? If I put a speed increase it shows 30 how do i It seems any time I try to use autopilot on a planet the remote control just stops working entirely after a few seconds and no amount of turning autopilot on or off will fix it. This can be used to avoid colisions or when your dock is inside some building. ok so want to make a ship "orbit" a planet. The other is just magically being built at lightning speed without any frames. That is not the porblem. A friend said I should use 1 battery total and no solar panel, while adding a 2nd o2/h2 thingy So The Remote Control (RC) block allows players to control a drone or shuttle from a distance. Manual Control: Once the autopilot is disabled, you will regain full manual control over your spacecraft. AutoPilot is an advanced script for Space Engineers that uses PID controllers for automated piloting, covering X, Y, Z axes, and Yaw, Pitch, Roll orientation. Last edited by E-Man720 ; Dec 14, 2015 @ 6:04pm For some reason, the autopilot on my ships isn't functionning. The R. Then i found it was broken. Imagine a bodyguard ship, or a ship with a radio antenna or regular antenna following the player and allowing the player to control stuff long-range on the go. Test that bug is isolated to Hydrogen Thrusters by: Turn off auto pilot. More than a bit annoyed over it too after such a long time away because of old bugs that arent fixed. But problems start, when trying to direct my autopilot from space to ground, or from ground to space. It is a ship with ion + hydrogen. I only tested the autopilot with a ship I had built as an asteroid scout, Follow up question: I don't have any proper programmable block knowledge apart from using that amazing easy LCD script, but as far as I can tell the easiest way to have an autopilot follow would be to create a gps coordinate for it to autopilot to and somehow have that update every now and then with a timer block to the position of your leading ship (or its antenna) Space Engineers. Login Store Space Engineers > General Discussions > Topic Details [LL] ELiTE RiDER. while I turn it off, it goes stright away. If you have four (only three would probably work) alternating the autopilot on each they will all align with the Space Engineers autopilot docking can be challenging with ship in space, or on a grid if it gets askew. Your proposed features would remove all drawbacks to using autopilot, which IMO is poorly balanced. This week we added Autopilot for ships with Remote Control blocks, so SAGE created a very detailed guide for you to understand how this feature works. Be sure to review and modify your scripts List of Ships [] Official Blueprints []. Your ship is quite a lot heavier than the one I'm using and wonder if this is playing any part in this at all. io And save, which was affected of this bug (happened two minutes after my save): Rurka game - third trial 4. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on I feel like the easiest way to do this at the moment is to make a drone follow you with a scoop exploration and survival in space and on planets. Those would interfere with the player controlling the ship at the same time though, and as Steam Community: Space Engineers. Yes! There are two main autopilot scripts I use, for slightly different purposes: PAM - originally for automating mining jobs, it can also be used for shuttles. But now all of a sudden, I can't control it at all via normal methods. The remote steering capabilities require a camera and an antenna. But the button for Autopilot is grayed out. I have NEVER, NEVER, EVER got it to work consistantly. I gave up on trying to make it work and just added a jump drive. Once I get it to work (no idea how I managed that other than what I did above or restarting my game/pc) it works flawlessly as long as the docks have H2 to fuel the drone ship. Ships follow their etor again if you step in cocpit for a sec and accelerate a little. lets me click the control button, view cameras, so on, so forth, but the ship refuses to move whether on ground, or in air. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Space Engineers > General Discussions > Topic Details. I am not using any mods.
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