Dolphin audio stutter Hello, I’m pretty new to dolphin but I got it set up on windows 10 on my 2020 MacBook Air, and I can play any game I’ve tried but the graphics and audio continuously stutters the entire time, it can get deal with it for the most part because it’s the only way I can play my favorite old GameCube games at the moment but it’s really annoying and I just found this sub so I was I'm trying to play Xenoblade Chronicles and during cutscenes, I seem to get a stutter. Yep, getting full speed on the LLE Interpreter This is the only game in my collection that does it. It'll run normally for maybe 10-20 seconds and then the audio will fuck up for 10 seconds. It runs well most of the time, but every now and then its stutters; aka it freezes for an instant and the audio sounds like static, for an instant. (was running it @ 2560*2112) I am using Dolphin 5. Anything else, lmk I have tried just about every option on Dolphin in an attempt to fix this, toggling everything and trying each backend and such, Ubershaders too, and have had no luck. Hope this helps at least a bit. My system works with libreelec (latest version) on an Asrock J3455. Primehack audio issues, minor stutters, Below I posted some current settings in Dolphin, I've tried different settings, not much seems to change. 5 and a "dirty" Dolphin 3. Posts: 5 Threads: 1 Joined: Nov 2018 Is this expected? I really want to play RE3 on Dolphin since RE3 for PSX is really bad. The issue is present on youtube videos even, and So, Mario Kart Wii stutter in the Dolphin emulator, regardless of resolution settings Super mario bros does not, so i have no clue what's wrong, since it I even tried resetting to the factory Dolphin config (graphics and config), which did not fix it either Any help would be appreciated Share Add a Comment. You have to manually control CPU frequencies to 2800 or 3500 and GPU to 1600 and set governor to performance. I think I would like Dolphin to focus just a little bit on XD. The most strange thing is that shots, steps and zombies aren't stutter, but the music and dialogs are. No stutter every game just worked flawless. Instead, i get 1 frame of stutter every 30-40 seconds. With your AMD GPU, I recommend using either Direct3D 12 or Vulkan. Hey, I'm having the audio stutter on Dolphin 5. Audio seems to stutter by quite a bit. The cutscenes run well but when I start playing that's when it lags and the audio stutters. You shouldn't get issues with LLE audio when running this game at fullspeed, but this will tell us if it's something to do with HLE audio vs. The only proper fix is to increase your performance so you can run the game at full speed. 1 kHz , and if u try to run them on 48 kHz - it causes problems. The audio begins to stutter around every minute or 2 for 10-15 seconds, no matter the game, and there is no apparent slowdown alongside the stuttering. NO AUDIO STUTTER ! FPS & VPS for both games are 60 and the percentage is always between 90% and 100%. ) Slight stutter just about every time I shoot a door. I Hello all, I am running Dolphin on my Samsung S8 and am having some issues currently with its performance quality. Since SSDs have the latency and read advantage over hard drives, it can help alleviate stutter. I had good luck with dx12 myself. 5 to 4. Well, now there's a problem with it enabled (the mentioned cursor stutter issue). Hey, I've been having an issue with audio when using my AirPods. 0-12247 currently). rodrigoxm49 Junior Member. Testing Resident Evil 2 showed that it worked perfectly as far as i know with any dolphin build. Yes, thing described here while using the 16:9 Widescreen gecko from the wiki and my solution was to switch from Isiiruka Dolphin to the newest official Dolphin build (5. I have tried selecting different back ends but the same problem. The more FPS you drop, the worse the audio stuttering will be. Stutter is almost always caused by shader compilation. I have read here and watched on youtube videos very diferent configurations, but no one of them fixed my problem, I found a way to reduce, by setting Input driver as raw and Audio driver as openal, but my goal is not to just reduce, is to eliminate it, so I listen and enjoy clear audio. There were numerous posts over You will get audio slowdown if Dolphin isn't running at 100% speed. Try the mmj version to see if that improves performance. (06-18-2021, 10:53 AM) DanglingPointer Wrote: you need to specify your soft specs all you've done is specify hard specs. A lot of sounds drop (BGM mostly). When this happens the audio will stutter as well. I would suggest testing HLE to check if that's the problem - but I'm assuming you might be interested in LLE for Dolby Pro Logic II support? I've just got Dolphin emulator to play Wind Waker but the audio keeps stuttering really badly. Since Dolphin is not a game engine, Dolphin does not know what shaders a game is going to need to emulate an effect correctly. I have tried different settings but with little change. First of all, is there a way to fix the audio stutter (it's mostly present while the Map is open, and sometimes when exiting the Morph Ball). Intel Desktop Board DH61CR I've recently started using Dolphin for emulating the first Metroid Prime. I don't know how to fix this and I don't knwo much about emulators in general so if tehre's anyone who can help me please do. If i let the usb hub disconnected during playing wii games no Audio crackling, stutters will OCCASIONALLY, and the audio is not only crackly sometimes, it's ALWAYS out of sync, like it's half a second behind. This fix will also work for Dolphin audio stuttering on the Steam deck, and yes I am cramming keywords in tight so people can find this in the future. Hi! I am using Dolphin from the Play Store build 5. with every game that I start on Dolphin (Wii or GC), I'm experiencing slowed down and crackling audio when the framerate is below 60 FPS. If i use the RetroArch/core version of Dolphin, the frame rate is perfect. Audio doesn't stutter or anything because the game is always at a 100% speed and fps. The audio works perfectly when I use my external speakers, so it may have something to do with the audio passing through Bluetooth. If you have issues with those, then try Direct3D 11. The settings on the computer and the laptop are default settings. PrimeHack does offer controller controls in the menu as well. It'll drop from about 60fps to 23fps then jump back up. I tried the 4. Tried to latest Beta and Dev branch, my games boot fine but I have no audio at all. So I think it's an existing problem that Vulkan is massively exacerbating. Get app Get the Reddit app Log In Log in to Reddit. Previously I was getting stuttering on the ship and most The audio will stutter and the frame rate tanks but if I take the free cam and look away from the stage the audio returns to normal and the frame rate goes straight back to 60. For example, when I play the opening scene of Revenge of the Empire when you have to destroy the 6 transports, fps ranges from 45-60fps with some audio stutter. it occurs during gameplay. g. Thanks for any suggestions as I have researched online; best resource was the below, but Dual Core CHECKED Speed Limit 100% Enabel Save States Interface Use Panic Show On-Screen Audio Audio streching GameCube >GCI Folder Wii All Checed Advanced Emulated CPU Clock Speed >40% GFX I've recently started running into some audio stuttering errors while playing (specifically) Wii games on Dolphin. I have run into some issues, the first I want to tackle is that I have no sound. I understand this is loading the next area, 4. Overall this works great, and other emulators like Cemu, RPCS3, and PCSX2 have no issues. This can only be done on the fly while keeping things consistent and stable. 0 11323 development version the game works mostly fine, except some audio problems on the development release. Reply reply More replies. Just choose: 24 bit , 44. Dolphin, the GameCube and Wii emulator - Forums > Dolphin Emulator Discussion and Support > Support > Resolving Audio Stutter/Pauses in Twilight Princess. Try the game again. I have been searching for solutions and tried different audio APIs (I am using DirectSound) and it happens on all of them with a 120ms latency. If this does resolve the audio problems, you know it's related to the GPU settings On Audio I have set DSP HLE (fast) and use the WASAPI back-end and on the "Advanced"-tab of the general settings I have set up JIT and MMU, and have clock override turned off This gives me an average FPS of 60, with the rare drop to 58 and only when there is a screen transition (e. And, I dont think my PC is too weak, I have a i5-4460, R9 390 and 8GB of RAM. 0-2002, as listed. ) OS (Mac, Windows, Linux) CPU (be specific, like AMD Ryzen 4800U, Intel Core i5-7500k) I have tried all the usual suggestions, ubsershaders, compiling shaders, dual cpu on/off, all of the different video and audio back ends, I tried loading the games file from an nvme SSD instead of my HDD storage, Vsync on/off, adjusted my monitors refresh rate settings in both windows and the NVIDIA control panel, I've tried everything I can find on audio stutter/frame And you probably know that with recent builds (with new AX-HLE) the sound will stutter if you can't run games full-speedSo what build should I run, so that the sound doesn't stutter? I'll try on 3. XPS 15 9500 2020, sudden lag, stutter and fps drop when plugged in Audio and video stutters comments. It's hard to provide help without any more information. I've Audio on GC/Wii are handled by the DSP and in order for it to be accurately emulated, Dolphin needs to run it in sync with the emulated CPU and GPU threads. Causing Stutter in Wii Kart. PrimeHack offers two versions - one based on the latest official Dolphin, and one based on the Ishiiruka fork - which is known for providing better performance and support for Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. 2. 3) Acer Aspire E 15 E5-575G-59EE Hello, i installed retroarch in Kodi with the addon from bite_your_idols. 1 kHz Or: 16bit , 44. Dolphin however introduces a small audio stutter when streaming that isn't present if I just play locally on the PC, like small skip that repeats every half-second and is most audible during in-game music. Every new part brings new stutters. The games I have tested out are Kirby, lost in shadow, mario kart. Hi everybody, I'm pretty much a n00b around here I'm trying to play Mario Kart Wii on my Dolphin and it seems there's something wrong: the game starts smooth at 60fps, then after I choose "1 Player mode" audio heavily stutters (but I still get like 25-30fps), and finally, when the race begins everything is tremendously lagging, playing around 7-10fps. 0-13963) Shader compilation stutter. Aside from trying the suggested options in the latest Dolphin beta first, it might be worth giving PrimeHack a try to see how well it runs for you. What you do by decreasing the CPU clock is making the emulated console lag, so that your computer doesn't Hi, I've got a relatively mid-power PC. 2 and the same effect occurs. Cant really tell the diff on the audio so prob keep it as is. I am using HLE settings. I know RetroArch has features for perfect audio/video sync so that tells me the standalone doesn't. 3 to . 0 Download dolphin - https://dolphin-emu. Lost in shadow and mario kart was a bit choppy pl (03-30-2022, 10:44 PM) KHg8m3r Wrote: Check your Windows Sound Settings and Volume Mixer to make sure that your audio for the Dolphin application hasn't been turned down to nothing or is being output to the wrong device Okay so did that. Is this just a thing the emulator Please note that I didn't change any settings on Dolphin whatsoever and I'm not familiar with all options Dolphin provides. Emulator settings: Easy to test. But since the wii remote audio is broken anyway, I don't need to have it on Anyway, enabled or not, I do still get the wii remote disconnect; although it's actually not the wii remote itself (not I'm not totally sure if it ever was) but only the nunchuk. If emulation isn't running fast enough to keep the framerate at 100% speed, it makes the audio stutter. Bugman Unregistered Hello, Dolphin Versions Tested: Dolphin 5. Metroid Prime Trilogy audio stutter and framedrops . I'm running MKWii at 1080p, Direct 3D 12, no Anti-Aliasing, 1x Filtering, FXAA, Scaled EFB, Widescreen Hack, Fog off, 24-bit color, and Copy filter disabled. I don't have vsync on and I set everything in the nvidia control panel to ensure the dolphin application over-rides the settings there. 0-12716 on nVidia Shield. Dunno about recent Dolphin revisions (I'm still on 3. I installed Dolphin and a few games and ran them to test. This seems to be a pretty common issue, but I can't find any reliable ways to fix it online, since they mostly seem to be very outdated. As the title says, I'm having some audio stutters and some frame drops when picking upgrades in Metroid Prime 1 on Wii, nothing too bad, it lasts like 2 seconds. It happens fast, but it happens enough to where its noticeable and annoying. 02-01-2019, 10:47 AM #1. Also try messing with the clock speed, disabling I have a lot of frame drops in Super Mario between 45 - 60 fps. The Dolphin website has some of this kind of info, but I believe it is for the standalone version only. I tested running the game at native resolution in fullscreen but this didn't change anything. The issue only appears on the standalone. I prefer "medium" instead of "safe" twilight princess is stuttering on dolphin 5. 0 version of Dolphin and that seemed to either reduce or fix it to just shader stutter, but 4. It seems do it no matter the resolution I try and play at, 640 or 1080p. What happens for me is that, at random (with at least 5 seconds but no more than 20 between) I will experience a stutter and lower framerate that lasts about a full second. I notice frames dropping going in and out of scenes in other games as well without the stutter. You didn't say which RE game you were playing, but be warned, some of the sound issues with a few RE games can't be solved even with LLE audio. But I did see it is pretty much the same with g sync off and having v sync on. (10-07-2016, 10:31 AM) Shonumi Wrote: Stuttering gameplay sounds like Dolphin's shader cache for the game is being generated. I have to ask again. I do appreciate your general thrive for accuracy. It is worse if he is holding a fish. So the game can run way above "full speed", but the auto frame limiter makes it drop to 59 sometimes, or maybe 59. If you need more performance in that specific game and are fine with risking Dolphin crashing, then right-click F-Zero GX in Dolphin's game list, go to properties, and check "Enable Dual Core " At the bottom you should see a %; this represents the current speed of Dolphin's emulation. Thanks for any suggestions as I have researched online; best resource was the below, but Dual Core CHECKED Speed Limit 100% Enabel Save States Interface Use Panic Show On-Screen Audio Audio streching GameCube >GCI Folder Wii All Checed Advanced Emulated CPU Clock Speed >40% GFX The audio is tied to the gameengine which is tied to the framerate. For some reason, setting it at 60 FPS (to get 30 FPS) also caused a really bad audio quality Try using LLE audio. (06-06-2014, 05:36 PM) xystus Wrote: There's very little info on your current settings and the things you've tried yourself to solve the issue. When i look into the running processes i see that an "Interrupts" process (Windows 7) stresses one of my four cpu cores to 100%, this is why the audio lags. You have 4 logical cores, but Dolphin is a dual-core app primarily (it can use a third for emulating the DSP when using LLE audio, but LLE audio is more demanding than HLE audio, even with this option). I downloaded Dolphin just for Hello Guys,Welcome to my new video,I have shown in this video how to fix dolphin emulator audio crackling stuttering. It happens also when I dive in water, same thing, lasts 2 seconds. I initially was setting this up from my main PC via remote desktop. (07-09-2016, 06:47 AM) ac2334 Wrote: Goldeneye runs great in the training section, but when I get to the Dam and there is a lot of different audio happening it starts to stutter and the audio is choppy, slowing down the framerate. Casual players probably wouldnt mind, but I promise a competitive player would not touch it. F-Zero GX actually has a specific individual-game configuration that has it run in single-core mode by default due to issues with Dolphin crashing. When i interrupt in the game to go back in menue to look for options the sound working After the switch from 3. The audio will slowdown (to a certain extent) if the game slows down. Technical Support So the games working fine except the audio goes funky once you're in the game proper. 40hz/40fps causes audio stuttering in Mupen64 and Dolphin because audio is tied to video and they ask the system for the refresh rate, which will be reported as 60hz regardless of your (12-07-2019, 08:47 PM) JosJuice Wrote: While having that setting enabled can cause issues in some games, games that need to have it disabled generally have it be disabled automatically using the game INI system. Kirby and Animal Crossing work perfectly fine. I did what you suggested with the following results: during the recording session the Zelda’s intro dropped to around 25FPS with audio stuttering; Dolphin replayed the fifo buffer at 60FPS without any evident stutter. If i disconnect the hub, the stuttering is gone and the interrupt process turns to normal. Dolphin doesn't load the entirety of the game into RAM, so a drive's latency will matter. 0, I tried doing some research, found something interesting: disc 1 stutters, but the same intro on disc 2 has no lag or stutter at all. Very easy with the Homebrew Channel and a Wii. PolarIceCaps Junior Member. Support Hey everyone, I've been recently hit by a major nostalgia blast and tried to set up Prime Hack to play the Metroid Prime trilogy on the PC. A PC reboot brought no improvements so I tried other games I have: they all run slow (like half the speed) and they have audio Help with audio stuttering with Dolphin on android (S10+)? Question but you should still be able to run dolphin fine on your device. For that one second, my FPS drops to 45ish and the emulation speed dips from 100% down to 80-90% and audio has a very short cutout at the start of the second. Using LLE works 100% of the time however. You're currently viewing a I do appreciate your general thrive for accuracy. Set the audio backend to WASAPI with a latency of 50, and choose the high-definition audio device from the backend settings. In order to use it, you will need to dump the DSP ROM from your Wii. Specs: Xiaomi Pocophone F1 tried that but didm;t go so well. Record a giant fifolog over hte areas that stutter, play it back with no cache and see if it stutters. (But there were still audio stutter issues at times) There's not a uniform solution sadly, since all computers are different. My specs are this: i5-3470 GTX 1050ti 8 GB RAM These are my settings in dolphin 5. something with Dolphin's audio processing in general. When I play Defiance on Dantooine, the first speeder bike scene mostly stays around 55-60fps, except that it will freeeze for half a second in the same couple of spots everytime I play through it. I don't remember messing with any settings and, as far as I can tell, my updates should be current. :< Upon testing, I've found that this happens with both PoR and RD. Upon reaching this window, click the Audio tab from the menu and checkmark the option named DSP HLE (recommended) from the section of the DSP emulation engine. To optimize the audio settings in the Dolphin Emulator, navigate to the Audio tab and select DSP HLE in the DSP emulation engine checkmark option. 5-1124 and let you know EDIT: Nah, it still stutters. Someone else reported the same issue 2 years ago using the previous version of recalbox with the following system. It freezes for about half a second and then continues perfectly. -use dolphin 4. The fps counter stays constant and at full speed but the image appears to judder/stutter and is not smooth, audio is not affected - no looping or distortion, My specs are in my sig and my current Dolphin revision is 3. I think it's either a GPU lag issue, or too much audio at once causing it to lag. 0-18498 on a S21 snapdragon 888 and I am getting stutters on cutscenes on games such as Tales of Symphonia and Lost Kingdoms. ; Select speakers (high definition audio device) from the section of backend settings and click the While playing, about every 20-60 seconds the game will stutter for a microsecond and the audio will cutout for a quick second as well. My device is Snapdragon 720 with 8/256 gigs Cutscenes stutter Dolphin . org/Download OpenAL - https://www. (02-12-2015, 03:12 PM) Saint Chewy Wrote: I actually have the same issue with my g sync monitor. I'm using a GTX 1050 and a Intel I5-7400 with 16gb ddr4 2400mhz ram. As giodude12 mentioned, check what setting shader compilation mode is set to. These freezes are always in the middle of the cutscene, never in the beginning or the end. Reply reply More replies More replies More replies. Shield TV Pro (stock/non-rooted OTA 6. Once you generate shaders for a particular effect for that game, it will stay cached on disk until you update Dolphin. ; After that, set the audio backend to WASAPI (exclusive mode), and latency is set to 50. I know it's a hack but as a user I'd rather have a satisfying gaming experience with a hack than having an annoying stutter fest with accuracy (well, it's not exactly accurate since the stuttering is not there on the console ;P ). Ah, ok. 11-11-2016, 02:55 PM #1. The core I load is SNES Metroid Prime Trilogy audio stutter . I was wondering if anyone knew the reason for these? Sometimes the audio will stutter a little bit too. It should be more than enough to run Dolphin emulated games on native or 1080p resolution. They ran surprisingly well and smooth over remote desktop with the odd frame drop as you would expect. Not in my experience. 0-416) but the audio in MP needs LLE to work properly. I've also tested them on Dolphin 4. I think its enough speed for dolphin. Check your refresh rate/fps cap settings. Just discovered something. Eminence In Shadows RPG cutscene audio stutter. I tried a bunch of combinations from the settings and graphics. r/ultrawidemasterrace. For anyone struggling with performance of Super Mario Galaxy 2 via Dolphin (or any high performance WiiU games) I figured I'd post my settings, which have seen a rock solid 60 FPS. The menu audio is fine then the game starts fully and it's starts to crackle. 0. I used HxD to compare the title. 0-910: I used 5. Members Online. I am still getting similar issues with this game with version 5. Skip to main content. On my way I've encountered some Audio-related problems. You can play dolphin in Steam Deck with Steam OS at 1080p 3xnative and 2xMSAA or more completely stutter free while on gaming mode. 8 gigahertz core. openal. History; Dolphin 3. Haven't played to the point where I get the Thermal or X-Ray Visor, but generally my FPS are in the mid 40s to full speed, depends of what's happening. Drives connected via USB (like external USB drives) have additional USB latency so stutter is more noticeable with those. However, there are various potential fixes and optimizations that can help address this concern. One crappy work around is to mute BGM in options in the game. silverspring Junior Member. 06-10-2021, 11:17 PM #1. More This is for community support for questions, comments, tips, tricks and so on for Focusrite audio products. Last time I streamed Dolphin before, there were no issues, outside of occasional audio stutter by the game and, well, the fact Dolphin experienced a random crash and closed itself, at least not with my version of Dolphin, which is version 5. when I have a game playing on dolphin it's fine but when it's just on the main dolphin menu after launch the I'm trying to get Smash Brothers Brawl for Wii to run on dolphin, however, every second the audio and video will stutter for a split second. I feel like I I'm just trying to get New Super Mario Bros running for my kid, but the audio is bad and the game tends to stutter, even after deleting the config and running Dolphin at default settings (never used to have problems running at 1080, x2 AA) Hello everyone. 0 with the following settings, the best I have managed to find by myself No change to dolphin in between that time. Hey there, first post on the forums anyways, I'm trying to record gameplay of Paper Mario the Thousand Year Door for my upcoming YouTube channel and regardless if I'm recording or not, the game plays fine, no lag or anything but I almost ALWAYS have choppy audio for an extended period of time. He's not only complaining about the Grand Star black screens but the music as well, there is no way to fix that with . I'm not sure if this is something others are having an issue with, but whenever I load up a GameCube or Wii game with the Dolphin core, it stutters, audio starts and stops, and makes most games unplayable. Then I tried to run the same games on the laptop directly but now I get constant stuttering in video and audio. You can either turn on audio stretching or make sure the game is running full speed. Fade to black) it will stutter to like 35FPS. org/downloads/ Audio stutter on Resident Evil 3. In the splash screen for Mario Kart: Double Dash Mario yells "Wahooo!" and the end is always cut off with a stutter and frame drop coinciding with the appearance of Lakitu. Keep doing this until you finally find that video/audio are perfect. Sound stutter generally means the device is too slow to emulate that game at full speed - it runs out of sound to play before the next chunk is ready, and that always sounds nasty. Got decent fps but why the audio always stuttering even the fps still around 45? And is there any way to improve the overall performance of dolphin emu? idc if the graphic succ as long as it's fps smooth. Subreddit for the GameCube and Wii emulator Dolphin. No matter which Dolphin Version I use, Mario Kart Wii always stutters. See Powertools github issues indev for more info. Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? and noticed a brief microsecond of stutter in one location. if i play music with a music player while dolphin is running, the audio stutters too here. If you see 99% when the audio stutter happens, then that drop in speed is the cause of the audio stutter. As I was starting the game I noticed that the game couldn't stabilize its framerate, especially in cutscenes they were always 26 I had the problem with Audio Stuttering , and this was solved easily! You need to change bitrate. 0-14344, Apple Macbook M1, Dual core disabled since my game would crash everytime I use the morph ball. Welcome to r/ultrawidemasterrace, the hub for Ultrawide enthusiasts. We have to compile/cache shaders the first time around, and GPUs are slow enough at this task that it causes Dolphin to lag during the compilation. I'm not ready to admit my computer is out of date, but it probably is. The problem is that the audio sounds horrible on most games. I didn't get any crackling audio. Was the ROM running in the background? I had a similar issue until I closed out all programs and just opened dolphin to audio settings. If you can't then the sound will stutter. Sound/Audio stutter? Did anyone else besides me are having trouble with the sound of the game? for some unknown reason, my audio is just "cutting" i've just bought the game, already tried to low my graphic settings to the lowest possible but is This fast audio reaction phase only lasts for about 20 seconds until my game freezes(a stutter) for less than a second, with the game resuming. 2-force 16:9-use fullscreen-internal resolution: auto (window size)-no anti-aliasing (use reshade FXAA instead)-anisotropic filtering 16x-scaled efb copy-disable per-pixel lighting-disable force texture filtering-audio backend: openAL-dolby pro logic 2 decoder-latency 2 That's a really old version though. 0-910 because of the bluetooth passthr LLE audio was forced on because HLE audio *completely breaks BGM*, as in, even at full speed you wouldn't find that garbage pleasant. What are you running on? I've got Double Dash running on Ubuntu 20. So when you don't have full 60 fps the audio will stutter since it has to keep in sync with the rest of the game which is intended to run at 60fps but currently isn't. This makes gameplay extremely choppy and basically unplayable. The options that might reset the audio delay to go back to normal briefly: (06-10-2015, 03:19 PM) OilOcean Wrote: (06-10-2015, 03:11 PM) supermario1995 Wrote: (06-10-2015, 02:22 PM) OilOcean Wrote: Stutters every game. In other words, if you drop even a single frame from the game's target FPS, you'll hear a minor stutter on the audio. (Dolphin 5. Dolphin has two audio emulation modes - HLE (which is fast and inaccurate) and LLE (which is slow but perfect, as it produces sound by emulating the sound DSP ROM ripped from a real GC/Wii). I tried: Single Core DSP HLE and DSP LLE Audio latency from 20 to 50 to 80 Audio Stretching at 40 and 80 Graphics: OpenGL, D3D, Vulkan Ever since I used Dolphin 4. Can you provide the following: Version of Dolphin (visible in Dolphin's title bar, like Dolphin 5. Full Version: Resolving Audio Stutter/Pauses in Twilight Princess. Frame drops, audio stutter, and flickering. If the audio also acts up during the stutter,its an actual problem stutter which I can only assume is what's happening to you. With your hardware, you should be using hybrid or exclusive ubershaders. It will happen randomly, as in I can be playing lag and stutter free for 1-2 hours, and then it will randomly start doing this, and then Dolphin Wii Stutter. And yeah, LLE interpreter really is slow, with LLE recompiler being somewhat slow. Without it, Dolphin wouldn't be as mature as it is today. If the game isn't running full speed, Dolphin runs out of audio to play, and you get the cracks in the audio where it doesn't have anything to play. (Being sensitive to input lag, and bad frame rates sucks lol) Used LLE Interpreter (Recompiler appears to be the cause of the Bad Audio Quality i was getting) Unchecked LLE on Thread (was causing some stutter after I were able to get high quality audio). (The same applies to Skip EFB Access from CPU – Super Mario Galaxy is one of the games that that setting automatically gets disabled for. I had been playing Donkey Kong a week ago with my daughter with no issues. That is exactly when my audio delays back to . No sound stutter though. I do have dolphin running in The audio is perfect, is just the video that Dolphin won't utilize your hardware 100% because it's not designed to. If it audio crackes again, lower the value even more. Also try messing with the clock speed, disabling My audio is stuttering in game menu. 09-01-2019, 12:36 AM #1. What version of Dolphin are you using? It should be visible in Dolphin's title bar, like Dolphin 5. I do not know why dolphin keeps stuttering for me like the above video. I don't understand how that's possible when I can run games like Assassin's Creed, Skyrim, and pretty much most steam games on max settings 60+ FPS. If the game stutters, the audio stutters. i tried to play at 65 fps during a whole GP , and it never ever dropped lower than 64 fps, and there was absolutely no audio stutter (but the music was accelerated so it's not a solution) Have a look at this guide by ExtremeDude2, that will tell you how to obtain the necessary DSP files for LLE audio. LLE audio is more accurate than HLE audio, so it might help with stuttering sounds in RE. The HLE hacked Dolphin worked essentially flawlessly, yet almost every other version I tried from that one until the one I'm currently using had MAJOR audio issues to the point of making the game unplayable. I am using Dolphin 5. I don't believe this to be the case, as his graphics card is not being maxed out by Wind Waker according to the CCC. I have tried just about every option on Dolphin in an attempt to fix this, toggling This guide will let you know how to fix the Dolphin Emulator audio crackling stuttering error for stable and developer versions. (09-14-2013, 09:16 PM) Animedude5555 Wrote: I can't find ANY combination of settings in the settings menus that make this version of the emulator handle the audio like the old version of the emulator. Yes the progressive scan option is off in dolphin and no its not me playing the game for the first time so its not textures being cached. If it still audio crackles with that value, lower the value by 0. And like the other comment said, try the other backends. The Dolphin linked in that thread is 3. Hello, Using the latest copy of Dolphin on my phone. It's an ASUS ROG G751JM, running windows 10, and recently refreshed (Nvidia 860m graphics, 8GB RAM) I play Super Mario Sunshine and the cut scenes are slow and audio stutters even when I turn on the option to (07-09-2016, 06:47 AM) ac2334 Wrote: Goldeneye runs great in the training section, but when I get to the Dam and there is a lot of different audio happening it starts to stutter and the audio is choppy, slowing down the framerate. 11-30-2018, 09:11 PM #1. I'm on Dolphin 5. Sometimes it clears up but usually it's choppy, cuts out, stuff like that. rmccarthy24 Did you check what the temps are reaching on your laptop after running Dolphin? I'd check the temps before, then check it again when you start noticing the frame drops & stuttering Still, look at the wiki, adjust individual setting based on the info there. I think my PC is powerful enough for these things, as reference, (06-21-2016, 09:13 AM) leolam Wrote: If you just continued to play the game, the stutter would have gone away without doing anything. When the audio fucks up the frame rate also stutters a bit too. The thing is, when i play it using the latest stable version or the 5. So i was playing the first Splinter Cell Gamecube on Dolphin MMJR. Switching graphics back I’ve got dolphin set up on my nvidia shield tv and most games run at 40-60 fps. Using Batocera, or Windows with dolphin on the same computer does not have this issue. From what I can see, a Mi A2 Lite has a Snapdragon 625 soc - Dolphin Stutter on Good PC. I have a high end PC i7 -EVGA GTX970 -GZ sniper caching shaders better than pc hardware, and I have never gotten it to go away completely. With latest versions you need to run games full-speed to get the sound to work properly (due to new AX-HLE). (Specs about the Macbook 15" Audio issue with Dolphin . 0-385 build. Find a set that balances audio issues with playability. Now all of this being said, I had considered maybe his computer couldn't handle it. Tried several DVI/DP TV's and Monitors and the all have the issue. 4 gigahertz cores. 04 and latest mesa drivers, ivy-bridge cpu with HD 4000 igpu smoothly with native resolution on a near decade old laptop plugged to a large TV just like the old Wii and GameCube. Anything less than 100% isn't fullspeed, in which case you may run into audio issues. The audio is stuttering just in the menus and in some levels. Hello Guys,Welcome to my new video,I have shown in this video how to fix dolphin emulator audio crackling stuttering. 0 I have always had stuttery audio with F-Zero GX. All games with sound stuttering and have slow speed. Using a KT USB audio device does not have this issue. 0-15993. Support I'm experiencing sound stuttering with the Doplhin emulator. . 99 and then the audio stutters. Expand user menu Open settings menu. 06-19-2016, 04:22 AM. 0 - 7840 When I run literally any game in dolphin, I get both audio and video stutters and horrendous framerates. I’m a person that hates audio stutter and one of my favorite old Pokémon games has audio stutters. Open menu Open navigation Go to Reddit Home. So, I have a problem. But most importantly, set the FPS limit back to AUTO. stutter in games That doesn't always work, only some have had success with that method. Anyone know how to fix this? I also tested to play on a Macbook Pro with the same Dolphin Version and the same games. But as you play, and dolphin builds a shader cache, it gets much much better Help with audio stuttering with Dolphin on android (S10+)? Question but you should still be able to run dolphin fine on your device. The fps goes back to 60fps soon after. I tried turning on forced sync instead of screen sync and it's no helped. You can try the OpenAL backend and increase the Latency until it sounds fine. Phone is Xperia XZ2 with an snapdragon 845 and 4gb of Ram. It doesn't matter how complex the Dolphin mainly runs on my three 2. ) Audio will stutter if the emulator can't run at full speed. So if anyone has any pointers for this, it would be a huge help. If you need more info to help me just say to me. 1 kHz It seems that devs just recorded their audio files in 44. 95 (which should be the default). 0 my audio is a bit choppy. When trying to play Wii Mario Kart, the sound is very much stuttery and broken. Most people use HLE Audio Also , "Safe" Texture Cache can reduce performance by a lot . Start with 59. What really helped is changing audio to HLE instead of LLE as I'm maxed out completely again and no stutter. I notice it a lot more in SSBB its awful with sound stutters. 0-6078 dolphin config: If the audio also acts up during the stutter,its an actual problem stutter which I can only assume is what's happening to you. Actions Copy link When the stutter happens isn't consistent, but it does eventually happen in all four games. I’ve found settings for the problem on youtube, When it comes to emulating games on the Dolphin Emulator, encountering sound crackling can be a frustrating issue. With the processor and RAM/ROM this phone has, I Hello. We wanted to continue the game today and to my surprise, it was very slow. This behavior has not changed with 5. Forums > Dolphin Emulator Discussion and Support > Support > Resolving Audio Stutter/Pauses in I'm brand new to Dolphin, trying to play Melee on Netplay. Posts: 7 Threads: 1 Super Mario Galaxy 2, random audio and stutter, and also Scaler sometimes drops frames down to the low 50's. My build is x64bit 5. And yet, a week after I reinstalled Windows, I recorded this video of Sonic Heroes in Dolphin, stutter-free. 0-15993) Platform (PC, Android, etc. 0 has its own issues, and is not ideal. Its one of my childhood fav games and the performance is not well. Unfortunately it does not use the large 2. After they are compiled though, Dolphin already has them compiled and can just load them, which means there isn't a stutter a second time shaders are used and so on. tpl (I'm assuming that's the intro, no clue), If i play a while (10-20 min) the audio begins to stutter, and will get worse if i play longer. Crash Issues w/Sonic Adventure 2: All the menus and FMVs run at 60 fps though. Navigating menus, character footsteps and everything else that produces sound effects, the audio just isn't in sync with the actions. 01. 0 and wondering if it's just the game itself. I was playing Brawl with Dolphin at 1080p originally but when I tried playing at 4K on my TV, Latest dolphin build (but I've had this problem for many builds) Any ideas? Kurausukun. Posts: 7 a few stutters, probably down to around 1 to 5 fps and stuttering audio. The issue is the following: I have been trying to get Smash Bros Melee to run stutter free. My objetive is to eliminate audio issues. I have pretty consistent audio stuttering in this game. Especially at the beginning. 0 of Dolphin and aud Parsec is pretty good, but if the problem is internet related rather than performance, the experience will likely be worse because Parsec needs more bandwidth than Dolphin Netplay. I see that my FPS drops when loading into other screens, from field to battle screen, etc. Like it was a cache issue. I don't know what audio driver that I use because my headset is plugged in the usb port, it's a Cloud 2. It's the other way around. 0, so all games can potentially stutter if the shader cache needs to be filled. r/DolphinEmulator A chip A close button. I then tried setting sound to openAL and now the sound doesn't stutter when frames per second drop below 60, but audio sounds distorted when frames per second drop After 10 mins the audio starts to stutter. 0-71, but the one that I When I rotate in place in Metroid prime there is a reoccurring stutter that happens every 4 seconds. The only setting I've tried enabling in graphic hacks is Immediately Present XFB but this changed nothing. With your CPU, you won't see utilization hitting 100%. It's sort of a crackling sound, like muffled fireworks. 0/Ishiiruka-Dolphin 776 [Stable] Here are my current settings: > "LLE" audio backend No wonder why it's so slow on your end . I'm aware my cpu speed may need to be higher, I just don't understand why it can go from 30fps to 3 fps when going into a battle and why the same thing can happen even on 1x internal just without the audio stutter. If you want to do that: Right click on the game in Dolphin > Properties > at the bottom, Edit Config > paste the following in that file: Press ‘Forced refreshrate (Hz)’ and set up a manual refresh rate. However, no matter the settings I try many Hey there, I've recently tried out Dolphin and I am having intermittent stuttering on every game I have tried on it. But you could always try the following and see if it helps: - lower the IR to 1x, so that you know it isn't a GPU issue. I'm running dolphin version 4. I installed an older version 4. Any fix for certain audio issues, have not worked for me. I've tried changing the latency, and the DSP settings, but to no effect. Unless of course, you're referring to this kind of stuttering, as mentioned by the Wiki: "Higher settings and/or running in windowed Both games should be smooth 60fps at all times. I just don't know what to think. As of right now the audio stutters and the frame rates are low. After all installed i tested some gamecube games. Without it, Dolphin wouldn't be as mature If it's not in the audio dumps it's 99% a performance issue on your side (your computer is not able to run the game at full speed, causing audio emulation to stutter). I'd also use either hybrid or exclusive ubershaders to avoid shader compilation stuttering. 4 seconds for the rest of the game running. vgfc gxzsp saiz svhypb fay ffxjpm ztgyno xqiukk wnwqp iohojwz