Elite dangerous huge weapons. I prefer large/huge PA or beams for regular combat myself.



Elite dangerous huge weapons Grade 3 more ammo (<-idk what is it called lol) missle launchers with thermal cascade 2 size 2. Huge pulse lasers, huge beam lasers, huge multicannon, huge plasma, and one of the AX weapons as far as I can The huge hardpoint can fit up to a size 4 weapon. Coriolis EDCD Edition A ship builder, outfitting and comparison tool for Elite Dangerous which also stops the twin huge weapons from firing at you. (clicking on the The pride of Gutamaya's shipyards, the Imperial Cutter is a formidable all-rounder. Despite its The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Holeypaladin I just bought the anaconda and i was wondering what weapons do you guys reccomend. There are two main weapon types: primary and secondary. A beam laser rips through a poor sidewinder's defenses. On a Conda I have the huge gun fixed, the rest gimbaled, except for the rear bottom. 5 km max range with 1 km damage dropoff. So I use the huge PA as the main weapon against small ships. Turreted beams are dangerous to you, even if modded for efficienct and thermal dump. we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the Fixed-mount high-energy weapon, based on researched Guardian technology. size 1 hard points generally don't add much for dps compared to the other weapons, and when I just had one corrosive multicannon, I found myself running out of ammo for it when my huge multicannons still had half of their ammo left. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. Mr Robert House. Corrosion is the same on a huge or small, so High Capacity Small with Corrosion coupled with a Huge Autoloader is more total damage than putting Corrosion on the huge. Two shot kill power on most non-high ranked NPCs, and can kill beyond its ideal range, but loses oomph against high CZ opponents and “alarm guards”. Once you start peeling off thermal A ship builder, outfitting and comparison tool for Elite Dangerous. — In-Game Description The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. Weapons are Elite Dangerous Space combat game Space simulator Action game Sim game Gaming comments sorted by And with 4 pips to weapons, you can burst with all five hardpoints at once for a surprisingly long time. They also have the Only certain weapons are available in an A rated variant. They are turreted Plasma is a hard hitting total damage dealing weapon. The size 3 beam you have is a waste. Beam Laser I rip things up. The Corvettes internals suit SCBs really, as HRPs top out at 5 and you get less waste in an However, the meaning is the same. That would work better on a 2 huge beam weapon setup of course. But generally, I used huge multicannons and rest beams for a long time, but lately would rather chose huge beams and rest multicannons. Only to be interdicted 5 seconds later. A The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! shield shredding for all ships and probably enough to wreck smaller ships without the need to switch weapons. - Fixed weapons fire straight ahead although they do provide a small amount of target lock traversal. It's not a rotating gatling-gun sort of arrangement. Grade 5 means a couple well placed shots A weapon with fall-off 600m and range 3km will do 100% damage from point blank to 600m, and then linearly decreasing damage from 600m to 3km. i am in the middle of those 2 positions, fixed beams (on the bigger hardpoints) and gimballed multicannons. Dangerous Discussion Try fixed LR beams. Deployed hardpoints will prevent a ship from charging up their FSD. If I have some stacked, it is worse and worse. In any case it is a T10 equipped with huge shields, turreted weapons and point defence turrets (to deal The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. -Huge Fuel plasma -Large Fuel plasma-Medium fuel plasma-medium fuel plasma -small rail-small rail The plasma slaps around mediums and large ships, and since it runs off of the fuel tank+spare tank, I have ammo for quite a long time. These weapons arguably require the most pilot skill to operate. My loadouts are as follows:Huge multicannon + 2x pulse laser + 2x beam laserHuge b I'm a huge fan of beam lasers, they're one of my favorite weapons in the Elite universe. That is also why most builds put high Armour Piercing weapons in the largest hardpoint slots, like the Huge Multicannon in this build. Next try plasma accelerators when you get the hang of it. Last edited by funkynutz; Jan 1, 2018 @ 3:27pm #18. View Mobile Site Follow on IG The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. My power distributor is What's your favorite weapon huge weapon? I've only really used the huge multi-cannon and burst laser. There is a limit of 4 experimental modules per vessel. But you can swap that around run huge beam with a mix of pulses and/or MC's but I dont like the spoil up for MC's and I find the huge beam too inefficient. And even with 4 pips in weapons you will be drained after 20 seconds of pulling the trigger. Otherwise Weapon damage is divided into four categories: Thermal, Kinetic, Thermal-Kinetic, and Explosive. i keep a cargo scanner as well so no mounts for anything defensive but a cobra with upgraded thrusters can avoid missiles. It simply can't hit an FDL with these weapons due to terrible hardpoint convergence. #10. Dual beam lasers on my corvette, engineered for efficiency. 2x 2F Overcharged MCs (primary weapon used in conjunction with Beams to kill large/tough ships). List Of Elite Dangerous Weapons. zone/k-_6 Highly inspired by Yamiks build : https://s. Huge beam takes out small ships if you don’t feel like going through the hassle of using plasma against them. Corrosive experimental effect: Corrosive reduces a ship’s Armour Hardness value for a Hardpoints for weapons come in multiple sizes: Small, Medium, Large, and Huge, with the corresponding classes of 1 through 4. While this has so far wrecked everything I've came across, It just doesn't "feel" optimal, like I don't have any long range weapons or something. Weapons with less armour penetration are good for use against shields Likewise other weapon systems like dumbfire missiles are equally poor giving you "only" 3000 total damage before needing to rearm. The Conda does not run hot. Beam Lasers. Elite Dangerous: Odyssey and Elite Dangerous Elite Dangerous. Avoid weapons that drain WEP quickly on turrets as well. Debating returning but then I remember how tedious the grind was to get anything done. Never saw the point, in the original Elites you didn't need AX weapons. Plan on using 3C and 2D beam lasers to take down shields and use a cannon on my #4 huge The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. issue here is that a very thick barrel or a large muzzle brake can distort the apparent calibre of the All ships have a default limit of 4 AX Weapons. The weapon hardpoints are located as follows: two top mounted Class 2 hardpoints on the nose, about a quarter of the way back from the tip, two side mounted Class 2 hardpoints, at about the Oh seven, Commanders. (Playing on Xbox with a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Ships & Engineers . Newcomers: Questions, Guides & Tutorials What's the best huge weapon to use against scouts? My ax cutter currently has 2 turreted ax multis, 2 gauss cannons and 3 flak launchers which is excessive. Space ship weapons, how to make pirates and other things go boom. PVE is personal choice over those choices I have more fun with PA's as a huge weapon in that situation The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. But thats just my view. Azimuth’s weapons stabilizer can increase this limit, however, for most weapons the distributor draw is too much to make this viable. The quickest way to deplete shields is hit them with a combination of two weapons, personally for me that is thermal and explosive. I bought it for the cargo space to finish ranking up to Elite Trader over a year ago. Multi-cannons consume less power than energy weapons, generate less heat, and Hello, I'm currently searching for a fer-de-lance build since I'm aiming to get elite rank in combat. Now I know many prefer the huge MCs because of the mods and damage, and the way its so efficient, but I'm concerned if its decent enough for RES sites, Fixed-mount plasma weapon, based on researched Guardian technology. It is primarily only applicable to special anti alien weapons (guardian based iirc) and a few others. Hardpoints are usually manually-deployed from within the ship's hull when needed, but some automatically Get ready for epic space adventure in these games like Elite Dangerous Few games capture the thrill of adventuring through space quite like Elite Dangerous. Burst Lasers can inflict more damage per shot than a Pulse Laser provided that The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I currently have gimballed beam lasers + multicannons and a cannon in the huge slot. Stick to LR tactics like reverski (flying in reverse to face-tank the enemy) and practice fixed weapons. I was thinking about running huge beam laser and Elite Dangerous. Hey CMDRs So I'm trying to learn how to use fixed weapons better to take advantage of the higher damage output. The shield formula is pretty simple. The suit determines how many of each that is correct, the reason for having two is to increase your ammo capacity for corrosive as it gets cut down when you apply the experimental effect. You do you, considering the above, and you Thanks to these focused efforts, the following weapons are now available for purchase: Enhanced AX Multi-cannon (Turreted) Enhanced AX Missile Rack (Turreted) Enhanced AX Multi-cannon (Fixed) These modules are offered at all rescue megaships, which can be found using the Galaxy Map filter. Actually, some weapons can get special effects from the Engineers that do auto reload. Railguns do less damage per hit but are point and click hitscan weapons. Boasting a total of eight weapon hardpoints, the Anaconda is a formidable combat ship. In fact, it's the coldest big ship, and pretty cold in general. — In-Game Description The Fragment Cannon is a weapon module that fires bursts containing 12 projectiles, similar to a shotgun. Rails and Plasma are actually good for both shileds and hull. Hello CMDRs, yesterday I purchased the Federal Corvette again(Not completely A-rated, but all Cores A with A7 PP), and instead of going for the huge beam lasers, I decided to go with Pulse/Burst lasers or MCs. Elite Dangerous Wiki is a FANDOM Games Community. The lasers also deal the thermic damage. A huge cannon in Elite: Dangerous has a mass of 16 metric tons and contains 105 rounds of ammunition within that. com/playlist?list=PLEArfD6TxzeEe1H Actual Deep Thoughts About Weapons. Multiple-pulse laser weapon — In-Game Description The Burst Laser is an energy weapon that emits a burst of three laser blasts with each shot. Plus you need at least 3 pips in weapons for just 10 seconds of sustained fire (only 3 shots of your PA!) , meaning you don't have much left for shields and engines. Some things to note . Elite Dangerous Space combat game Space simulator Action game Sim game Gaming of which one is a gimballed high cap+corrosive shell multi cannon and the other is a long range+feedback cascade rail gun Large and huge efficient plasma accelerators, with two larges and a huge thermal conduit and the other large dispersal field; two medium Every ship in Elite: Dangerous can be outfitted with a variety of deadly and dangerous weaponry. I've been doing this by training with a FDL with 1 huge PA and 4 medium gimballed MCs but i'm thinking of going full fixed and using 4 cannons instead of MCs. Ship Weapons - Ship-mounted hardpoint modules for combat. I want to use it for Bounty hunting and, if needed with a slightly different loadout, also for combat zones. - The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Also the huge multi/cannon have more extensive spin up/reload than the smaller versions. Just wondering what kind of builds you recommend purely Hardpoint-wise for a PvE anaconda (bounty hunting and occasionally war zones). Reply reply The conda runs hot, so mod accordingly ie efficient weapons and clean drive. You can equip your ship with weapons and gear from the starport Outfitting menu. Corrosive experimental really shines here, it reduces hull strength by 25% — a real buff for the coup de grace. Shields are gone in the matter of seconds even on the dangerous/elite NPC condas with just my beams. — In-Game Description The Guardian Plasma Charger is a plasma-based weapon that utilizes Guardian Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. Screw wasting real money on a prebuilt Elite Dangerous. My current loadout is: 4A Gimballed Beam Laser (G3 Efficient + Stripped Down) 4 pulses and huge MC awesome efficiency, and with the MC upgrades through engineers make the Huge MC extremely potent. Handheld Weapons are used by commanders in On Foot situations. you don't want to be stuck with all gimballed weapons if the enemy starts using chaff. The engineer grind was tedious and I never bothered with anti xeno weapons. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. The cannon will Overview. Pulse Laser. ¶ Remote Release Flak Launcher. be/PxPq3StZRI0#EliteDangerous#Top5#SpaceSim- - - The Weapon Focused modification only gives you a larger capacitor as opposed to faster WEP recharge, and comes at the severe expense of the ENG and SYS recharge rate from using Charge Enhanced. Currently using: 2 huge autoloader gimballed multis 1 small corrosive gimballed multi, high capacity 1 small overcharged cytoscrambler 3 efficient gimballed beam lasers, 2 thermal vent 1 regen sequence High capacity and huge multis are very efficient for synthesis, the thermal The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 1 Huge Beam Laser, with short range engineering and thermal vent We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities. Thermal weapons deal increase Stick to LR tactics like reverski (flying in reverse to face-tank the enemy) and practice fixed weapons. Mining Guideshttps://www. And you can take A LOT of punishment ( 2-3 wings of NPC at once !) with no big problems. Can't say I have Horizons, but it's still silly, then again so is having huge gatlings so really it doesn't matter. The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I don’t mind the Budget, I can make credits quickly. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! You can only effectively utilize a multi-cannon in the large hardpoint of the Corvette if your huge weapons are fixed multi-cannons or fixed weapons with Basically. Features of Elite. I just realized that I might found myself, an new favorite medium hardpoint weapon. A burst variant of the rail gun[sic] that sacrifices per shot damage to achieve a three round burst that overall is more effective. But I've read in a few sources that a huge beam build might be better. Fer-de-Lance hardpoints convergence. With the PA, my best shot took down something like 76% of a master combat zone Anaconda's These are the most powerful weapons in Elite Dangerous. I'm surprised more people aren't talking about this, because it's a pretty serious design flaw. It I mostly spent my time exploring when I played. Is a long range modded laser of any type particularly effective against scouts? If it is I might ditch the turreted ax multis and just have 4 gauss as my experimentals. It, the Fer-de-Lance, the Federal Corvette, the Imperial Cutter, and the Mamba are the only ships capable of equipping Class 4 ED-Board. For those you really need 2 huge MCs. Efficient on kinetic weapons (like multicannons) is a waste of time aswell, they have so little powerdraw/distrodraw that the mod barely even changes anything. Plasma weapons are projectile with travel time calculations to include when using. Rail slugs are effective at ship hull penetration. Currently I have 3 gimballed cannons in the huge and large hardpoints, and the rest are efficient pulse laser turrets for those enemies too agile for me to catch. A huge and 2 medium G5 plasma accelerators focused thermal conduit. Take advantage of it. Unfortunately only available in small and medium sizes, but even its medium size is more effective against human enemies than Huge plasma accelerators, due to comparable DPS, much faster rate of fire, and the fact that you can The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. List of all the weapons available. 1. — In-Game Description The Imperial Hammer is a Railgun variant that fires a three-shot burst. Jun 7, 2019 @ 5:22am I have a friend who uses a huge multi on a mamba and the other mounts for anti shield. Rapid fire, small calibre projectile weapon. All newly-purchased ships, regardless of size or Hello, I m currently fitting my Anaconda for unengineered pve combat, but I ran into the problem that I have no idea which weapons would be good. Railguns require the trigger to be held to charge the weapon before firing. These are the weakest laser weapons, but also lasers that use less power and produce less heat. The huge MC with no spin up makes me feel almost like I have three firegroups. some people love this build. zone Last The Federal Corvette is one of the most powerful combat ships on the market. orbis. 1x 3B Overcharged Advanced PA (secondary weapon used to help soften up big ships). the hull's hardness. if i didn't have the cargo scanner, i would be using a Running say 2 huge beams on a corvette is very taxing on the distro where as the mutli can be run basically constantly (not counting reloading times) Here is a link to coriolis where you can look at the specifics. The fact your Huge weapons have a low power consumption allow your Vette the "luxury" of fighting at will with 4 pips on shields and only 2 on weapon. Easy Pulse - One of the most boring but efficient weapons in the game. Beam lasers have the highest DPS of the three laser varieties. Thread thrusters and FSD to G5 so I'm happy with things from those POVs, but the one aspect I've never put huge amounts of work into are the weapons. For a combat fit PVE anaconda huge and big multicannons one thermal one caustic Those formulas have a lot of magic numbers in them; a sure sign that it isn't what we're using. Utterly confused about weapons in Elite?! Here's the 5 best ones!Top5 WORST weapons : https://youtu. fixed multi-cannons and huge PA is a boost to raw DPS against hull and frees up more power to upgrade a shield booster but struggles a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 1 huge Gimballed Overcharged Multicannon with corrosive. Currently the only The Current Method: - Elite Dangerous has three different mounting types for weapons: fixed, gimbaled, and turreted. Single-pulse laser weapon — In-Game Description The Pulse Laser is an energy weapon that emits intermittent laser blasts while being fired. I only recommend certain types of weapons though. Stick to gimballed I've recently gotten back into elite dangerous and am trying to optimize my mamba for PVE combat. I use 2x Huge beams, 1 large beam, and the rest multis. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The only weapons that fit specifically for huge hardpoints is cannons and plasma accelerators. Rails are also particularly effective against internal modules. The fact it has no spin-up time makes it unique. Considering class 4 weapons are pretty slaptactic with damage even as Gimbals, why wouldn't you? You can BLAM someone's face off with a Huge weapon like a Cannon or PA. I can shoot them for a solid 10-12 seconds before i get to about 75 degrees where i let off for just a few seconds to let myself cool down. I much prefer to take out the annoying NPCs following me during trade runs. Don't listen to the "no weapons" nay sayers. Do not use cannons or frag cannon turrets. It will mostly (99%) be PVE and I have pretty much unlimited credits/materials so I thought about something like this : https://s. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. With sufficient armour and shielding to withstand all but the most determined attacks, and a total of seven hardpoints, the Cutter boasts an Azimuth Releases New AX Weapon 20 JUL 3309 *Pilots’ Federation ALERT* Rare goods delivered to Xi Wangda helped ensure that Azimuth Biotech’s arms convention was a success. I left quite early, because after like 2 seconds of shooting the ship turned into a sauna and the power plant was nearly burning Certain weapons that have turreted version need human gunners (via multicrew) to act as turrets. Clip and ammo are pretty reasonable. If the piercing is smaller than the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. s. Cannons will just miss too often and frag cannon turrets only fire at a range of about 500m. Infinite ammo, and a decent hitscan weapon, but generally Railguns are preferred. I tried building a Python mk II with both Pacifiers and efficient APAs, and faced the same problem, twice. Tormentor: Probably the most well rounded weapon right now, and the least in need of tweaking. 2x 4A Efficient Beam Lasers (primary weapon used alone to kill small/medium ships). Everything else maxes at large Like most powerplay weapons are sidegrades to the standard weapons, but according to the stats of this weapon it looks like it deals higher damage per shot, with triple the rate of fire, and twice the projectile velocity when compared to a standard gimballed cannons? Elite Dangerous > General Discussions > Topic Details. YMMV. Sure I can beat the mini game, sure I can submit and boost away. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I'm simply curious about not just a direct comparison between huge multi vs huge beam but also combination of weapons involving both The covette is a dedicated combat ship, much much better at that one thing. In the Elite: Dangerous there are three main types of them pulse lasers (with pulsating beams), burst lasers which shoot the short beams and the continual beam lasers. All Discussions I prefer large/huge PA or beams for regular combat myself. The three gimbled weapons in group 2 would fire just fine (the 1 large and 2 med). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Lasers/Plasma accelerators/railguns for shields,kinetic weapons like cannons/multicannons/missiles etc for hull generally. Optimal Engineering mod: Long Range, with optional Scramble Spectrum effect With the C4 cannon, you should be able to score 50%+ damage on Anaconda subsystems. While each individual projectile has low damage, it can fire three bursts of 12 Beam Laser (Class 3, Fixed) Continuous-fire laser weapon — In-Game Description. Looking to spice it up a bit I was thinking about: 1 huge plasma accelerator: good damage, module sniping, big ship killings The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. This emphasis on firepower and speed means the ship can The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Interdicted an elite pilot and found the four fixed weapons in group 1 on my Fed Corvette would not fire (the 2 huge and 2 small). but I couldn’t hit with them often enough to justify putting them in the huge slots. All enhanced AX weapons designed by the engineers Liz Ryder and Zacariah Nemo have now been completed. . Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your ship and drain your weapons capacitor more rapidly than Kinetic weapons do. Only having the huge for 80% of the fight as opposed to 100% is a notable drop in total damage. Best weapons for the Fer-de-Lance? Thread Alternatively, use the class 2 hardpoints as above and add in a class 4 weapon to the huge hardpoint, such as a fixed or gimballed cannon or a fixed plasma accelerator (class 4 is expensive but worth it, IMHO). A Hardpoint is a mounting position on a ship where weapons are placed with the intention of being deployed only when in use. . In The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. This Elite Dangerous. One of the biggest questions when it comes to combat ships is, "Should I use gimballed multicannons or fixed weapons?" Fixed weapons deal more damage, but gimballed multicannons are easy to use and allow you to The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. In this video I test out the four new huge hardpoints with my Fer de Lance. CEO Torben Rademaker confirmed the initiative’s completion: Sign up for our weekly newsletter for exclusive information and insights into the world of Elite Dangerous! The huge multicannon is a cool weapon as shadowhand alluded to. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Using huge kinetic weapons is not wrong - small kinetic weapons have a hull piercing penalty against large ships. Ships Imperial Cutter - Weapon Loadout. The Beam Laser is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available Weapons may refer to: Handheld Weapons - Personal weapons carried by commanders for On Foot activities. Elite: Muticannons are Dangerous, everything else - lol eveything else However, they're really boring. Meta Discussion PvE - big laser non-stop fire. With a total of seven hardpoints, the ship has few rivals in terms of damage output, and is remarkably manoeuvrable given its size. All weapons are pulse. zone/k-_9 I'm not really good at combat and have bad aim so I really like Elite Dangerous. All beams engineered efficient, multis are overcharged, 1 has corrosive. youtube. net is an unofficial website about the game Elite: Dangerous (property of Frontier Developments)Elite: Dangerous (property of Frontier Developments) For weapons used by commanders while in Ships, see Weapons. Railguns are precision instruments to pinpoint/target modules doind little overall damage to hull. These weapons will state this in their description/info when you go to buy them. Thermal-Kinetic & Explosive The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. A weapon, arm, or armament is any device used in order to inflict damage or harm to living beings, structures, or systems. Multi-shot projectile weapon. This is not an ez build to use because the rails have a 1. It shoots the bullets One of many features that firmly place Elite Dangerous on the list of best sci-fi video games is its wide array of futuristic weapons. I have some engineered weapons in storage: Grade 5 overcharged multicanons with experimental effects 1 size 3 2 size 2. I have checked! For confirmation of this I am once again indebted to Mark Allen of FDev, who on 9th May 2016 confirme d to me that the meaning of the figures is the same as before - it's just that FDev are experimenting with a '100 - multiplier' format as an alternative to the damage multipliers. IMO don't do it on the huge ones. Is it worth putting these on? If not reccomend me a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. alternatively I could steal a huge I've been trying to optimize my Fer De Lance for Combat Zones and Bounty Hunting My current build is: 4 x Rapid Fire Medium Fixed Pulse Lasers 1 x Rapid Fire Huge Gimballed Multi-Cannon with Corrosive Munitions I was really happy with this build. For a ship designed specifically to fight FDLs and Mambas, this is a big The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Again, high DPS kinetic weapons in large/huge mounts have an advantage against hull. Take the base strength, look at the difference between hull mass and optimal mass and create a modifier to the base strength based on the linear interpolation between the shields best and worst modifier depending on whether you're over or I have an alternate PvP build, with weapons I want to get good at, and decided to make a more chilled alternate build for PvE. Dangerous Discussion. Mamba is fast, but not that agile, so flying with 0 pips in engines will feel sluggish. Enjoy. I was wondering if anyone has any good advice on a hardpoint loadout for PvE rank grinding. — In-Game Description The Guardian Gauss Cannon is a weapon that utilizes Guardian technology. I'm using 4 low heat rails for PVE at the moment and a huge efficient PA. Originally released for Windows in 2014, this fourth Elite Dangerous. For veterans and noobs alike! Learn more about EVERY TYPE of hardpoint in elite dangerous. Falloff Start: Beyond this range, the actual damage dealt is interpolated between the maximum damage at the falloff start, to zero damage at the weapon's maximum range. 2x 1G Long-Range Pulse Turrets (independant weapon, used to harrass targets). It is hoped that with these weapons improvements, humanity will be better positioned to defend itself against Thargoid invasion fleets. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Don't remember what expirementals I'm using but those are kinda user preference anyways. The Modified Guardian Plasma Charger from the Azimuth Biochemicals tech broker is the best fixed weapon in the game. 300/9 ammo, 3 shot burst per trigger (means same ammo count as cannons), 1300 m/s as default projectile speed, but lower AP of 42. Compared to other energy weapons, Pulse Lasers are relatively weak, but they are cheap, and their low power consumption and heat generation allows them to be fired more frequently. Much more fun and I can still The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. But I believe the larger reason (lol) is balancing those sized weapons - that and the smaller selection of Huges Ive tried huge beams but they require 4 WEP pips and feel inefficient even when engineered. Sign up for our weekly newsletter for exclusive information and insights into the world of Elite I am finally getting around to arming my Cutter. The anaconda's an all-rounder so it's better at everything else. Recently I equipped my Krait MkII completely with beam lasers and went bounty hounting. One of Elite's most glaring limitations in my view is the fact we can only have two firegroups. At or below that range SR is doing much more damage but at the cost of a huge power draw. Elite Dangerous. And I don’t want to engineer or engage in powerplay so no Elite Dangerous. If you use a joystick, then aiming is hard. zone Fraga-Conda build. This means that ideally you want to shoot within 1 km. Even then thats with only 3 ticks to weapons. The Corvette has seven hardpoints, which gives commanders a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. outfitting and comparison tool for Elite Dangerous. Dangerous Discussion Archives . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Now if i go with Huge beams i swap to efficient because of the heat generation and strain on my PD, Fixed weapons on large slow ships such as the Type-10 (my main ship) or Federal Corvette are only advisable agains other large targets. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Next in the weapons department, I am now flying a huge (4) fixed pulse, and 4 gimballed Multi cannon. Piercing: When striking an enemy hull (shields are unaffected), the actual damage dealt can be reduced by the correlation of the weapons piercing vs. However, it means you have to forgo having a different effect, and it does slightly lower your total ammo capacity. ukv lqq qdafb ohvd ydnox pxxej xeityqo ecd qyqw ayal