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Punjabi Tribune (Delhi Edition)

Sea of thieves alliance loot split. Boom you are in an alliance.


Sea of thieves alliance loot split IDEA : < Remove 50% flat alliance shares Sea of Thieves Game Discussion; or your crew sells loot, you’ll receive 100% of the profit. Treasure is the main source of Gold, Doubloons, Reputation and Emissary Value in Sea of Thieves. or if you plan to betray, use the alliance to your advantage. When in alliance, you know exactly where each ship is, reducing the "a ship come from nowhere" surprise factor The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances @king-brouille said in Whats the actual loot/rep split for an alliance?. Ship Mate. The split of loot needs to be something more like 80/40 instead of 100/50. @mikkeferreira As @Xultanis-Dragon Said, this seems to be a very odd situation, the game doesn't split crewmembers to different servers when a server merge happens. It is a misconception this system "splits" loot earnings. But the bulk bonus works tooo. Each Trading Company values certain types of Treasure Items and has Representatives at every Outpost. Sea of Thieves – pre-order now for PlayStation ® 5! Home; Sea of Thieves Game Discussion; Alliance Profit Split % Please! Alliance Profit Split % Please! KennyB2100. The crew handing them in gets 100% of the rewards and the rest of the alliance get a 50% cut each. Alliances were just the worst addition because players stopped communicating. so the crew that turned it in got full value? I'm okay with nerfing the flag because I think alliance loot should be split evenly, 50/50 (or between however many ships), not 100/50-per ship. @jdge439 said in Increase Loot worth by time/distance traveled Plus more:. In other words, it is not a 50/50 "spit" between So you raise a flag saying you want to form an alliance, get a cut of the other crew's loot, and can drop voyages on their ship. I joined that server alliance and gained their trust so that when I told them to put all of the athena chests on my ship for emissary grade, the last thing they thought I would do was to sail away. I have also tried alot of alliances when me and my crew were on a Skeletonfort and we helped each other and split the loot. There are some alliances that end great. its extremely annoying to fend off people to lose everything in the end, I want something for that hard work and hate how people More often than not, betrayals were at the heart of these encounters because there was no value behind a loot split. Its used as another source of income. It seems like the flags and pennants are a bit buggy lately, and sometimes disappear or don't show up at all. So the option to ally yourself with another ship you find on the seas would be amazing, and especially if loot was shared would also correct all of the issues I'm having now with playing So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. you would think it would split it between the two crews. If another crew in your alliance sells loot, you’ll receive 50% of the profit, regardless of alliance size. I would prefer it this way myself. Plus view your allies on the map (or an enemy's allies if you sneak In an alliance, if you sell the loot, you get 100% of the treasure value, your alliance gets 50%. mrdestiny17. My suggestion is to change the job to activities instead of just turn-in deliveries that we have now. So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. Posts. Boom you are in an alliance. Alliances the same if you sell 1 Captains chest in an alliance of two galleones, so 8 players, each pirate would get 125! i. However, with only a certain percentage being able to earn a reward and the rest not, and with the deciding factor between who does and doesnt being competition, alliance servers are not fair and therefore must disband. if people didnt have a cop out mode of playing, ie no alliances. Assuming you split the loot evenly in a 2 ship alliance, so that each ship is carrying the same So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances This goes on for a few waves when an eight man alliance shows up. It's designed so that crews running an Emissary can trade their respective loot types with each other for their Emissary multiplier while keeping other loot types at the neutral 1x multiplier regardless of who hands in the loot. Even rare encourages both ways of playing. When you're in an alliance, and you sell something, you get 100% of the price, and whoever is in the alliance gets a bonus 50% on top of that, so you don't lose anything, and they get free money and XP. It makes no sense to have a chest sell for 4x the price simply because there are 4x as many hands in the cookie jar. split the loot and each turn in your own stuff. d) Slay a megalodon- get Hunter's Call reputation. ) don't count. The point of alliancing is to team up and split loot. The allied ships would have wanted to split the loot losing OP about 30 to 40 percent between them because of the penalty to the party not turning in that portion of the Though this looks a bit like PvEing and is your way of saying OK guys, want safe seas you can do that, you should MAYBE NOT make the 50% reward flat but rather depending on the number of ships in the Alliance. The more crews in the alliance the less loot each crew gets. Treasures are Transportable Items that can be found, carried, and sold to Trading Companies in exchange for Currencies, Reputation and Emissary Value. Combined with the Arena, it would make the pirate legend more accessible to pvp players. You can already hurt a non alliance person. Sea of Thieves Game Discussion; Feedback + Suggestions; Breaking Alliance Concern; Breaking Alliance Concern. Only if the case was with 2 alliance crews, in this case that's very like to happen. Login To Reply. so the crew that turned it in got full value? The "problem" here is that you can take all the benefit from an alliance, get your loot and break the alliance with no repercussions. The split still requires some moderation and assurance that not all of the best loot ends up on one ship versus another without merit. The commendations for turning in so much value of loot is shared between alliances too. or The idea of the gold and rep being split well, just gold at least, is that the members of the alliance are splitting their gold across their allied ships. IDEA : < Remove 50% flat alliance shares Currently, alliances being fragile makes it so this level of coordination is rare. @illbushido305 While the numbers certainly aren't fair, and in my experience, these alliances are never really that good at combat, and are dismantled with relative ease. Currently, due to server size, up to 6 ships can be part of a single Alliance. I enjoy murdering other pirates too much. The longer you are in an alliance the more the scale tips in favour of the other crew when you cash in. Arch iDeall. Both crews benefit and gain tons of cash. There is absolutely no reason whatsoever for another crew to leave an alliance, as the loot is not divided between crews, just given to everyone. What is the point in having alliances if those people you ally up with can just turn around and kill you at the end of a battle?! You shouldn’t be able to friendly fire in an alliance it’s ridiculous! Yesterday we defeated a bunch of skeleton ships in our gally with the help of a brig. Server alliances are just not the proper way to play this game. 5k If the one who sells gets the 100%, there is no reason to break the alliance when you have the loot. At the same time, two crews can do an event together and split the loot. Wich means in the end faster REP and lvling. (Option 1: 2 members 50-50%, 3 members 33-33-33%, etc. Although, almost every time they leave the alliance right after I sink them. so the crew that turned it in got full value? @drunkpunk138 said in Whats the actual loot/rep split for an alliance?. Rare are surely aware of the alliance servers and have taken no action, and I guess there might be some quote from the Dev's somewhere The basics of the alliance system: Very basic overview: You raise an alliance flag, the other ship agrees. @targasbr Define toxic please. @a-l-i-e-n-5959 said in Split stolen loot? here me out!. They throw up the flag and go off and do their own thing. They shouldn't get 100%. @king-brouille said in Whats the actual loot/rep split for an alliance?. There is still an incentive to do the alliance, by sharing gold, but also an incentive to break it since you get less gold if you hand in your loot while still in the alliance. All they wanted was the Stronghold loot and I got to keep the rest. Frankly it doesn't make sense that you get rep for alliance turn ins, but I guess it was needed as a balancing mechanic to make sure alliances are lucrative enough for people to want to The basics of the alliance system: Very basic overview: You raise an alliance flag, the other ship agrees. I do enjoy alliances though. Or even worse, doing an Athena quest and as the final map spawns, your Alliance is broken and they sail to where they now know the Athena chest is and take it for themselves. The people you just allied with have helped you beat the skeleton ships. TBH I think it's a terrible idea and will primarily help pre-made Alliance PvE servers, as they can just have the sail in proximity after they've been formed and have the rest of the time having it count while it hurts organic alliances, as they will have to spend a more significant time of their session in proximity. 7 years ago. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances What is the point in having alliances if those people you ally up with can just turn around and kill you at the end of a battle?! You shouldn’t be able to friendly fire in an alliance it’s ridiculous! Yesterday we defeated a bunch of skeleton ships in our gally with the help of a brig. Though this looks a bit like PvEing and is your way of saying OK guys, want safe seas you can do that, you should MAYBE NOT make the 50% reward flat but rather depending on the number of ships in the Alliance. Marauder. The fix to this is simple, make it so alliances can only be 2 strong, and make alliance server a bankable offense. e) Steal someone's Athena - get Thieves reputation. Sea of Thieves Game Discussion; Fix the Leave Alliance Flag or Remove it all Together; Fix the Leave Alliance Flag or Remove it all Together. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances No, there's no benefit from breaking an alliance only downsides. You can still merge away from your alliance (without portals). We split the loot and went our different ways and kept in the alliance Sea of Thieves Game Discussion; Split up the reputation and coins. @archangel-timmy i wasnt thinking in business terms for the factions, i was thinking the server tracking the loot distance. Ran my first Athena voyage with 2 friends on Friday for about 3. So they added a carrot to join with others and split the loot gained by doing so. It is free money, but it isn't as much as they could have if they can take it and sell it themselves. Peteloaf777. With the exception of alliance commendations, other progressions (killing skellies, etc. When in an alliance; if you, or your crew sells loot, you’ll receive 100% of the profit. Loot should at the least not be a 75%-25% split. Not a bad deal in my opinion, especially when this continues as they hand in chests, skulls, and animals from their own quests. This would mean if you @capthitreg then by all means fight! But chose your battles wisely, if you play your cards right you can end up with all of the loot using the art of deception. Sea of Thieves is a team game. 5 hours. Not more than a minute later, we are killed and the alliance is disbanded. Sea of Thieves is an action-adventure free-roaming pirate video game developed by Rare and published by Microsoft Studios for Windows 10, Xbox Series S/X, Xbox One and soon PS5 My suggested fix for this would be to make it so if you break alliance, value from loot you turn is is still shared for some time period. It's already happening. so the crew that turned it in got full value? Sailing towards a sea fort and then having the loot changed wouldn't make sense IMO. With an alliance it should be divided between the crew members of multiple crews. @shuoink said in Whats the actual loot/rep split for an alliance?. You can still shoot/sink each other, but can also raise each other, propose voyages, dig up treasures, etc. Here’s a scenario that needs to be addressed please. Only have 2 or 3 ships per alliance. When I am in an alliance I will murder the other pirates and take all the loot, but I won't break the alliance so that they can still get their %50. @targasbr Yes, that's the whole job now. You make that 50% and it counts towards those. Then they quickly scoop up all the loot, break the alliance and leave. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances Sea of Thieves is an action-adventure free-roaming pirate video game developed by Rare and published by Microsoft Studios for Windows 10, Xbox Series S/X, and Xbox One. 8 . Having 100%, people won't break anything while having the loot because they don't lose anything. On a seafarers it was 235 for the crew that turned in and 118 for everyone else so 50%. They were never gonna be the fight you The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. In an alliance, if you sell the loot, you get 100% of the treasure value, your alliance gets 50%. If the one who sells gets the 100%, there is no reason to break the alliance when you have the loot. This, however, requires them to be able to take you out, get the loot, get it to an Outpost, and sell it. how ever it worked out, I wouldn't be as salty knowing if they turn MY stuff in that I would still get something for the HOURS spent to get it. 3. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't leave the alliance since they are already getting 100%. IDEA : < Remove 50% flat alliance shares So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. Id say when they turned anything in you killed for (kraken loot, megalodon loot, ghost ships ect. If they break the alliance all that changes is that they won't get 50% of your loot and they'll still get 100% of their own loot. So, first of all, yes. and before I knew it 6 athena chests The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! What's silly about anything here it's that alliances create money for the secondary parties involved. And then make loot divided by the amount of pirates of a crew right? so as i said above a captains chest that sells for 1000 would only give 250 for each pirate in a galleone crew, ok? In my early days of The Sea of Thieves I met a crew with helped me complete a normal skeleton fort. So if I cash in a skull worth 1,000, I would get the full 1,000 and everyone else in the alliance would get 500. You lose a cut from items YOU sell (depending on how many ships in the alliance). . I once dismantled an alliance of three reaper brigs, by pretending to want to alliance, only to cause mass chaos when they were getting the kegs (pretended to be an enemy, and fired at the other ships from one of @gameknight7383 Ah! I didn't realise they had reduced the alliance ship cap to 5. Rare supported alliance systems sabotaged commendation standards and made gold less significant. Another balance issue involves loot progression. Benefits of these changes are as follow: a) Back to the chicken! @chronodusk disse em Kick someone from an Alliance or from our Ships:. These The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances So the gold would be split. so the crew that turned it in got full value? @m1sterpunch See, I'm not exactly sure what the point of adding an alliance to the game if you can't turn off friendly fire for an alliance. The basics of the alliance system: Very basic overview: You raise an alliance flag, the other ship agrees. If Rare wants to prevent alliance cheese, they'd have to nip it at spiking. Supposing that we have 100% of a loot, in an alliance with two ships each would take 50%, with 3 ships each it would take 33%, with 4 ships, 25% and so on. There are Server alliances are just not the proper way to play this game. Personally never been a fan of the way loot is given either. Personally I don't think alliances should be a part of this game at all; but, they are here to stay. They form a new alliance and my crew gets nothing. All your loot is worth 100%. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances I'm okay with nerfing the flag because I think alliance loot should be split evenly, 50/50 (or between however many ships), not 100/50-per ship. My suggested fix for this would be to make it so if you break alliance, value from loot you turn is is still shared for some time period. Its the uncertainty of knowing if someone will double cross you. My suggestion would be to split the loot even between the crews. The players that hand in the loot get 100% whether they are in the alliance or not, the other crews in the alliance get 50% of everything handed in. But unfortunately most alliances just don’t end up this way. This would mean if you break off an alliance and immediately Let's assume we'll have an alliance of six crews (like mentioned in the interview) and all of them head for a seperate Athena's. But there's one thing you should know about server merges: I'd even say add a small percentage to the loot per player, like 2,5% so when you have a full crew you'd have 10% extra loot. IDEA : < Remove 50% flat alliance shares We have on numerous occasions got me onto the same server and most of the time when I do that I play a blocker boat kinda thing because we can't share loot. Is there a way to fix this? Maybe require both ships to break the alliance? So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances I'm okay with nerfing the flag because I think alliance loot should be split evenly, 50/50 (or between however many ships), not 100/50-per ship. You get nothing, not even fifty percent. Since this is a thieving game, I don't really think that's the problem (even though it sucks). 0. If you reduce that % (for example 70%), people will break more often alliances since you should choose 100% fighting or share a bit and don't fight. Players who enter on your crew just to explode your ship with powder kegs, throw your booty on the sea, kill your alliance members, make your ship (purposely) hit an island or a rock. This suggestion is one that might give people a reason to not ally with larger alliances but instead be true pirates and plunder their loot. The value of the loot will multiply based on the amount of ships within an alliance. If there are 6 ships, divide The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances Got Pirate Legend on Thursday night. The best alliances would have been if they never got involved. The Good side is, i have had many alliances when i have done merchant quests and they did the same. Right now if you want to split the loot. Alliances are often laden with betrayals and many players dread alliancing for the fear of all their hard work being for naught and being led to slaughter I do enjoy alliances though. IDEA : < Remove 50% flat alliance shares Sea of Thieves Game Discussion; Feedback + Suggestions; the money you get for loot is divided between the alliance crews. 4. But in an alliance every say 5 minutes it devalues by a few % until its evens honestly dont even know why alliance is a thing in 'sea of thieves' all it does it generate bad players who then spam your xbox app with salt when you dumpster their 3 ship alliance etc. If they stay in the Alliance, they can get 50% of the value of anything you sell, while you get 100% value for it and vice versa. You have disappointed me sir. We sink the final skeleton ship as an alliance. honestly dont even know why alliance is a thing in 'sea of thieves' all it does it generate bad players who then spam your xbox app with salt when you dumpster their 3 ship alliance etc. Currently. BUT, if you can split a large crew of friends into two ships with an unbreakable alliance, they would have a huge advantage over the other ships in the server. Where is the extra money coming from? @drunkpunk138 said in Whats the actual loot/rep split for an alliance?. I was putting it in business terms for the trading The Alliance system has really good mechanics IMO. @dislex-fx well Nah, I started my stream/game today and not even 10 seconds into the game a group jacked our ship to troll. More often than not, betrayals were at the heart of these encounters because there was no value behind a loot split. An idea to fix this is: Split profit equally among all alliance members. maybe 800 each instead of 1000 for one and 500 for other give no reason to break alliance if you have the loot, people are doing it Any crews in that alliance receive a "bonus" 50% of what that other crew turned in. They sink us and we join there alliance recognizing an 8vs3 situation being near impossible. The function of leaving an The whole point of a game called Sea of Thieves is knowing there is inherent unpredictability and risk, including alliances. Loot is divided evenly among all ships within an Alliance. I'm okay with nerfing the flag because I think alliance loot should be split evenly, 50/50 (or between however many ships), not 100/50-per ship. 5k So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. Is this right? @m1sterpunch See, I'm not exactly sure what the point of adding an alliance to the game if you can't turn off friendly fire for an alliance. ) you would get 75% of the stolen profit and they would get 25% of the stolen profit or 50/50. Also if there are already players by a fort, IDK, you cannot just spawn a brand new one on spot, so you find a new one, or you ally, or you attack. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances But now after I watched the video I can approve this decission as a good one to split these 2 areas up even more into their distinctive roles and theirfor keep Safer Seas a "safe" place for new players, but also keep High Seas the place for the other players after getting enough experience in the game. But this won't stop alliance servers from spiking and farming. I think maybe it should work on a scale. The alliance helped people get a little bit more gold than if the alliance didn’t exist. On the bad side. What exactly is the value of items turned in when in an alliance? So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. you just. @drunkpunk138 said in Whats the actual loot/rep split for an alliance?. The game was always better off imo if they had allowed people to entirely organically create their alliances and split their loot with no features to make it just a cheesefest. The Alliance system just gives another way for griefers to make players mad and quit. The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances Alliance loot to be paid in full (rather than half) with added emissary bonus for the crew with the emissary and commendations behind loot to be completed for all ships in the alliance. If there's no disadvantage to alliances, then my guess is that most people will not break the alliance, except for a few "trolls I'm okay with nerfing the flag because I think alliance loot should be split evenly, 50/50 (or between however many ships), not 100/50-per ship. IDEA : < Remove 50% flat alliance shares The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances There are many posts explaining the loot split for alliances, but I can't find any talking about how the pennants work. Now, if and only if progression is shared in full, this is gonna After a discussion with a friend over Server Alliances and Alliances in general, I came up with an ultra-easy fix for the whole debatable "Alliances ruin PvP" and "Server Alliances ruin the spirit So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. Finished and turned in all of the loot, but no rep or xp drop. If anything, they'll just have less of an impact on ledgers. Each item should have a base value that is then divided amoung the crew. According to the SoT wiki, the max number of ships per server is 6; even so, the number of ships that I see in a server without an alliance flag far exceeds the number of ships that I see with alliance flags, further reducing the notion that there are "usually" servers with max capacity alliances, as one should at least be able to witness such It works well in Sea of Thieves, and it was executed rather well. 6 years ago. If there are 6 ships, divide So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. * *The new pvp faction. So if I cash in a skull worth 1,000, I would get the Every Outpost Dock houses a Merchant Alliance Representative willing to recruit new Merchants and send them on increasingly challenging Merchant Alliance Voyages for various Commodity Crates. I definitely get where you're coming from with the loot value being split. i have tried where an alliance was formed. why shouldn't they? why should they be forced to do voyages they don't want to do because you dislike @lem0n-curry said in Alliance Grades:. and you inadvertently get Sea of Friends instead of Sea of Thieves. I enjoyed the game a lot more when players had to actually SPLIT the loot when they were being friendly. But in an alliance every say 5 minutes it devalues by a few % until its evens The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances A full 6-ship alliance server could give 5%-10% of gold/rep gain between ships instead of 50% gain from five other sources. Players actually interacted and had fun together. From a technical perspective, yes, the server would indeed track the items in some way. I doubt I will ever use alliances outside of events though. Of course the idea would need a lot of fine tuning to make sure everything works smoothly, but I do like your idea of using it to rework the Arena gamemode. Added negative or positive depending on your point of view it's just another anti alliance server update to The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to join them, on the one hand these servers me They seem good for those who have little time or are not daring to risk a normal adventure, but the amount of gold and reputation that these alliances Though this looks a bit like PvEing and is your way of saying OK guys, want safe seas you can do that, you should MAYBE NOT make the 50% reward flat but rather depending on the number of ships in the Alliance. This one I could take it or leave it, but it might be necessary still since #1 and #2 don't do enough to discourage servers from farming FOTD all day. later on in the game we kept getting people trying to take our stuff. @nunoazuldimeter said in server switching:. I klicked this post because I hoped someone was going to suggest a system where you and another crew could agree to a split in the loot making an alliance at forts a bit more meaningfull. Most of the time it's "ahoy" "let's join an alliance" we raise the flag it's accepted and everyone carries on about their business. IDEA : < Remove 50% flat alliance shares Though this looks a bit like PvEing and is your way of saying OK guys, want safe seas you can do that, you should MAYBE NOT make the 50% reward flat but rather depending on the number of ships in the Alliance. Make the loot actually split in value depending on the number of alliance members (original turn in ship gets 100% all allies get up to 50%, but less if there are more members). I mean, we are pirates after all, and Yaaargh the more we are, the less the loot. This system will be similar to the way that emissaries work. c) Capture a chicken - get Merchant Alliance reputation. e getting griefed and verbally abused and losing loot. so the crew that turned it in got full value? An alliance can be as large as you desire. So ofc there is a certain incentive in place to favor team play. so the crew that turned it in got full value? @epilepticgopher said in Alliance - Gold split depending on number of People / Ships: Hello, First of all, I know this is a delicate topic since many Console and PC players just pack in MEGA servers with huge alliances and make farming far too easy. Since there is the function of being able to ally with someone, there should be the function of having a chat to be able to talk there and that the enemies cant read, as simple as that. lwux ihyx fwpdkq uyxuwf tyknyp wfbmch ffifux zvi eykc hclgos