Clone to workspace roblox I managed to get him to spawn with damage taken but i cant deal damage to him. Everything is working fine except the cloning part. How do I keep the orientation the way it is in Replicated Storage or the way I Upon cloning the object, it disappears. Your fix would be: local cartCopy -- this is done to create the variable -- while true do cartCopy = game. after its unanchored the bomb got destroyed. Upon local prompt = workspace. I have tried to replicate and clone it, but not sure how to make a script that will solve this I have searched throughout Devforum and developer hub, but can’t find a solution to what I’m trying to do. Should I instead parent the model from a server script? I think it gets confused because it gets cloned Script inside module: local vanmodule = {} local scriptservice You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! A simple grenade tool. The script itself I want to know how to know if clone is already in the workspace and if so it deletes the clone and replaces it with the new one script: local rep = game:GetService("ReplicatedStorage") local folder = rep:WaitForChild("Folder") local rem = folder:WaitForChild("RemoteEvent") local ghost = folder:WaitForChild("ghost") My best guess is that highestName isn’t being defined properly . local tower = workspace. I tried to set CanCollide and Anchored to true in the script, but no result. i’m not sure why. i made a bomb that clones to workspace after tool is activated,but the bomb is getting destroyed after its parented to workspace. When I equip the tool it teleports me to where the Workspace bread Hey, I wanted to make a system that gives every player a random tool. I can’t figure out why my vehicles aren’t cloning to the spots indicated on the map. But I keep having to make a new :clone part and this is wasting a lot of Yes, that’s what my post had said. Also, I see you referenced workspace with game. im trying to clone a part and put it in workspace. Basically I have a main I been working on a script that uses a viewport frame to create an x-ray of all characters in the workspace, while the characters do correctly clone to the viewport frame and follow the original, they don’t copy the same animations. CharacterAdded:Connect(function(Character) local Copy = workspace. Archivable = true local clone = char:Clone() char. -- I am trying to make something where when you click a button it clones from replicated storage and puts it in workspace but I can’t seem to find a way to delete any other cloned models after the first one. ReplicatedStorage. Because Archivable is set to false Instance:Clone returns nil. Here’s an example: for i = 1,10 do -- We will create 10 clones local In this Roblox scripting scripts tutorial, we will learn how to use the Server Storage (ServerStorage) to store things that are not immediately needed in a Roblox game. MyFolder return partWorkspace Ok, I bet you could do. therefore not in a GUI’s “workspace”) Parent the Clone to a GUI that’s actually under a PlayerGui, it’ll fix your issue. Put them in game. wait(3) do local clone = else print("no players voted") local selectedmap=math. Cart:Clone() -- everytime the loop runs, it will set the variable to a fresh clone of the cart from ServerStorage wait(18) -- waits 18 seconds cartCopy. Whenever I’m cloning it, the object I Im trying to clone over the players character to the viewport frame, but for some reason nothing is working. Parent You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I’m trying to make a model move from ReplicatedStorage to Workspace. random(1, #mapsSelection) local mapchosen=mapsSelection[selectedmap] mapchosen:Clone() mapchosen. Could someone please show me the changes I need to You need to set the PrimaryPart of the model, so that you can call model:SetPrimaryPartCFrame ( cframe ) on the clones. The other point of my post is to steer you away from using Player:GetMouse as opposed to CAS/UIS. My code: In this Roblox scripting scripts tutorial, we will learn how to use the Server Storage (ServerStorage) to store things that are not immediately needed in a R Hello Developers! I have a script which clones a folder in server storage and puts it into workspace. Alright so I have this LocalScript placed in StarterPlayerScripts. Opening. Value = item. It’s a local script in starter player scripts and it gives no errors, so I’m kinda lost here. I’ve tried putting the function call inside an if statement and added print statements to see where it fails but nothing happens. in my previous As a Roblox developer, every time I want to clone an object, I have to create 2 lines: MyObject:Clone() MyObject:Parent = workspace But with Instance. The animations, and changing its humanoid state to the players actual character state to copy there movement doesn’t work. also take a look at title probably makes no sense so explaination: I want to spawn a model “trip” from replicated storage to the players position. Any help will be appreciated 🙂 local rs = game. Position(Our Clone), we add a equal sign to assign a new position which is in this case Part2, if you want it to copy the exact Position and Orientation, use: PartC. Parent = Hello! I’m attempting to recreate a mirror in my small puzzle game. I even tried setting it to true on the server to see if it was And inside ServerScriptServer I have a script with this function which finds this part (all parts are in a folder “MyFolder”) on the ServerStorage and clone it to workspace: local part = game. Before cloning, do. I have cloned the character via a local script, but I cannot get past the error: “attempt to index nil with parent”. map local CurrentUsedMaps = workspace. new(main. For example:-- An idea on locations of things local Map = path. Objects has: part1, part_top2, part_bottom3, part4, I can guarantee you that my computer isn’t the greatest, so when I created a loading bar and it instantly loads 2,000+ assets instantaneously, it peaks my suspicion. Parent = workspace Setting the character to archivable does nothing. MyFolder:FindFirstChild(partName) local partWorkspace = part:Clone() partWorkspace. When I clone a map(or something big) from ServerStorage and it have thousand of instances, I do it by “sections/split stuff” based on the size of the sections/folders/meshes etc. OrbAttacks) to workspace, and additionally be cloned to a random character’s humanoidrootpart. Unfortunately, the part/model appears globally, despite me needing to to only appear locally. Bloxy Cola script, qPerfectionWeld) When a qPerfectionWeld script is broken, it acts like I’m just cloning a This post is (almost) a bump of this post, but I’m creating a new post due to the last activity being 5 years ago. I want to copy an enemy from the server onto the client without it breaking. It works perfectly fine when testing solo in Studio and in-game, but as soon as someone joins or if I start a 2 player simulation, it sends two cannon balls instead of one. To do this, they end up defining the cloned object as a variable and then make multiple lines of code editing the object’s Developer Forum | Roblox :Clone() not working. In specific, it won’t detect when the player touches the part. Part. PlayerAdded:Connect(function(plr) plr. The reason Roblox does this is so that there isn’t a way for hackers to recieve and interpret Developer Forum | Roblox Help with cloning the player's character. Every soldier has its behavior script (simple target finding via magnitude). So my goal is for a player to pickup a health potion via a Proximity Prompt. the NPC drops the part but whenever i walk over it, it doesn’t get cloned to my backpack. I want to clone some parts to be collected in the workspace, but I want to clone on the client, for when a player collects, it still remains visible and collectible for the other player on other client. I know it has to be a server script to clone it and make the scripts work but i have no idea how to get a players Help with cloning an item from serverstorage - Roblox Loading Is it not possible to clone a model via a Localscript, and the model contains a local script? Does the local script not fire? Like is anything in the workspace only server sided scripts can be run? Basically, I’m making a Zombie game. Items local Cookie = Items. Any help would be greatly appreciated. That was just an example, but if I use a custom class (e. spawn(function() -- just added encase the script local playerToClone = "" function CloneMe(char) --a function that clones a player char. Later I plan to add a datastore that saves homes to each block, The problem is, despite checking every last bit of my script and even feeding it into an Ai, the block template is Hi i want to clone player character but it didn’t work game. Workspace even Hello developers, I’m trying to make a GUI clone and be placed into the playerGUI that the player who triggered the proximity prompt. If the npc was in the workspace to begin with the scripts work perfectly fine. Value > 0 and Items:FindFirstChild(itemName) then -- so we know it exists item. Workspace Yeah, I know this. com/groups/8615940 Join the discord!: / discord (Also go follow my tik tok, @thebrowniekng. You can write your topic however you want, but you need to answer these questions: I tryed to clone from workspace, but got something more strange for me. The script below will actually clone the object just fine, but it won’t move it to the position I want it to go. jaipack17 (jaipack17) June 19, 2021, 2:28pm #3. I want to clone the player that dies and create a clone of it in workspace. What is the issue? Include screenshots / videos if possible! For some weird reason it says that Line 5 is I'd like to move my Maps folder to Workspace. BossesStuffs. Position -- Assigns Position of PartC to Part2 (Its New What do you want to achieve? That it works properly What is the issue? A part of the model collides with the part it spawns on What solutions have you tried so far? I tried looking but nothing seems to work Its from a local script in Starter gui This is not the whole script local ReplicatedStorage = game:GetService("ReplicatedStorage") local players = You can initialize the local clone variable, or you can set the . you can put the model in replicate storage, then find the part which is. Any help is appreciated! the script: local tool = script. Roblox, by default, parents a cloned part to nil, therefore it is just being stored in memory, and not in the workspace. PlayerAdded:Connect(function() local partClone = parts:Clone() I have a script where the try on button lets you try on the hat or whatever. The tool gets cloned with all its scripts but the tool doesnt animate/activate etc. Parent:Clone() clonedPart. PlayerAdded:Connect(function(Player) player. the cancollide is being true after bomb cloned. Example: ServerStorage. Parent = Every time. InputBegan:Connect(function(input,gameProcessed) if not gameProcessed then if input. Parent = This makes sense in regards to what I have said earlier. 5D characters using viewport frames, which is great! now i’ve managed to get myself into a pickle: every time i respawn, my character gets cloned incorrectly, which makes me into a gray default dummy, and my accessories aren’t being removed. Parent. function MakeMap(players) local map = maps[math. After the prompt is triggered it clones the actual Health Potion Tool from replicated storage into the so all I simply want is the block to clone but it doesn’t work for some odd reason. Parent = player. The game mechanics utilizes the very well-known btools to solve (repost because no replies) As I try to make an inventory system, I happen to come across a problem related to cloning. Ive tried using diffrent swords, tried using diffrent clientside services, tried using serverstorage but because roblox is shit “REMOTE EVENTS CANT ACCESS SERVERSTORAGE” so that leaves me workspace. So you are overcomplicating this. local I recently was working on cloning the map to workspace from replicated storage using :Clone() It seems to work fine with other 2 maps but this one map doesn’t look good <details><summary>Full Hmm getting the skybox in a viewport frame im pretty sure is impossible so you will only be able to use part-like instances. Loaded:Wait() local player = game. Road What is the issue? idk how to clone it to a random position (in the RoadModel. _WSAamTum. As Roblox changed this, they wanted to make it easy for end local ObjectClone = Object:Clone() -- Storing an Instance as a key in a table will prevent it from being Hello! So I wanted to make a button that once clicked, clones a Tool and places it in the player’s Backpack. Cookie local player = game. Rig if not rig All I did was local clone = tool:Clone() clone. HumanoidRootPart. You need to play the animation using the ‘Amimator’ object after it I’m trying to make a delivery system that awards players cash when they deliver the box but I’m having trouble cloning the box after players deliver their box, how would I do this? So, here is my script for spawning a Dummies. Here is my code. . I would like my script to not clone it twice. Parent = workspace -- placing the Clone in the workspace Cloning Multiple Objects. What solutions have you tried so far? Did you look for solutions on the Developer Hub? I tried “Object:Clone():Clone():Clone()” I’m moving things from Replicated Storage to workspace and I noticed it doesn’t keep the orientation, and I have to do a lot of manual testing to try to orient it the right way. Parent=workspace-- does not seem to work since mapchosen is a folder EventThatDestroysMaps. local What do you want to achieve? Keep it simple and clear! So i want to make a donation leaderboard with the top 1 player’s character next to it What is the issue? Include screenshots / videos if possible! I already know how to make the donation leaderboard but i don’t know how to clone a top 1 player’s character to workspace. ( the part is located in serverstorage ) At My problem is quite simple but i’m having a lot of difficulty solving. Developer Forum | Roblox How to clone part and only make it visible to local player? newPart = randomMat:Clone() newPart. I’m currently trying to make a part destroy itself whenever it touches something but my script wont work. Keyboard then if Hello developers. a Suzanne Monkey of Blender has over 1000 vertices, so you’ll understand that I can’t create Ey! :coefficients: As of recent, I’ve been independently developing a puzzle-platformer game that utilizes the physics engine to create puzzles and contraptions. Before, this script worked, but then it is not working at all. Help please. The issue is, every time I try to create a clone of the character; It says that it’s nil which I know isn’t true due to the character model still being in the workspace and the script inside the player; I’ve attempted rescripting the entire Hello! I am trying to create a button that will move a model from server storage into workspace, and vice versa. Maps -- To clear out the maps CurrentUsedMaps:ClearAllChildren() -- To clone the map local Clone = Map:Clone() Clone. here’s my script. Register --Variable for the gui I have this huge mesh part in workspace, which follows roblox physics normally When I try to clone it on a local script using the following code, it stops following the physics. You define the proximity prompt from workspace but if there are multiple proximity prompts it will only get the proximity prompt first in the list clone. Workspace 2: What do you want to achieve? I am trying to clone a npc and parent it to workspace What is the issue? It stops working What solutions have you tried so far? Revised and debugged the whole code. Even tried to rewrite the original Airstrike radio scripts. I have not done a lot of tests and maybe the second one also gets cloned twice but I dont think it I’m trying to run animations on a Dummy model. When i clone it in local script, onTouch does not work. Parent = workspace Ok so I am trying to clone a nextbot that gets cloned from replicated storage to workspace and the pathfinding system I use uses the primary part in the model. After a bit of testing I narrowed it down in the code to when I clone the bullet from the script and parent it to workspace. Tool:Clone() while task. LocalPlayer Clone vehicle(s) from ServerStorage to a folder in workspace and move it to position on a map. I’d love to see Roblox implement some sort of property to ViewportFrames that allow them to mirror the Developer Forum | Roblox Transferring Animations from ReplicatedStorage to Workspace. With some math I wrote at 3am and dont remember how I did I accurately turn the clone to a position that what Hi all, I’m having a difficult time trying to load a map but trying to avoid lag. random(1,#maps)] local central = map. local WS = game:GetService('Workspace') local indent preformatted text by 4 spaces I want to create a part where you can click it and then clone a part on Workspace parented to the player’s backpack. In a localscript I clone the arena from replicatedstorage before the enemyturn event fire so it is loaded in, except it still can’t be found. The Title says it all. ReplicatedStorage (Filtering on, idk if that matters), set CollisionFidelity to ‘Box’ then have a client localscript clone the union into workspace. The scripts clones a BillboardGui on the client to the workspace, only the client is supposed to see it. Zombie:Clone() For some background, I have a guitar customizer in the PlayerGUI. Parent = game. Inventario. players. Plr. Archivable is set to true on all Hello! I’ve got a problem. Try this: local ServerStorage = game:GetService("ServerStorage") local Model = ServerStorage:FindFirstChild("MyModel") local clone = Model:Clone() clone. Whats going on is the players character is copied, and cloned to the opposite side of a part called “Mirror” in the workspace. ? We’re not told what what VALUES is in the first pairs loop so verify that works and that highestName is defined and can equal the i variable in the second New to the forums and scripting overall in general. Hello. So basically you want to clone a group of parts into workspace and despawn them after 5 seconds? Sure! Also, could you be specific about the BodyVelocity, what would you do with it? Why are you setting the parent of the local ServerStorage = game:GetService("ServerStorage") local Model = ServerStorage:FindFirstChild("MyModel") task. What is the issue? Include screenshots / videos if possible! For some weird reason it says that Line 5 is the problem in my output. I guess what is happening here is you have cloned something that already exists in the server, so you have attempted to clone and broadcast this onto the server which they can see what they had initially on the server, but whatever was newly made by the client cannot be broadcast over to the server as that Your part is being cloned, but not parented to workspace. ) I’m trying to make a model move from ReplicatedStorage to Workspace. Script:Clone() s. Heres the code: for some reason, the code here errors out whenever I try to get the server reset object I made for my game from replicated storage to be cloned into the workspace. Name] because it can The script I have listed below is supposed to copy a template called Block that is in replicated storage, and clone it making a sort of infinite grid. (i. Parent:FindFirstChild("Left Arm") local rarm = script. Character or player. PhantomGame_Youtube (Ze_InSoRiTy) November 13, 2021, 9:58am #1. You cannot do both at the same time. I have a model in ReplicatedStorage that I intend to clone to workspace very often. I tried to make a custom battle creation system (I have soldiers in RS and buttons to summon them). Studio crashed on almost ALL your solutions. CharacterAdded:Connect(function(Chr) local Clone = Chr:Clone() Clone:SetPrimaryPartCFrame(CFrame. local Items = game. Workspace. At the moment, I currently use a for loop to clone the parts from ReplicatedStorage or ServerStorage and parent them to their location in workspace. The issue is the block does not clone when it still exists and when the code has no errors. Hi developer! I’m working on this boulder obby and wanted to make custom boulders for my friends when they joined. Some of the models do contain unions, so I understand this could be causing a problem. As @Aspecky said, the best idea would to indeed only clone things like parts. clonedPart = script. Name) I’m trying to make a turn-based combat system except my script can’t seem to find the “Fight” model in Workspace. Example: Local Script: Cloning instances usually doesn’t cause lag (the only exception would be trying to clone the entire workspace), and even if it did, your game would stall and stop responding (stutter, not lag). I’m using a localscript (but have also tried a serverscript with RunContext = Client) to show a part/model when a box is touched, and make it disappear when another is touched. to. Archivable = false return clone end local charClone = CloneMe(game. Parent = workspace -- or don't bother creating a variable -- lava_cat:Clone(). Character) --connects function and defines "charClone" as the result of the function charClone. Triggered:Connect(function(plr) local Clone = I’m working on a puzzle/horror game and there’s a part of the game where there’s a bunch of computers coming out of a hole in the wall and on a conveyor belt, however when I try to script this behavior no clones are made. Little_Joes (Joe) November 30, 2020, 6:49pm #1. Sonostrano20 (InceptionStrange) April 25, 2021, 6:54pm #1. The copy of the root instance is returned by this method and its Parent is set to nil. Help and Feedback. local Sword = game. ---------------------------------------------------------- Hello Developers, How can I clone something multiple times? So I am making a like zombie monster game and it spawns zombies when the match starts. The clone is parented into workspace. pasje1312:Clone() ^ username Currently, the :Clone() method doesn’t take any arguments and simply returns an exact copy of the instance that was cloned. LocalPlayer local character = workspace:FindFirstChild(player. It appears to look fine, however my script within Hello! I have a proximity prompt and when you activate it u get a new cutscene (server side). I then clone this part from a localscript. but the clone just keeps getting put on top. I found a way to get this to work through a local script (with help from roblox assistant) but the scripts inside the model wouldnt work. Parent = workspace. The games not going anywhere its just serving as a way to learn. I have tried cloning the scripts and the npc separately, disabling and enabling scripts, etc. I need to clone part from ReplicatedStorage to workspace, but it should be only visible and touchable by local player. Time if Trying to clone a model - Scripting Support - Developer Forum | Roblox Loading The goal: I’m attempting to make a GUI menu that, on click, clones a tool located in ReplicatedStorage and moves it to a player’s backpack. What is the issue? Vehicles disappear after a second. Maps but am unsure how to change the included code to make this work. . Part its not a roblox issue its yours. The thing is when the model gets cloned, all the parts in the model don’t show up. Here is my script: script. Potentially consider changing the location of the object you are sending to ‘ReplicatedStorage’. Road) This is a video so I want to clone the part on this road only (I can’t upload the video idk why) What solutions have you tried so far? I saw some topics about that but I Hey all. The cloning is Clone. If I were you, I would make a script something like this: game. CFrame = player. local Children = game. You could try using a remote event if there’s a keyboard it will fire and write the rest of the code in a server script. If you need Good evening all! I’m having trouble cloning a model/part locally on the client. random(1, AmountOfChildren) local RandomChild = I am making a game and have a cannon ball launcher tool with client and server scripts that put the cannon ball into the workspace and add BodyVelocity etc. I have a folder in ServerStorage with all the models in it as well as a folder with the actual tools. Hello there, i have a problem with cloning. Go into i’ve figured out how to create 2. itssssjohnpena (Alex) July 1, 2022, 10:28am #1. UserInputType == Enum. Value - 1 local itemClone = Items[itemName]:Clone() itemClone. What solutions have you tried so far? I have looked everywhere and any solution I found has not worked. Script. ProximityPrompt local main = workspace. mikebramble591 (mikebramble303) im trying to clone global piano to workspace pianogui to startergui and local music to workspace then set the pianos position to that of. So I’ve tried lots of solutions but in the end, it was all just the Clone command not working. It will run in a server script (with alterations to the player name of course), but not local. What you are seeing here is You can do this without yielding any code simply by using Roblox’s Debris. Still no clue. UserInputType. CentralIsland:Clone() central. It happens half of the time or always. And to really make the encounters and what not unique I wanted to make zombies locally for x player in x region. local function equip() if selected_item then local handle = selected_item:WaitForChild("Handle") if handle then local human = character:WaitForChild("Humanoid") local equipped_item = selected_item:Clone() All that came up was using a script to clone a part into workspace, without a tool, onto a set position. InGame:GetChildren() for i = 1, #children How would I go about trying to make say a block spawn from the ReplicatedStorage? Hello, i have a minor problem, i do not know why when i clone the part and parent it to workspace and apply impuse, it doesnt apply instantly but it freezes for a bit in the air. Example: local camera = workspace. but even destroys itself. The fix is simple, just break this line into two : local clone = lava_cat:Clone() clone. a new type of Vector3 or a class for vertices, and no, I don’t plan to do that), I’m using the example of the vertices now, you can’t just create a script that instantiates this thanks to the string values, e. Workspace Hio, I’m attempting to create a cutscene in my game in which the local player can see their character model. UserId,badgeId) then game. Position = main. However, each time I do, theres a visible stutter on the player’s frame rate. As of right now it’s just a localscript under starterplayer > statercharacterscripts. The problem: Tools will clone and move just fine, except any script that is in that tool is completely broken. Parent Player. ImageLabel:WaitForChild("ViewportFrame") game. wait(5) -- just to wait a little, maybe this would Clone creates a copy of an instance and all of its descendants, ignoring all instances that are not Archivable. Archivable = true local PlayerClone = Player:Clone() PlayerClone. Is there any way to clone an object and everything in it? Thanks in advance, WolfTamer894 Its about loading the instances slower, you know a “loading bar”, not just clone 1000 instances and place them in workspace instantly. But is this not possible? I have a ModuleScript in workspace that will clone a model of a note for a rhythm game. -- clone the player's character local duplicated = workspace I have a folder in ServerStorage where I am pulling parts out of it to clone into the workspace. Scripting Support. Part:Clone() if i’m correct, it should keep the part you’re cloning, then clone it, and default parent is nil. I’m trying to get a part to clone from serverstorage over to workspace which is working but the only problem is that the children of the part don’t clone over properly as well as I want them to. script. However, I only want pull them out randomly. Parent = workspace Also, why don’t you just place it straight away in workspace. Heres a unfinished forum about the issue On run After being cloned Heres the script local randomIndex = math. random(1, As @Blokav mentioned, ‘player:LoadCharacter()’ makes it so your character resets, cleaning out all of the Backpack. Archivable determines if something can be cloned and if it can be saved. i’ve been trying to solve this for a while, but i’ve had no luck. However, the issue is, when the Tool is cloned, scripts no longer work that are in the Tool! Here is the script: --// This is a LocalScript. My ModuleScript is called with require() in a LocalScript in StarterPlayerScripts. The player can customize all the guitar’s parts and preview the guitar in a ViewportFrame. Heres the code: wait(5) local sreset = does anyone know why this doesnt work? wait(5) game. So this is the setup: Module script inside a model. There’s no errors once I playtest. ServerStorage. To fix this, there is two ways. To put in simple terms, when I clone an object from replicated storage, it doesn’t clone 4 times, and I am trying to clone a GUI from replicated storage to a PlayerGUI. Size. CurrentCamera is a reference to the camera instance, not its name. Parent local handle = tool:WaitForChild("Handle") local RS = game:GetService("ReplicatedStorage") local This technique is only useful for replicating Instances you want the client to store in the Workspace service. I’ve narrowed down the problem to it’s something to do with sitting the player, because if I disable seat:Sit() (comment it out) and then walk over to the Good day, I’m having difficulties getting this script I have in a model to work after cloning it from ReplicatedStorage to the client’s workspace. Any help is appreciated! 🙂 Developer Forum | Roblox Problem with cloning from server storage. Originally, I made the model first, animated it using the Roblox I am trying to clone a part however I need everything in the part to be cloned as well. Does anyone know what to do? local toolFolder = game. Clone() clone. im %100 sure its not falling to void. RandomTools local tools = toolFolder:GetChildren() local children = workspace. Place the script outside the tool. The weird part about it is that the script only fails if another script has cloned the part it’s in into the workspace. Parent Well, I have tried to clone the player character and for some reason nothing works for me. I’m still new to Roblox Studio in general and dont know how to copy animations from the original character to the cloned ones. That’s because the script is inside the tool. I thought the script would work but it doesn’t clone the character local ViewPortFrame = script. Then, you can clone the map and set its parent to workspace. Model4 button. new("Part", workspace) It would be great to have a single line for Clone, mentioning the Parent as an argument, like this: Games which :Clone() a sound into a character or tool you are using when performing a specific action, like shooting a gun, can have the sound deleted to suppress it and thus prevent other players from hearing it; Games which :Clone() a model inside of a tool into workspace, for example, time bombs, bow and arrows, etc, can have their contents If this is the case, you could try disabling the script in ReplicatedStorage, then make the script that’s cloning the script to Workspace enable the disabled script using the Enabled property, something like this: local s = game. Parent property. CharacterAdded:Wait() local rig = Workspace. If you want the tools inside game. CurrentCamera local newCamera = camera:Clone() newCamera. Players[playerToClone]. We will learn how to Here you will learn how to take a part from ServerStorage to Workspace! Group: https://www. Sword -- change Sword to the swords name this will get a referance to the sword if it is in ServerStorage I’m trying to clone an npc from replicated storage but when it gets cloned none of the scripts inside it work. But when I tried to clone the soldier from You CAN send any replicated instance over remote events, however they must not be a parent of ‘ServerStorage’ or ‘ServerScriptService’, as these cannot be seen on the client. NoobInAFishTank (NoobInAFishTank) September 5, 2024, 12:55pm #1. I am trying to parent the Model from the module, but I think it could be causing an issue. Archivable = true And yeah don’t do workspace[player. When I clone the part (from replicated storage) it comes out as only the part. Creating multiple clones is quite similar; you just need to add a loop. My script for cloning local player = game. new(Chr. ReplicatedStorage:GetChildren() local AmountOfChildren = #Children local RandomPositionInArray = math. LocalPlayer --Variable for the player. I want to create a script, which when “Activate”, it takes a GUI from the server storage and clones it in the player’s playergui / startergui without Hello. Parent = workspace Don’t name objects/models in ‘Model’ or any exisiting class name, it I wrote a script that’s supposed to clone ExplosionBall (in ServerStorage. This is okay, but, it takes around 1 minute and 10 seconds When a vehicle gets spawned, it’s positioned, parented to a folder in workspace and then calls seat:Sit() for the player. I want to limit a number of Dummies to one for each player, how would I do that? This script is placed in the ServerScriptService: local ReplicatedStorage = game:GetService("ReplicatedStorage") local spawnEvent = ReplicatedStorage:WaitForChild("SpawnEvent") local dummy = Developer Forum | Roblox "Can only tween objects in workspace" Help and Feedback. If I remove parenting it, (just cloning it), it still causes the lag. This is the code I’m using for the loading bar: <details><summary>Code</summary>local Assets = game. Sorry ahead of time if this has already been covered somewhere and I’m just missing it. local rp = game:GetService("ReplicatedStorage") local enemyturn = rp:WaitForChild("enemyturn") local local itemClone = Items:FindFirstChild(itemName):Clone() You can check this by adding an if statement like so: if item. The model is stored in ReplicatedStorage. CFrame So the following code: PartC. Parent = workspace s. However when it clones its first object it clones it twice, however when I later clone another folder then it only spawns it once. Tower local model = tower:FindFirstChildWhichIsA("Model") local Particle_Here= script:FindFirstChildWhichIsA("ParticleEmitter") -- wont work properly if you have 2 different particles local CD = 480 -- 8 minutes task. ToolClone = script. I wrote this script and now I’m confused on to why it doesn’t work. Repro: Union two parts. so i tried anchoring it and the bomb has not destroyed. X, 0, 0) clone. Workspace:GetChildren() for i = 1, #Assets do local asset = Assets[i] Make sure it is unanchored on the server, in your remote handler script you can do fireClone. I am very new at cloning in Replicated Storage, how would I clone a part that is in the storage in front of the player when game is started? I am trying to make a game where monsters spawn at night, but when I clone the model to a folder in workspace, It keeps getting deleted! When clones to just workspace, not the folder, however, It runs fine! It runs fine on the roblox client, but in studio, they keep getting deleted. Parent Developer Forum | Roblox How clone a GUI from serverstorage to playergui with a serverscript. Pr I have tried debugging it and check it with ai and I can work it out my char just gets attached to the rig and/ or the accessory’s don’t attach properly and fall into the void My code local function applyAppearanceToRig(player) local character = player. I still can’t understands why, because as you can see the object exists and it’s I built a house and I really don’t want to build it again from scratch. And if you want to clone it and actually keep the clone in the game, you should store the clone into a variable and set its parent. I have tried checking with breakpoints if the children somehow gets deleted after getting cloned, but no it gets cloned without its children. When I need it, I clone it and put the clone inside Workspace. I’m having a problem currently though, with that when I use this function sometimes the controls break. Parent:Clone(). Activate local Model = game. Additionally, it deletes any block that is too far away. Clone is not even appearing in Folder or Workspace, no errors in output. I also have to position the objects within each model so basically im trying to just loop each new (cloned) Hey, sorry to ask you but do you know any tips you could give me on changing the players camera subject from the clone to the original avatar because when the clone is made the camera goes to the clone instead of staying with the original avatar. Parts to stay in the workspace and have In my game, I started to notice every time you fired you would drop frames for half a second, enough to make it unplayable. MouseButton1Click:Connect(function() local Clone I fear its because its in a local script, but i need the local script to detect the userinputservice. Usually, though, people using this function will end up wanting to change a few of the properties of the cloned instance. so i made a script: local ReplicatedStorage = game:GetService("ReplicatedStorage") local RevengeEvent = ReplicatedStorage:WaitForChild("RevengeEvent") So i have a code that clones all objects from workspace and i want to move then to viewport frame, but it keeps saying me that cloned objects don’t have parent? Here’s code and output screenshot: So the thing is when cloned object has parent is says it parent, other way it says no parent. : local button = ObbyStore. Hello, So I’m trying to making the player’s dead character stay, but they will respawn, so basically have a clone on it. What you can do, is clone the character one time, but set the Archivable property to true before doing so, and parent that clone to the viewport frame with its own seperate camera, and make it so the viewport character does what the character in the real word does. Here is the script. CFrame + I’m having trouble with a table operation, loop, where I want to clone an object from ReplicatedStorage into multiple models in the workspace I have the cloning process and how many I need figured out, but I can’t figure out how to drop them into each model. That will cause the lag. roblox. It functioned fine a while ago, however I changed a bit of code and now it doesn’t. Position = Part2. Any pointers at all are greatly appreciated. wait(4) local Player = script. I was working on adding accessories to the boulders and having them welded to the boulder as they You shouldn’t be cloning both of those components each frame, it kills your performance. What I mean by cutscene is: I clone a model from replicated storage and move it to workspace, and I found out that all parts from the model dont load at all or they are getting deleted, but they are still ok on server side. 1: Store your clone in a variable and set the parent to workspace. Parts game. I tried changing it to ReplicatedStorage, but that still got them deleted when inside the and one more thing, how would i make it play a animation? i did this but nothing played. A very simple looting system. Backpack Why does doing this remove the tool (with it’s Handle) from where I kept it? Developer Forum | Roblox Cloning tool removes it from workspace. Alright so I am working on something that requires the players character to be cloned. local parts = game. g. Parent = CurrentUsedMaps Pretty basic, but you get the idea. Position + Vector3. new() I can create and parent the new object in the same line: MyObject = Instance. I want to remove it. For smooth terrain clients shared memory with the server. Parent:FindFirstChild("Right Arm") What do you want to achieve? Clone part to a random position but not in all the game only in the RoadModel. Character. My setup is, I have a part in replicated storage and inside of it is a script. So im wondering if phyisics dont run in Viewport Frames? Im trying to replicate the world but another issue is when you go in first This is happening because, by default, Roblox sets the Archivable property of the character model to false. PlayerAdded:Connect(function(player) if bs:UserHasBadgeAsync(player. Anchored = false before you set its parent to workspace. Lets say you have a part in workspace, you then say workspace. Parent Oh, so as @TheLegendaryDragon99 suggested you can use Clone() to clone the random child and then change it’s Parent property to workspace. local ServerStorage = game:GetService("ServerStorage") local Workspace = Hey everybody! So I’ve been working on a looting system. Enabled = true I have absolutely no idea why this isn’t working. Here’s Ok so, to get the Position of the clone, if you follow the example, its the following code: PartC. This model needs to be cloned whenever it is needed. Archivable = true; script. e. Here is an example code using UIS: game:GetService("UserInputService"). Whenever it Hello, I’m new to developing and I’ve so far come across two problems One : How do I enable/Disable the GUI once an Intermission timer has reached a certain time left? Two : How do I move a map from Replicated Storage to Workspace once the intermission timer has reached a certain time left? For Q-1 I tried making this: seconds = game. OnServerEvent:Connect(function() mapchosen:Destroy() end) end What do you want to achieve? Keep it simple and clear! I’m trying to clone the same object multiple times What is the issue? Include screenshots / videos if possible! It doesn’t work and I don’t know why. local GUI = game. What is the issue? Include screenshots / videos if possible! The tool ends up falling off the map when I clone it and parent to workspace (does not collide with the baseplate and instead falls inside it) Include screenshots / videos if possible! When I clone the part with the script, the script does not run when it is put into workspace. I’ve never h Developer Forum | Roblox How do i clone to a instance. ” I am trying to clone the model from the ViewportFrame to the Workspace, using RemoteEvents located in Developer Forum | Roblox How to clone model on script. Orb. Players. Basically the section of the script I’m having an issue with has to do with cloning a part from ReplicatedStorage and placing it into the workspace. Teleporter:Clone(). ReplicatedStorage local eventFolder = rs:WaitForChild("Events") local Help I am passing a table of players to a function that makes a map for each player centred around a ‘main’ island, after each player’s island has been generated I remove them from the table of players which had been passed. NPC CODE : local larm = script. I have gone over every script in my entire Hello, It seems like when I use :Clone() on a BillboardGui it doesn’t clone its children. The player clicks a submit button which is supposed to bring the ViewportFrame’s model “to life. Problem arises when the script does not even run once it’s in the This isn’t working for me, and I’m not sure what to do.
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